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2400 A.D.

From Alfawiki
Origin Systems
IndustryVideo games
Headquarters
United States
Products2400 A.D.

2400 A.D. is a role-playing video game created by Chuck Bueche and released by Origin Systems in 1988. The initial launch was for the Apple II, followed by a version for IBM PC compatible systems within the same year. Due to disappointing sales, plans for a Commodore 64 adaptation and a sequel titled 2500 A.D. were discontinued.

Plot

The narrative is set in a post-apocalyptic era where players become part of an underground movement striving to liberate humanity on planet XK-120 from domination by robotic overlords known as the Tzorgs. The objective is to dismantle their primary control hub.

Gameplay

Players take on the role of an average inhabitant of Metropolis, a city subdued and governed by alien Tzorg forces employing robotic enforcers. The gameplay style is reminiscent of the Ultima franchise, utilizing a top-down perspective and keyboard inputs for actions such as searching, opening objects, and conversing. Combat takes place within the exploration interface, activated through an attack command combined with directional controls. The experience centers on navigating urban streets and buildings, engaging with NPCs, and collecting weapons and items.

Release

The game package included a large fold-out map of the city along with three lead miniatures representing robot soldiers produced by Grenadier Miniatures. Although John Romero developed a Commodore 64 version, it was ultimately canceled due to poor commercial performance; subsequent work by Allan Shortt reached approximately 85% completion before being abandoned. Romero left Origin Systems in June 1988.

Reception

In 1988, Computer Gaming World reviewer Scorpia criticized 2400 A.D. for its graphical presentation and design weaknesses, concluding that it "lacks intensity and is a disappointment," with few puzzles or challenges. By 1993, she characterized it as "a science fiction cartoon masquerading as a genuine game," recommending it only for casual players seeking minimal intellectual engagement.

Legacy

A follow-up project titled 2500 A.D. was planned by Bueche but was canceled following the underwhelming sales performance of 2400 A.D..

External links