Jump to content

2K Australia

From Alfawiki
2K Australia Pty Ltd
Company typeSubsidiary
IndustryVideo games
PredecessorIrrational Games Australia
FoundedApril 27, 2000; 26 years ago (2000-04-27)
FounderIrrational Games (as subsidiary)
DefunctApril 2015 (2015-04)
FateClosed
Headquarters
Canberra
,
Australia
Area served
Worldwide
Parent2K (Take-Two Interactive)

2K Australia Pty Ltd—previously known as Irrational Games Australia and later 2K Marin—was a video game development company located in Canberra, Australia. The studio was founded in April 2000 under the name Irrational Games Australia as a branch of Irrational Games. In January 2006, Take-Two Interactive purchased the company and incorporated it into its 2K publishing label. Following a division of the original Irrational Games studios in August 2007, Irrational Games Australia was rebranded as 2K Australia. Between April 2010 and November 2011, the studio operated under the name 2K Marin before ultimately shutting down in April 2015.

History

Irrational Games Australia came into existence on 27 April 2000 as a subsidiary of Irrational Games. When Take-Two Interactive acquired both Irrational Games and its Australian division on 9 January 2006, they were absorbed into the 2K label. Prior to the launch of BioShock, on 10 August 2007, the original Irrational Games split into two entities: Irrational Games became known as 2K Boston, while Irrational Games Australia was renamed 2K Australia.

In April 2010, during development of XCOM (which was later titled The Bureau: XCOM Declassified), 2K Australia adopted the name of its sister studio, 2K Marin. Studio head Martin Slater departed in February 2011. By October that year, the Australian studio underwent layoffs affecting 15 employees. Subsequently, in November 2011, the company discontinued the use of the 2K Marin name and resumed operations as 2K Australia, contributing to BioShock Infinite.

Jonathan Chey, who previously led the studio, exited by July 2011 to establish Blue Manchu. On 15 April 2015, Take-Two Interactive announced the closure of 2K Australia due to elevated operational expenses in the country, resulting in all staff being let go. At that time, it was recognized as Australia's final AAA-level video game developer.

As Irrational Games Australia

Year Title Platform(s) Notes
2002 Freedom Force Microsoft Windows Provided support to Irrational Games
2004 Tribes: Vengeance Microsoft Windows Supported Irrational Games
2005 SWAT 4 Microsoft Windows Assisted Irrational Games
2006 SWAT 4: The Stetchkov Syndicate Microsoft Windows Supported Irrational Games

As 2K Australia

Year Title Platform(s) Notes
2007 BioShock iOS, macOS, Microsoft Windows, PlayStation 3, Xbox 360 Developed jointly with 2K Boston
2010 BioShock 2 macOS, Microsoft Windows, PlayStation 3, Xbox 360 Collaborated with 2K Marin
2013 BioShock Infinite Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360 Supported Irrational Games
The Bureau: XCOM Declassified macOS, Microsoft Windows, PlayStation 3, Xbox 360 Assisted development by 2K Marin
2014 Borderlands: The Pre-Sequel Android, Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360 Co-developed alongside Gearbox Software