2K Australia
| Company type | Subsidiary |
|---|---|
| Industry | Video games |
| Predecessor | Irrational Games Australia |
| Founded | April 27, 2000 |
| Founder | Irrational Games (as subsidiary) |
| Defunct | April 2015 |
| Fate | Closed |
| Headquarters | Canberra , Australia |
Area served | Worldwide |
| Parent | 2K (Take-Two Interactive) |
2K Australia Pty Ltd—previously known as Irrational Games Australia and later 2K Marin—was a video game development company located in Canberra, Australia. The studio was founded in April 2000 under the name Irrational Games Australia as a branch of Irrational Games. In January 2006, Take-Two Interactive purchased the company and incorporated it into its 2K publishing label. Following a division of the original Irrational Games studios in August 2007, Irrational Games Australia was rebranded as 2K Australia. Between April 2010 and November 2011, the studio operated under the name 2K Marin before ultimately shutting down in April 2015.
History
Irrational Games Australia came into existence on 27 April 2000 as a subsidiary of Irrational Games. When Take-Two Interactive acquired both Irrational Games and its Australian division on 9 January 2006, they were absorbed into the 2K label. Prior to the launch of BioShock, on 10 August 2007, the original Irrational Games split into two entities: Irrational Games became known as 2K Boston, while Irrational Games Australia was renamed 2K Australia.
In April 2010, during development of XCOM (which was later titled The Bureau: XCOM Declassified), 2K Australia adopted the name of its sister studio, 2K Marin. Studio head Martin Slater departed in February 2011. By October that year, the Australian studio underwent layoffs affecting 15 employees. Subsequently, in November 2011, the company discontinued the use of the 2K Marin name and resumed operations as 2K Australia, contributing to BioShock Infinite.
Jonathan Chey, who previously led the studio, exited by July 2011 to establish Blue Manchu. On 15 April 2015, Take-Two Interactive announced the closure of 2K Australia due to elevated operational expenses in the country, resulting in all staff being let go. At that time, it was recognized as Australia's final AAA-level video game developer.
As Irrational Games Australia
| Year | Title | Platform(s) | Notes |
|---|---|---|---|
| 2002 | Freedom Force | Microsoft Windows | Provided support to Irrational Games |
| 2004 | Tribes: Vengeance | Microsoft Windows | Supported Irrational Games |
| 2005 | SWAT 4 | Microsoft Windows | Assisted Irrational Games |
| 2006 | SWAT 4: The Stetchkov Syndicate | Microsoft Windows | Supported Irrational Games |
As 2K Australia
| Year | Title | Platform(s) | Notes |
|---|---|---|---|
| 2007 | BioShock | iOS, macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Developed jointly with 2K Boston |
| 2010 | BioShock 2 | macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Collaborated with 2K Marin |
| 2013 | BioShock Infinite | Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Supported Irrational Games |
| The Bureau: XCOM Declassified | macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Assisted development by 2K Marin | |
| 2014 | Borderlands: The Pre-Sequel | Android, Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Co-developed alongside Gearbox Software |