AiLive
| Company type | Private |
|---|---|
| Industry | Software, Video game technology |
| Predecessor | iKuni |
| Founded | 2000 |
| Founder | Wei Yen, Xiaoyuan Tu |
| Headquarters | Mountain View , United States |
Area served | Worldwide |
Key people | Wei Yen, Xiaoyuan Tu |
| Products | LiveMove, LiveMove 2, Wii MotionPlus |
AiLive Inc. (previously known as iKuni) is a software enterprise headquartered in Mountain View, California. It was established in 2000 by software developer Wei Yen alongside computer engineer Xiaoyuan Tu. The company has maintained a strong partnership with Nintendo, focusing on motion-sensing technology, tools, and software tailored for the Wii console.
In 2006, AiLive introduced the LiveMove series, which leverages machine learning to generate motion recognition solutions for gaming applications. This platform allows developers to create custom classifiers based on specific motion inputs, streamlining the development process for Wii titles. While initially aimed at professional game creators, LiveMove was also accessible to independent developers seeking to enhance the functionality of the Wii Remote.
Wii MotionPlus
AiLive was responsible for creating the Wii MotionPlus accessory, which significantly improves the Wii Remote by adding 3D positional and orientation tracking capabilities. Initially released as an external dongle, this technology is now embedded within all new Wii Remotes branded as Wii MotionPlus Inside. The device debuted alongside Wii Sports Resort, a title that achieved over 29 million sales globally, making it one of the top-selling games of all time. AiLive also designed and secured patents for the motion tracking algorithms used in Wii MotionPlus and distributed these technologies to developers through their LiveMove 2 software.
LiveMove 2
Launched on July 7, 2008, LiveMove 2 is a development toolkit created specifically for Nintendo platforms to support the Wii MotionPlus accessory co-developed by AiLive. After the unveiling of PlayStation Move at E3 2009, AiLive extended LiveMove 2 compatibility to the PlayStation 3 system on June 2, 2009. This expansion was achieved through a collaboration with Sony, granting access to all registered PS3 developers.