Albert Odyssey: Legend of Eldean
| Industry | Video game development and publishing |
|---|---|
| Founded | 1971 |
| Headquarters | Japan |
| Products | Albert Odyssey: Legend of Eldean, among others |
Albert Odyssey: Legend of Eldean is a role-playing video game created by Sunsoft for the Sega Saturn. Initially intended for the Super NES, the project was shifted to the Saturn platform late in its development cycle. The game launched in Japan in August 1996 and was later introduced to the North American market in July 1997 through Working Designs.
As the first Albert Odyssey installment to be officially translated into English, Legend of Eldean represents a transition from tactical strategy gameplay to a more conventional turn-based role-playing format. Positioned as a "gaiden" or side story, it presents a self-contained cast and narrative unrelated to earlier entries in the series. The reception in North America was mixed among critics.
Gameplay
Albert Odyssey: Legend of Eldean features classic RPG elements with a top-down perspective and combat managed through menus.
Story
The plot follows Pike, a young man who was raised by winged beings known as Harpies after his family was slain by monsters during his infancy. When his adoptive sister falls victim to petrification at the hands of a malevolent sorcerer, Pike sets out on a mission to find a remedy. He is accompanied by Cirrus, an enchanted sword that contains the spirit of an ancient Eldean sibling. Throughout his journey, Pike discovers a sinister plot orchestrated by dark mages who seek to provoke interspecies war and revive the ancient deity Vlag. With new allies he meets along the way, Pike endeavors to stop this looming danger.
Characters
- Pike – A human raised among Harpies following the destruction of his parents' village; he wields Cirrus, an enchanted sword inherited from his father.
- Eka – A singer hailing from Gigarl who forms a close bond with Pike. Despite her emotionally reserved demeanor caused by early parental loss, she is proficient with throwing weapons and potent magic.
- Leos – The daughter of priest Koras; a monk adept in martial arts and healing who joins Pike on his initial quest.
- Gryzz – A dragonman known for his formidable physical strength, dual-wielding katanas and utilizing various breath attacks. In Japan, this character is called Eruda.
- Amon – A proud birdman whose vanity initially creates distance but ultimately contributes halberd combat skills to the group.
- Kia – A novice mage and granddaughter of a famed sorceress; she replaces Leos in the second adventure, bringing powerful offensive spells despite her scatterbrained tendencies.
Development
Toshiyuki Kubooka was responsible for all character designs. The game began development for the Super NES but was later transferred to the Saturn after plans for its original release were abandoned. The most notable difference between platforms is the addition of an orchestrated soundtrack on the Saturn version.
Audio
The music score was composed by Naoki Kodaka of Sunsoft, who also created soundtracks for previous Albert Odyssey games. The soundtrack blends synthesized sounds produced by the Sega Saturn with live recordings made at Japan's Music Farm Studio. Some tracks utilize CD-quality pulse-code modulation instead of MIDI, providing enhanced audio fidelity. Unlike many Japanese RPGs from that era, storytelling relies predominantly on text rather than voice acting or cinematic sequences.
Sunsoft issued an official two-disc soundtrack in Japan on March 21, 1996, through Pony Canyon Records. The first disc contains live-recorded in-game music, while the second includes sound effects, voice samples from the Japanese edition, and two arranged pieces featuring the battle theme and ending music.
Reception
Legend of Eldean achieved notable success in the Japanese market, securing a place in Sega's "Saturn Collection" and receiving a budget reissue in June 1997.
Dan Hsu from Electronic Gaming Monthly commended the game's soundtrack, visual presentation, and captivating narrative, granting it an Editor's Choice Silver Award. While GameSpot recognized enhancements made for the North American version and praised the dialogue, it criticized the overall design as uninspired. Game Players drew attention to the intricately rendered towns and dungeons but found the overworld graphics lackluster. In contrast, GameFan lauded the battle visuals but pointed out sluggish pacing and an outdated style relative to contemporary RPGs.
According to GamePro, although entertaining, the title lacked robust gameplay mechanics and depth, recommending it more as a rental option and unfavorably comparing it to Shining the Holy Ark. Game Informer expressed dissatisfaction with slow gameplay and repetitive combat, yet noted that its humor might justify renting. Next Generation described the combat system and spell effects as slow and unimpressive but acknowledged Working Designs' efforts to enrich the storyline, advising fans to anticipate their upcoming release, Lunar: Silver Star Story Complete. IGN regarded the game as a modest precursor to later Working Designs projects such as Lunar and Magic Knight Rayearth, labeling it "pretty good" though not entirely fulfilling.
See also
External links
- Articles with short description
- 1996 video games
- Cancelled Super Nintendo Entertainment System games
- Role-playing video games
- Sega Saturn games
- Sega Saturn-only games
- Single-player video games
- Sunsoft games
- Video game spinoffs
- Video games developed in Japan
- Video games scored by Naoki Kodaka
- Video games with 2.5D graphics
- Working Designs