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Alien Earth

From Alfawiki
Krome Studios Melbourne
FormerlyBeam Software
IndustryVideo game development
Headquarters
Melbourne
,
Australia

Alien Earth is a 1998 Windows title featuring an isometric pseudo-3D perspective, blending action-adventure gameplay with role-playing components. Created by Krome Studios Melbourne (formerly known as Beam Software), the game merges RPG elements and action within a dystopian, post-apocalyptic world.

Plot

In the aftermath of a nuclear catastrophe, Earth falls under the control of the Raksha, an alien insectoid species that enslaves the remaining human population. The Resistance survives hidden beneath the ruins of a devastated city. Players assume the role of Finn, a villager from the jungle pursued by a Raksha overlord. Branded as a threat, Finn must navigate dangers by outwitting his enemies, forging alliances, and discovering what became of his civilization—all while avoiding scavengers who comb through the destroyed landscape in search of advanced technology.

Gameplay

The core gameplay revolves around managing resources and crafting items. Players gather various components to combine—such as attaching a metal blade to a wooden shaft to forge a spear or assembling molotov cocktails from bottles, petrol, and cloth—to advance in the game. Interactions with NPCs allow for repairing and trading Raksha weaponry and upgrading Finn’s psionic powers. Combat proficiency improves through repeated use, reflecting an experience system linked to weapon mastery.

Development

The title was presented to the public during E3 1997.

Reception

The PC edition received a three-star rating out of five from Next Generation, which praised its depth and quality despite lacking visual flair. The German magazine PC Action [de] assigned it a score of 53%, highlighting an interesting premise but only partially successful execution. PC Zone gave it 60%, describing the narrative as somewhat engaging but ultimately unremarkable.

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