Arcade's Greatest Hits: The Atari Collection 1
| Industry | Video games |
|---|---|
| Headquarters | United States |
| Products | Arcade's Greatest Hits: The Atari Collection 1 |
Arcade's Greatest Hits: The Atari Collection 1 is a 1996 video game anthology featuring classic Atari arcade games, released for the Sega Saturn, PlayStation, and Super Nintendo Entertainment System. Published by Midway Games, it serves as a sequel to Williams Arcade's Greatest Hits. The versions for Saturn and PlayStation include an FMV documentary exploring the "Golden Age of Atari," which contains interviews with the developers behind the six featured titles. Notably, the Super NES edition represents Midway's last release on any "16-bit" platform.
Games
This compilation offers six officially licensed games from Atari Corporation. With the exception of Battlezone, all titles provide two-player alternating gameplay.
- Asteroids (1979)
- Battlezone (1980)
- Centipede (1981)
- Missile Command (1980)
- Super Breakout (1978)
- Tempest (1981)
Reception
The compilation received acclaim for its faithful emulation, which successfully replicated the original arcade experiences,[1][2][3][4] as well as for its intuitive menu interface,[2][3] and the inclusion of documentary FMV segments.[1][2][3] A reviewer from Next Generation highlighted how the historical narration, complemented by memorabilia displays and extended footage, effectively dispelled myths and recounted Atari's golden era.[3] Multiple critiques emphasized that despite technological progress in gaming, the classic titles remain highly entertaining.[1][2][3][4] Nevertheless, reviewers noted that the PlayStation controller was ill-suited for games originally designed around paddle controllers or trackballs,[1][2][3][4] although compatibility with the PlayStation Mouse was regarded as a preferable option.[1][2] Tom Ham from GameSpot summarized the collection as "a wonderful trip down memory lane," bringing together six foundational games that shaped entire genres and captivated countless players.[2] In contrast, Electronic Gaming Monthly expressed reservations focusing on control difficulties,[1] while GamePro concluded that despite authentic visuals and gameplay quality, shortcomings in control and audio diminished overall enjoyment.[4]
See also
References
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