BlackSite: Area 51
| Industry | Video game development |
|---|---|
| Headquarters | Austin , United States |
Key people | Harvey Smith (designer) |
| Products | BlackSite: Area 51 |
| Owner | Midway Games |
| Parent | Midway Games |
BlackSite: Area 51 (known simply as BlackSite in Europe and Australia) is a first-person shooter video game released on Xbox 360 and Microsoft Windows on November 12, 2007, in North America, with a subsequent PlayStation 3 launch on December 10, 2007. Developed by Midway Studios Austin and published by Midway Games, this title bears little connection to the 2005 game Area 51.
Gameplay
In BlackSite: Area 51, players engage in first-person shooter gameplay featuring a health regeneration system that enables the absorption of substantial damage. The player can equip two weapons simultaneously from a selection of six, including the primary firearm, an M4 carbine outfitted with a holographic sight for enhanced zoom targeting. Additionally, players have access to grenades and melee combat options.
A significant gameplay element involves squad tactics: the player is supported by two AI-controlled teammates who can be directed through context-sensitive commands to advance, concentrate fire, operate mounted weaponry, or deploy explosives. While squad members cannot be permanently eliminated, they can become temporarily incapacitated. The game incorporates a morale mechanic that influences squad performance—morale increases with enemy eliminations and headshots but declines when the player or teammates sustain damage.
Certain segments require operating vehicles such as civilian vans or military Humvee units across hostile environments while defending against attacks. Players may leave vehicles to gather resources or utilize mounted armaments.
Multiplayer offerings encompass Deathmatch, Team Deathmatch, Capture the Flag, Siege, and Human VS. Reborn modes. The Siege and Human VS. Reborn modes emphasize control over territories and capture mechanics. Online play supports up to ten participants; however, there is no option for local multiplayer.
Plot
During the 2003 invasion of Iraq, Captain Aeran Pierce and Delta Force Echo Squad are assigned to investigate a weapons storage facility. Accompanying them is Dr. Noa Weis, a leading scientist. They confront mutated humans and creatures known as Xenos—products of an alien crystal discovered within the bunker. The crystal incapacitates Pierce, forcing a retreat that leaves Lieutenant Logan Somers behind.
Three years later, a militia occupying Area 51 releases alien beings identical to those encountered in Iraq. Echo Squad and Weis are tasked with retaking the facility, beginning their mission in Rachel where they uncover that the militia consists of cybernetically enhanced American soldiers called Reborn. Survivors disclose that Somers has risen as a Reborn commander. He reveals that the Reborn initiative aimed to replace voluntary U.S. military personnel with expendable supersoldiers forcibly recruited from marginalized populations. One Reborn led a rebellion due to severe experimentation.
At Area 51, Echo Squad discovers Weis previously led the now-defunct Reborn program and that soldiers were sealed inside the base. Somers orchestrated their breakout using an alien device connected to the Iraq crystal. After revealing his leadership role, Somers betrays Echo Squad and flees as Xenos and Reborn forces launch an assault. Echo Squad initially repels the attack but is ultimately annihilated during a subsequent offensive; Pierce is captured.
Within Area 51, Pierce learns that Xenos are generated by spores emitted from the alien device Somers uses to propagate them worldwide. With Weis’s assistance, Pierce disables the device and kills Somers. The narrative concludes with Pierce and Weis evaluating the destruction caused by the Xeno spores.
Development
The title is built on a customized version of Midway's Unreal Engine 3, which delivers lifelike visuals and effects such as raindrops rebounding off weapon surfaces. Although numerous objects within the game world can be destroyed, the majority of the surroundings remain static. The initial Xbox 360 demo was released on May 11, 2007, with a subsequent demo following the official launch. The development process lasted approximately two years.
Reception
Across all platforms, the game garnered generally mixed or average feedback as reported by the video game review aggregator Metacritic.
On November 29, 2007, Harvey Smith, who served as the game's designer, publicly acknowledged that an accelerated development timeline limited adequate testing opportunities, which played a role in the unfavorable review outcomes. He left Midway shortly after making this statement.
External links
- Articles with short description
- 2007 video games
- First-person shooters
- Games for Windows
- Iraq War video games
- Midway Studios Austin games
- Midway video games
- Multiplayer and single-player video games
- PlayStation 3 games
- Science fiction video games
- Unreal Engine 3 games
- Video games about Area 51
- Video games about Delta Force
- Video games about extraterrestrial life
- Video games developed in the United States
- Video games directed by Harvey Smith
- Video games scored by Jason Graves
- Video games set in Iraq
- Video games set in Nevada
- Video games using Havok
- Windows games
- Xbox 360 games