Brat (video game)
| Industry | Video game development |
|---|---|
| Products | Brat |
| Parent | Image Works (publisher) |
Brat is an action-oriented puzzle video game created by Foursfield and released by Image Works for the Amiga and Atari ST platforms in 1991.
Gameplay
In Brat, players engage with isometric action puzzle mechanics, directing Nathan—the game's namesake—across a total of twelve stages. The isometric view scrolls vertically upward, enforcing a strict time constraint on each level. Nathan moves forward automatically; if the player attempts to alter his path, he falls behind. Should the screen overtake him, one of the three available lives is lost, requiring the level to be restarted. Instead of direct character control, players utilize icons to influence Nathan’s movements. Strategic use of various collectible objects allows players to overcome challenges, such as neutralizing hazardous spring toys with lead weights or creating bridges over gaps using building blocks.
Reception
Brat garnered moderate acclaim from critics and was frequently likened to Lemmings. Reviewers commended its user-friendly interface, puzzles that balanced difficulty with attainability, crisp visuals, and inventive gameplay design. Nevertheless, some critiques pointed out the game’s harsh penalty for small mistakes and frequent disk loading interruptions. While certain players found the experience repetitive and aggravating, others emphasized its compelling and addictive qualities. The character portrayal drew mixed reactions; some critics found Nathan to be annoying despite the game’s refined programming and high-quality audiovisual elements.