Buck Rogers: Planet of Zoom
| Industry | Video games |
|---|---|
| Founded | June 3, 1960 in Japan |
| Headquarters | Japan |
| Products | Video games, arcade games |
Zoom 909, known in Japan as , is a pseudo-3D rail shooter arcade title created and released by Sega in 1982. Players control a spaceship from a third-person vantage point, adapting the 3D racing mechanics popularized by Sega's earlier Turbo (1981) into the space-themed shoot 'em up genre. Although it utilizes the Buck Rogers license and references space combat, the character Buck Rogers himself does not appear in the game.
The arcade version made its debut at the Amusement & Music Operators Association (AMOA) trade show in November 1982, where it was recognized as a standout release and a significant example of 3D shoot 'em up gameplay innovation. The game was later converted to a wide array of platforms, including the SG-1000, Atari 2600, Atari 5200, Atari 8-bit family, Coleco Adam, ColecoVision, Intellivision, MSX, Commodore 64, VIC-20, TI-99/4A, Apple II, ZX Spectrum, and IBM PC with CGA graphics. The ColecoVision port was released in April 1984.
Gameplay
The gameplay presents a pseudo-3D environment where the player's spacecraft is viewed from behind as it flies forward into the screen. Enemies approach from both ahead and behind, frequently turning around to launch additional attacks. Progression is divided into sections that require players to destroy a certain number of adversaries to proceed. A bar graph displays how many enemies remain, while a timer bar converts any leftover time into bonus points.
The opening stage takes place within a trench reminiscent of the climactic assault on the Death Star featured in Star Wars. Opponents include various spacecraft and hopping robots intent on colliding with the player's ship. Later stages alternate between outer space environments, planetary surfaces filled with obstacles such as vertical pylons, and returning trench sequences. The cycle concludes with a boss fight against a large enemy vessel where players must eliminate four engines while defending against attacking fighters. This pattern then repeats.
Arcade version
In the United States, it ranked among the top thirteen highest-grossing arcade games during 1983. Meanwhile in Japan, Game Machine listed Zoom 909 as the thirteenth most successful upright/cockpit arcade cabinet in June 1985.
The arcade edition received critical acclaim. Video Games magazine praised it as a "gorgeous, 3-D game" featuring "high-quality graphics" and "fast and furious" gameplay, placing it second-best at AMOA 1982. French publication Tilt awarded it a perfect six out of six stars in May 1983. British magazine Computer and Video Games noted its behind-the-ship viewpoint and likened its opening tunnel to the Death Star battle from Star Wars, highlighting its appeal for fans of the Buck Rogers television series.
Home conversions
Michael Blanchet reviewed the Coleco Adam version for Electronic Fun with Computers & Games, observing an increase in on-screen glitches likely caused by tape wear after repeated use. Dan Hallassey commended the Commodore 64 and VIC-20 ports in Ahoy!, describing them as "excellent and absorbing" despite their somewhat repetitive space shooter nature.
Other reviews
- Your Spectrum — September 1985
- TeleMatch — January 1984 (Atari 8-bit, Commodore 64, VIC-20)
- Popular Computing Weekly — July 1985
- Zzap! — May 1985 (Commodore 64)
- All Game Guide — 1998
Legacy
Planet of Zoom served as an inspiration for Sega's 1985 release Space Harrier, which later influenced Nintendo's 1993 game Star Fox.
References
- Articles with short description
- 1982 video games
- Apple II games
- Arcade video games
- Atari 2600 games
- Atari 5200 games
- Atari 8-bit computer games
- ColecoVision games
- Commodore 64 games
- Gremlin Industries games
- MSX games
- Rail shooters
- Sega arcade games
- SG-1000 games
- Third-person shooters
- Video games developed in Japan
- Video games set on fictional planets
- Works based on Buck Rogers
- ZX Spectrum games