Castles II: Siege and Conquest
| Industry | Video game development |
|---|---|
| Headquarters | United States |
| Products | Castles II: Siege and Conquest |
Castles II: Siege and Conquest is a real-time strategy title released in 1992, developed by Quicksilver Software and published by Interplay Productions for the MS-DOS platform. Serving as the follow-up to the 1991 release Castles, it was subsequently ported to systems including the Amiga CD32, FM Towns, and NEC PC-9801 in 1993. Later, versions for DOS CD-ROM and Macintosh appeared in 1994, with the Macintosh edition distributed under Interplay's MacPlay label. In 2008, an emulated version was made available for Microsoft Windows through GOG.com.
Story
The narrative is set in a semi-fictionalized depiction of historical France, commencing in the year 1312 A.D., shortly before the onset of the Hundred Years' War. Following the death of King Charles IV in 1311 without a successor, multiple nobles contest the throne. The Pope will only grant coronation once a noble has amassed considerable influence and gained favor within the Church.
Players select from five noble contenders (Albion, Duke of Valois, Anjou, Aragon, or Burgundy) competing to become King of Bretagne. At the start, many regions are under control of neutral lords or directly governed by the Pope, who can be appeased through land grants to enhance diplomatic relations. The main goal is to expand territorial control across France and secure the crown. Opposing nobles may launch attacks to weaken claims before papal approval, with gameplay typically concluding within three to ten years.
Gameplay
Players engage in reconnaissance and territorial conquest, construct castles to suppress revolts and fortify borders, recruit military forces, and oversee resource management to strengthen their claim to rulership. Receiving papal endorsement depends on a combination of military power and diplomatic skill; disrupting rival efforts through attacks is a key strategy. Complete domination, including subjugating the Pope’s forces, allows players to win by default with support from an anti-Pope.
Starting positions differ based on the chosen noble, each possessing a domain abundant in one specific resource such as gold, timber, iron, or food. Control over these resources determines harvesting capabilities; absence of any resource necessitates trading.
The game requires simultaneous management of three categories: administrative tasks (resource collection and castle construction), military operations (raising troops, deploying siege equipment, securing territories), and political actions (scouting, diplomacy, espionage). Successfully completing tasks increases points available per category (up to nine), enhancing multitasking efficiency.
A notable innovation is the ability to design castles with customizable layouts that can be saved for future use. The complexity and size of castles influence both construction duration and defensive effectiveness, which are vital for maintaining control over regions and preventing uprisings. Armies are composed of infantry, archers, and knights, each demanding specific resources. The size of military forces depends on how many territories and castles are under player control.
PC CD-ROM version
The CD-ROM release features extensive full motion video segments where a historian explains the background and significance of various European castles independently from gameplay. It also includes a fully orchestrated soundtrack composed by Charles Deenen. Furthermore, video excerpts from The Private Life of Henry VIII and Alexander Nevsky are incorporated during selected in-game sequences.
Copy protection
At intervals, the game challenges players with questions designed to "verify if he is the true king," requiring answers that can only be found within the manual as a method of copy protection. Providing incorrect answers results in an immediate game over. This verification mechanism was omitted from the CD-ROM edition.
Reception
In 1993, Computer Gaming World lauded Castles II as "an outstanding strategy title ... thoroughly enjoyable," emphasizing its intuitive interface, variety of gameplay modes, and robust artificial intelligence. That same year, a survey focusing on strategy games set before the 20th century awarded it over three stars out of five, describing it as "considerably more of a wargame than its predecessor" and recommending it to fans of historical strategy. Meanwhile, Dragon magazine gave it a rating of four stars out of five.
James V. Trunzo reviewed the CD-ROM release in White Wolf #46 (August 1994), deeming it "Excellent" and praising how its multimedia enhancements were smoothly integrated with the core gameplay, producing an improved overall experience.
Reviews
- Amiga Down Under (April 1994)
- Computer and Video Games (October 1994)
- Amiga Format (February 1994)
- Power Play (January 1993)
- Joker Verlag präsentiert: Sonderheft (1993)
- CU Amiga (February 1994)
- Amiga Joker (January 1994)
- The One Amiga (February 1994)
- Amiga Power (February 1994)
- Amiga CD32 Gamer (March 1994)
See also
References
- ATPM, Review: Castles—Siege & Conquest, written by Tom Beadling
External links
- Articles with short description
- 1992 video games
- Amiga CD32 games
- Amiga games
- Classic Mac OS games
- DOS games
- FM Towns games
- Interplay Entertainment games
- NEC PC-9801 games
- Quicksilver Software games
- Single-player video games
- Turn-based strategy video games
- Video game sequels
- Video games developed in the United States
- Video games scored by Charles Deenen
- Video games set in castles
- Video games set in France