Cliffhanger (video game)
| Company type | Video game |
|---|---|
| Industry | Video games |
| Founded | 1993 |
| Products | Video game based on the motion picture "Cliffhanger" |
Cliffhanger is a 1993 beat 'em up and platform game inspired by the motion picture of the same title.
Plot
An FBI plane shoots down an aircraft transporting terrorists who are attempting to hijack funds from a treasury plane. Although the terrorists survive the crash, they send out a distress signal that Gabe answers, unaware it is a setup. Upon arrival, Gabe’s partner Hal is taken hostage. To secure Hal’s release, Gabe must retrieve the stolen money.
Gameplay
Players take on the role of Gabe as he responds to the emergency call and tracks down the terrorists. Advancement involves either confronting or evading opponents using weapons such as knives and firearms. Periodic boss fights occur, culminating in a final confrontation with Qualen, the terrorist commander. Certain editions allow players to gather money bags to boost their score, with a top possible score of 958,845 achievable without losing a life.
Reception
The Super NES iteration was reviewed by Electronic Gaming Monthly, which dismissed it as an uninspired Double Dragon imitation, criticizing its unoriginality, sluggish controls, repetitive gameplay, and subpar visuals. Their assessment of the NES version was even more negative, highlighting delayed responsiveness, an irritating soundtrack, and outdated graphics. The Sega CD release received mixed reactions; while GamePro found the five platforming stages monotonous, they praised two snowboarding segments for their difficulty and enjoyment but felt the game leaned excessively on platforming elements.
In hindsight, AllGame’s Christopher Michael Baker described the NES edition as "one of the worst gaming experiences" and labeled it "a disgrace to video games," pointing out flaws in its visuals and control scheme. The title was awarded Worst Movie-to-Game of 1994 by Electronic Gaming Monthly, with Mega magazine branding it "a truly disgusting piece of software."
Versions
There are notable distinctions in gameplay between the 16-bit and 8-bit releases. The Genesis/Mega Drive, SNES, and Sega CD editions feature similar street brawler mechanics reminiscent of Double Dragon and Final Fight. The Sega CD version includes an additional 3D snowboarding escape sequence from an avalanche. In contrast, versions for Amiga, NES, Game Boy, and Game Gear present lower-resolution graphics and simpler side-scrolling gameplay.
Legacy
In December 2012, Chris Shrigley, who programmed the Sega Genesis version, made its source code publicly available for educational use.
External links
- Articles with short description
- 1993 video games
- Action games
- Amiga games
- Beat 'em ups
- Commercial video games with freely available source code
- Epic/Sony Records games
- Game Boy games
- Game Gear games
- Infogrames games
- Malibu Interactive games
- Nintendo Entertainment System games
- Platformers
- Psygnosis games
- Sega CD games
- Sega Genesis games
- Side-scrolling beat 'em ups
- Single-player video games
- Sony Pictures video games
- Spidersoft games
- Super Nintendo Entertainment System games
- Video games based on films
- Video games developed in the United Kingdom
- Video games developed in the United States
- Video games scored by Mark Cooksey