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Crash Bandicoot: The Wrath of Cortex

From Alfawiki
Universal Interactive
Company typeSubsidiary
IndustryVideo games
ProductsCrash Bandicoot series
ParentUniversal Studios

Crash Bandicoot: The Wrath of Cortex is a platform title released in 2001, developed by Traveller's Tales and distributed by Universal Interactive. Originally launched for the PlayStation 2, it was subsequently adapted for the Xbox and GameCube, with the latter version developed by Eurocom. This installment represents the fourth primary entry and sixth overall in the Crash Bandicoot franchise, notable for being the series' debut on platforms outside of PlayStation.

The narrative introduces Crunch Bandicoot, a bioengineered bandicoot created by the villainous Doctor Neo Cortex. Cortex exploits the destructive power of mystical mask entities called the Elementals. The heroes, Crash Bandicoot and his sister Coco, embark on a worldwide mission to gather Crystals that will put the Elementals into slumber and thwart Cortex’s scheme to utilize Crunch as a weapon for global conquest.

Critical feedback was varied, with many reviewers highlighting a lack of substantial innovation and a dependence on elements from earlier PlayStation entries. The PlayStation 2 edition achieved sales of 1.56 million units in North America and earned recognition in best-selling collections such as the Platinum Range (PS2), Xbox Classics, and Player's Choice (GameCube). Furthermore, it was included in the Xbox Originals downloadable selection for the Xbox 360 in December 2007.

Gameplay

The Wrath of Cortex is a platforming adventure starring Crash and Coco Bandicoot, who must retrieve 25 Crystals while confronting foes Doctor Neo Cortex, Crunch Bandicoot, and the rebellious Elementals. The game unfolds within a "Virtual Reality (VR) Hub System" engineered by Coco to facilitate Crystal collection. This system consists of five VR Hubs; initially, only the first hub is accessible. Each hub contains five teleportation gates leading to distinct levels. Players are tasked with locating a concealed Crystal in each stage, either found at level completion or by fulfilling certain objectives. Most stages feature a "Bonus Platform" that grants access to bonus sections, where players navigate mazes to collect items. Bonus areas can be accessed once per level attempt. Successfully completing all five stages in a VR Hub unlocks a sixth portal leading to a boss battle against Crunch. Defeating Crunch grants access to the subsequent VR Hub. Collecting all 25 Crystals and overcoming both Cortex and Crunch concludes the game.

Beyond Crystals, players can gather Gems and Coloured Gems for additional accomplishments. Gems are earned by destroying every crate or discovering secret zones; Coloured Gems unlock hidden stages. Players can obtain Relics by replaying levels in "Time Trial" mode, racing against time without losing lives. Activating a floating stopwatch initiates the timer; yellow crates temporarily halt it. Relics are awarded as Sapphire, Gold, or Platinum based on completion speed. Acquiring Relics unlocks secret levels accessible through the Secret Warp Room, which must be completed for full game progression.

Crash and Coco begin with five lives, losing one when damaged by enemies or environmental hazards. Extra lives can be gained by collecting 100 Wumpa Fruits or special crates. The Aku Aku mask offers protection; collecting three masks grants temporary invincibility. If all lives are exhausted, players may continue from the "Game over" screen.

Characters

Crash Bandicoot: The Wrath of Cortex features ten familiar faces from earlier Crash installments alongside five fresh additions. The central hero, Crash Bandicoot, is an eastern barred bandicoot enhanced through genetic modification, tasked with defeating the villainous Doctor Neo Cortex and his latest formidable weapon. Crash's younger sister, Coco Bandicoot, is a brilliant computer genius who has also mastered martial arts independently. The all-powerful witch doctor mask Aku Aku supports both Crash and Coco in their efforts to foil Cortex’s schemes. Pura, Coco’s pet tiger cub, makes a brief appearance during the game's opening sequence.

Doctor Neo Cortex, the primary antagonist and Crash’s creator, seeks global conquest and Crash’s destruction. His plans are influenced by Uka Uka, Aku Aku’s evil twin brother. Four recurring adversaries—Dr. N. Gin (Cortex’s loyal assistant), Dr. Nefarious Tropy (expert in temporal manipulation), Tiny Tiger (a fierce thylacine), and Dingodile (a hybrid of dingo and crocodile armed with a flamethrower)—play supporting roles with limited involvement.

The game debuts five new characters, most notably Crunch Bandicoot, Cortex’s genetically engineered superweapon designed to eliminate Crash. Crunch draws power from the Elementals, malevolent masks representing Earth, Water, Fire, and Air: Rok-Ko (earthquake control), Wa-Wa (storm summoning), Py-Ro (volcanic eruptions), and Lo-Lo (tornado creation).

Story

Driven by frustration over repeated setbacks, Uka Uka orders Cortex and his team to destroy Crash once and for all. Cortex reveals a hidden “genetically enhanced superweapon” that lacks an essential power source. Uka Uka suggests harnessing the Elementals—ancient masks that were sealed away by Crystals after wreaking havoc on the world centuries earlier—to energize this weapon.

As Uka Uka unleashes the Elementals, catastrophic natural disasters erupt worldwide. Aku Aku advises Crash and Coco that their only option is to re-capture the Elementals by collecting scattered Crystals. Utilizing Coco’s Virtual Reality Hub System, they embark on a global quest to gather these Crystals while fending off relentless attacks from Crunch and the Elementals themselves.

Once the Elementals are subdued and returned to their dormant state, Crunch attains full strength, initiating a final confrontation aboard Cortex’s space station. Crash triumphs over Crunch, liberating him from Cortex's control. In a fit of rage, Uka Uka assaults Cortex but inadvertently causes the station’s destruction. Crash, Aku Aku, and Crunch escape aboard Coco’s spacecraft; meanwhile, Cortex and Uka Uka survive by ejecting in an escape pod that lands in Antarctica where Uka Uka pursues Cortex across an ice floe.

Development

Originally directed by Mark Cerny, who had overseen all prior titles in the series, The Wrath of Cortex was initially set to be published by Sony Computer Entertainment. The early concept envisioned a free-roaming adventure incorporating puzzle-solving elements with Crash traveling between planets. In early 2000, Universal enlisted Traveller's Tales to develop the game and produced a 3-D demo showcasing Crash in a volcanic environment. Engine development commenced mid-2000 under the working title Crash Bandicoot Worlds.

On September 21, 2000, Universal Interactive Studios partnered with Konami to publish Crash Bandicoot titles on next-generation consoles. This agreement ended the franchise's exclusivity with Sony and established Crash as Universal's flagship character. Following Universal’s split from Cerny and Sony, Traveller's Tales had to abandon the free-roaming design and restart development within a strict 12-month timeframe.

The character Crunch Bandicoot was conceived by Craig Whittle of Traveller's Tales along with Sean Krankel from Universal. To preserve the series' signature fast gameplay pace, mini-boss encounters and multiplayer features were omitted. An early version of the storyline included a climactic battle where Crash faces Crunch in a robotic suit culminating in the destruction of Cortex’s space station and paving the way for future storylines.

Nicola Daly was responsible for designing and texturing most characters and vehicles, while Jeremy Pardon handled animation tasks. John Hodskinson led programming efforts. The soundtrack was composed by Andy Blythe and Marten Joustra of Swallow Studios; it featured an updated rendition of the original Crash Bandicoot theme created by Josh Mancell of Mutato Muzika. Sound effects were crafted by Universal Sound Studios. Voice casting and direction were managed by Margaret Tang with dialog editing by Rik Schaffer. Prominent voice actors included Clancy Brown as Doctor Neo Cortex and Uka Uka; Mel Winkler as Aku Aku; Debi Derryberry as Coco Bandicoot; Corey Burton as both Doctor N. Gin and Doctor Nefarious Tropy; Kevin Michael Richardson as Crunch Bandicoot; with the Elementals voiced by Thomas F. Wilson, R. Lee Ermey, Mark Hamill, and Jess Harnell.

Release

Universal presented The Wrath of Cortex at E3 2001, with the PlayStation 2 edition launching on October 30, 2001. The Xbox adaptation, revealed on January 31, 2002, boasted shorter load times and enhanced graphics, releasing in North America on April 16, 2002. Later, a GameCube version was announced on May 7, 2002, featuring connectivity with the Game Boy Advance, and it became available in North America on September 17, 2002.

In terms of sales, the PlayStation 2 version surpassed 1.56 million units sold in North America and approximately 170,000 copies in Japan during 2001. It earned a "Double Platinum" certification from the Entertainment and Leisure Software Publishers Association (ELSPA), signifying over 600,000 sales within the UK market. As a result, the title was reissued under the Platinum Range on October 11, 2002; included in the Sony Greatest Hits collection on October 15, 2002; and added to the Best series on October 17, 2002. Notably, the "Greatest Hits" version featured reduced loading durations compared to the initial release.

The Xbox edition was reintroduced as part of the Xbox Classics lineup on April 11, 2003, while the GameCube iteration became part of the Player's Choice range in Europe on October 22, 2004.

Reception

Across all platforms, The Wrath of Cortex garnered "mixed or average" feedback according to Metacritic. Reviewers often regarded it as a repetitive continuation of earlier entries; for example, Nintendo World Report labeled it "a carbon copy of Crash 3". In contrast, Louis Bedigian from GameZone regarded it as the most challenging and refined installment in the franchise, highlighting its new stages, abilities, and vehicles. The Atlasphere segments received particular acclaim and were frequently likened to Marble Madness. However, fixed camera perspectives resulted in frustrating trial-and-error gameplay experiences. Control responsiveness was criticized as sluggish by reviewers from both GameSpy and GameZone. The addition of Coco Bandicoot was generally viewed as unnecessary and less enjoyable than playing as Crash himself; IGN specifically noted her lack of appeal relative to the main protagonist. Certain underwater levels were negatively reviewed due to poor design choices. The GameCube version’s support for link cable functionality through the Crash Blast minigame was regarded positively. Lengthy loading times on PlayStation 2 attracted widespread criticism, though improvements were noted on Xbox and GameCube platforms.

From a visual standpoint, critics praised the vibrant color schemes and upgraded effects relative to previous games but found it less impressive compared to contemporary titles on each console. The Xbox version showcased enhanced fur rendering, lighting effects, and particle systems; however, some players found the fur effects unsettling. While visuals were described as conservative overall and environments less detailed than other GameCube offerings, certain reviewers characterized the presentation as sterile or bland—though underwater sequences received favorable remarks. Frame rate drops were reported for the GameCube edition.

The soundtrack was characterized as "quirky and playful," with divided opinions regarding voice acting—Cortex’s portrayal received praise whereas other characters faced criticism for overacting or being irritating. The music was generally considered catchy yet sometimes repetitive or poorly looped. Audio mixing problems were identified on both Xbox and GameCube versions. Notable voice talent included Mark Hamill, whose participation drew attention despite mixed reactions to the overall voice performances.

In summary, while The Wrath of Cortex introduced some improvements and retained core elements appealing to series fans, its cautious design approach and technical limitations restrained its critical success and distinctiveness in the market.

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