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Cyberball

From Alfawiki
Atari Games
Company typeSubsidiary
IndustryVideo games
Headquarters
United States
ProductsCyberball (arcade game)

Cyberball is an arcade game developed by Atari Games and released in 1988. The game presents a futuristic version of 7-man American football, where players control robotic athletes with different attributes such as speed, size, and abilities, set in the year 2022. Originally designed for arcade machines, Cyberball was subsequently adapted for various home consoles and computer platforms.

The initial arcade edition featured a sizable cabinet equipped with dual screens and controls accommodating up to four participants, supporting both competitive matchups and cooperative play against AI or other players. In 1989, Atari introduced a follow-up titled Tournament Cyberball 2072, which retained the dual-monitor setup, alongside a smaller two-player cabinet version known as Cyberball 2072. This sequel improved upon the original by refining player animations, expanding offensive and defensive strategies, and updating the game's timeframe to 2072. Additionally, conversion kits were made available to upgrade existing arcade cabinets to these newer editions.

Gameplay

Instead of utilizing the conventional downs system, Cyberball employs an explosive ball mechanic that changes state from "cool" to "warm," then "hot," and finally "critical" as it is handled during play. The ball’s status resets to "cool" when a team crosses the 50 yard line or when possession changes through events like a touchdown, interception, or fumble. If a robot carrying a critical ball is tackled, both the robot and ball are destroyed. Robots possess limited durability; sustained damage causes them to emit smoke and flames before exploding upon impact, often resulting in a fumble. Players can invest earned in-game currency to upgrade their robots with faster or more resilient models. Offensive strategies involve selecting run, pass, or option plays followed by choosing one of four specific plays. On defense, players pick short, medium, or long coverage schemes along with a defensive formation.

The game offers multiple modes including single-player, two-player cooperative, two-player competitive, and four-player competitive formats. The two-versus-two team mode adds strategic complexity: offensive formations typically start identically to mislead opponents before breaking into assigned passing routes. Defenders must quickly interpret offensive intentions and can deploy a single turbo speed boost per play to intercept passes or cause turnovers. This element of improvisation in four-player matches contributed significantly to Cyberball’’’s popularity, spawning numerous tournaments throughout the United States.

Arcade sequels

Original Atari cabinets

Atari Games released two follow-ups in 1989: the four-player Tournament Cyberball 2072 and the two-player Cyberball 2072. These versions introduced:

  • A new "Game Breakers" gameplay mode
  • An additional Rookie difficulty setting
  • Various bug corrections, including fixes related to the onside kick
  • An expansion adding 100 new plays
  • The inclusion of powerback and outside linebacker positions

Conversion kits

In the same year, Atari provided conversion kits for upgrading existing hardware:

  • A kit converting original Cyberball cabinets to Tournament Cyberball 2072
  • A kit for Nintendo Dual System cabinets to upgrade them to Tournament Cyberball 2072
  • A kit converting two-player JAMMA cabinets into Cyberball 2072

Upgrading the original Cyberball cabinet involved technical modifications such as adding jumper wires and installing a ROM daughter board on the PCB; other kits came with complete dedicated game PCBs for easier installation.

Ports

In 1992, Cyberball was launched on the Nintendo Entertainment System by Jaleco, who obtained publishing rights prior to Tengen's intended unauthorized release. The game was subsequently adapted for various platforms including the Sega Genesis, Atari ST, Amiga, Commodore 64, Amstrad CPC, and ZX Spectrum.

Lynx Tournament Cyberball

The Atari Lynx received its own version, titled Tournament Cyberball 2072, which was published by Atari Corporation in 1991.

Reception

The NES adaptation garnered mixed reactions, generally seen as less impressive compared to the arcade original. GamePro highlighted issues such as subpar controls, absence of features like player enhancements, and outdated visual presentation, considering it a squandered chance for a quality port. Chris Bieniek from VideoGames & Computer Entertainment used it to illustrate the constraints of the NES hardware.

Looking back, critics have lauded the arcade edition for its rapid, intense futuristic sports action, although some pointed out inconsistencies in gameplay. Brett Alan Weiss of Allgame described it as "highly influential" and "undeniably enjoyable" for enthusiasts of arcade sports titles. On the other hand, Skyler Miller criticized the NES version for lacking the detailed visuals and refined experience present in the arcade original.

The Genesis port received favorable remarks from MegaTech, which considered it a respectable arcade adaptation featuring strong graphical elements. Ultimately, the quality of ports varied significantly, influencing the franchise's overall performance across different systems.

External links