Damocles (video game)
| Industry | Video game development |
|---|---|
| Founded | 1987 |
| Products | Damocles |
Damocles is a video game released in 1990, developed by Novagen and published by Bethesda Softworks. It serves as the second entry in the Mercenary franchise.
Gameplay
In this installment, players find themselves stranded on the planet Eris with a disabled spacecraft. Expanding beyond its predecessor’s setting, Damocles encompasses an entire planetary system, specifically the Gamma System. The gameplay centers around a time-critical objective: a comet named Damocles is on a collision course with Eris. Players must both escape from Eris and attempt to avert the comet’s catastrophic impact, with five unique solutions offered, some of which avoid destruction altogether.
The game incorporates authentic orbital mechanics and intricate Gamma System dynamics, including simplified special relativity phenomena like time dilation. Players are required to tactically use the gravitational pulls of various planets to alter the comet’s trajectory. This blend of astrophysics enriches the experience with visually striking effects such as sunrises, sunsets, and satellite occultations observable on planetary surfaces.
Setting
Damocles contains numerous nods to 1980s UK culture. For example, the president of Eris is named Margaret, a clear homage to Margaret Thatcher, and there is an institution called Lawson Bank, referencing Nigel Lawson. Additional subtle allusions include "GUM Stores," inspired by Russian retail establishments. Notably, the fictional planet Eris has no connection to the dwarf planet discovered in 2005.
The game’s universe is separate from Earth’s reality, with lore suggesting that exploration of the Gamma System occurred long before modern times—for instance, a spaceflight company existed on one of its moons in 1190. Promotional materials indicate that the events of Damocles take place on 27 April 2099.
Development and release
Development for Damocles began in 1987, culminating in its release for Atari ST and Amiga platforms in 1990. Versions for Commodore 64 and ZX Spectrum were planned but ultimately cancelled due to the shrinking market for 8-bit systems. Unlike its predecessor Mercenary, this sequel employed filled polygon graphics to deliver a more realistic and vibrant visual environment.
Reception
Judith Kilbury-Cobb from Info praised the title despite expressing a desire for enhanced sound effects. John S Davison of Page 6 lauded its presentation, excitement, depth, and addictive qualities. Eugene Lacey described it as "Amiga gaming at its very best" in Commodore User, also commending its exploratory elements and challenges in ACE.
The magazine Amiga Format regarded it as an essential experience for enthusiasts of 3D space adventures. Zzap!64 applauded its refined design, expansive scope, difficulty level, and remarkable 3D graphics. Brian Nesbitt from Computer and Video Games highlighted its smooth 3D visuals and immersive atmosphere. Robin Hogg of The Games Machine welcomed this follow-up to Mercenary. Neil Jackson from ST Format noted its compelling nature that encourages prolonged play sessions.
Reviews
- K 13 (Italian)
- Aktueller Software Markt (German)
References
- Video games released in 1990
- Action-adventure genre games
- Games for Amiga platform
- Atari ST platform games
- Titles by Bethesda Softworks
- Novagen Software titles
- Science fiction-themed video games
- Single-player mode games
- Sequel video games
- Video games created in the UK
- Games featuring fictional planetary settings
- Amiga games