Dangerous Dave in the Haunted Mansion
| Company type | Video game |
|---|---|
| Industry | Video games |
| Founded | 1991 |
| Founder | John Romero, John Carmack, Adrian Carmack, Tom Hall |
| Products | Dangerous Dave in the Haunted Mansion |
Dangerous Dave in the Haunted Mansion, also referred to as Dangerous Dave 2 or Rooms of Doom, serves as the 1991 follow-up to the original Dangerous Dave. The title was created through a collaboration between Gamer's Edge and id Software, with principal contributors including John Romero, John Carmack, Adrian Carmack, and Tom Hall. Utilizing the Shadow Knights engine, this installment enhanced character mobility and introduced an automatic shotgun mechanic. Elements from this game were carried forward into its subsequent sequels, namely Dangerous Dave's Risky Rescue and Dave Goes Nutz!.
Gameplay
The player assumes control of Dave as he navigates eight distinct stages set within a haunted mansion, aiming to save his brother Delbert. Combat primarily revolves around wielding a shotgun to fend off various adversaries such as zombies, ghosts, and slimes. The levels are designed with traps and diamonds to collect, encouraging thoughtful strategy and careful resource allocation.
Release
In 1993, publisher Froggman reissued the game under the title Rooms of Doom, featuring an altered narrative where Jake (Dave) attempts to rescue his friend Mikey (Delbert). This DOS edition was made available on both 3½ inch and 5¼ inch floppy disk formats.
A Java-based mobile adaptation was launched in 2008, broadening the game's accessibility to mobile device users.