Demon's Winter
| Industry | Video game development and publishing |
|---|---|
| Headquarters | United States |
| Products | Demon's Winter, Shard of Spring |
Demon's Winter is a role-playing game released in 1988, both created and distributed by Strategic Simulations. Serving as the follow-up to SSI's 1986 title Shard of Spring, this installment takes place two centuries later and offers a game environment that is thirty-two times larger than that of its predecessor.
Plot
After the sorceress Siriadne was defeated and the Shard of Spring retrieved, tranquility was restored to Ymros. However, two hundred years later, the area faces devastation from hostile monsters. A group of five adventurers, starting with minimal skills and limited equipment following a kobold assault on Ildryn, embarks on a quest to identify the origin of these creatures and the unnatural frost plaguing the land.
Reception
In 1988, Computer Gaming World's reviewer Scorpia described Demon's Winter as a notable advancement over Shard of Spring, highlighting the introduction of new character classes and modifications to the skill system despite inconsistencies in combat difficulty and complex mapping. By 1993, she praised its enhanced storyline and a "refreshing" conclusion, although issues with combat balance persisted. The magazine ST/Amiga Format (1989) acknowledged improvements in gameplay but criticized the subpar graphics and audio quality, assigning it a score of 68%. Likewise, Compute! expressed dissatisfaction with the game due to its graphical and gameplay limitations.