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Dennis the Menace (video game)

From Alfawiki
Adapted from the English Wikipedia article Dennis the Menace (video game), available under CC BY-SA 4.0Updated 9 August 2025
Ocean Software
IndustryVideo game development and publishing
Headquarters
United Kingdom
ProductsDennis the Menace (video game)

Dennis the Menace (known as Dennis in European markets) is a platform game created from the 1993 movie adaptation of the Dennis the Menace comic series. The title was produced by Ocean Software and Citizen Software for the Game Boy version, with Ocean Software handling publishing duties. It launched on platforms including Game Boy, Super Nintendo Entertainment System, and Amiga. The gameplay centers around overcoming Switchblade Sam, the film’s villain who threatens Dennis' hometown via the railroad. Players navigate through levels such as Mr. Wilson's residence, outdoor settings, and a boiler room, culminating in a final confrontation with Switchblade Sam.

Plot

Dennis Mitchell embarks on a mission to save his companions Joey and Margaret while retrieving Mr. Wilson's coin collection, which has been stolen by the burglar Switchblade Sam.

Gameplay

Controlling Dennis, players progress across four distinct stages, tasked with gathering five large coins within each level. Completion of the game depends on locating both friends and collecting all coins.

The character’s health is represented by hearts; enemy contact decreases health by one heart and temporarily immobilizes Dennis. Losing all hearts results in restarting the current level; however, any main coins already collected remain with the player. Candy items replenish Dennis’ health completely.

Each level imposes a 999-second countdown; if time expires, the player immediately fails that stage and loses progress made there. Notably, the timer does not reset after losing a life.

Reception

The Super NES edition received a 5.6 out of 10 score from Electronic Gaming Monthly, which criticized the protagonist as lacking appeal. Super Gamer rated it 74%, commending its visual presentation and difficulty but mentioning sluggish and cumbersome controls. Additional assessments include GameZone’s SNES rating of 83/100 and Joypad’s Game Boy evaluation at 85/100. Reviews for the Amiga version were varied, with Com Club assigning 2.5 out of 5 and Excalibur giving a 61% rating.