Die Hard Arcade
| Company type | Video game |
|---|---|
| Industry | Video games |
| Founded | 1996 |
| Founder | Sega AM1, Sega Technical Institute |
| Successor | Dynamite Cop |
| Headquarters | United States, Japan |
Area served | Worldwide |
| Products | Die Hard Arcade (video game) |
| Owner | Sega, Fox Interactive (license) |
| Parent | Sega |
Die Hard Arcade, released in Japan as , is an arcade beat 'em up title developed by Sega. It holds the distinction of being the pioneering beat 'em up to incorporate texture-mapped 3D polygonal visuals,[1] boasting a complex move set akin to those found in contemporary fighting games.[2] The gameplay integrates quick time events, the ability to combine items to upgrade weapons, and, in two-player mode, features joint special attacks and combo moves.
Produced in partnership with Fox Interactive, this game is officially licensed under the Die Hard brand. However, due to Sega not holding the Japanese video game rights for Die Hard, the version released in Japan was developed as an original title without the franchise license.
Mirroring the exaggerated style common in action movies of its time, Die Hard Arcade presents stylized violence that is largely non-graphic and infused with humor.[2] Initially launched for arcades in 1996, it was subsequently ported to the Sega Saturn in 1997 and later to the PlayStation 2 (exclusively in Japan) in 2006 as part of the Sega Ages series. Its follow-up, Dynamite Cop, debuted in 1998 on arcade systems and the Dreamcast, but without any connection to the Die Hard license.
Gameplay
In Die Hard Arcade, players engage in a beat 'em up experience supporting one or two participants, selecting between characters John McClane or Kris Thompsen (known in Japan as Bruno Delinger and Cindy Holiday). Combat involves fending off numerous enemies through punches, kicks, and an assortment of weapons scavenged from surroundings—ranging from everyday objects to potent firearms such as missile launchers and submachine guns. Players can merge certain items to forge enhanced weaponry; for example, combining a spray can with a lighter creates a flamethrower. Most weapons are forfeited after each action sequence, except for handguns with remaining ammunition. Each stage features multiple waves of adversaries culminating in a boss encounter. Throughout the game, quick time events challenge players; failure results in health reduction or additional action segments. Narrative progression is delivered via interspersed cut scenes.
When playing cooperatively, two players can perform synchronized special attacks and combo sequences. The Saturn adaptation also includes a port of Sega's 1979 arcade title Deep Scan, which grants bonus credits but does not provide extra lives—losing a life ends the session.
Plot
The English-language storyline follows John McClane and Kris Thompsen as they strive to rescue Caroline Powell, daughter of the President, from terrorist captors. The game showcases an array of bosses such as Hog, a biker; Jocko, a Mexican wrestler; twin adversaries Mr. Oishi (a sumo wrestler) and Mr. Tubbs (an army general); a burly fire chief armed with grenades; and robotic Spiderbots equipped with lasers. The ultimate confrontation pits players against Wolf "White Fang" Hongo. Should both players remain alive until the finale, they engage in a rooftop duel atop a skyscraper vying for Caroline’s attention—a conclusion reminiscent of Double Dragon.
Development
The creation of Die Hard Arcade aimed to make use of excess ST-V arcade hardware from Sega while leveraging the Die Hard license, which had not previously been utilized for video games. Development was carried out collaboratively by Sega AM1 and Sega Technical Institute (STI) at STI’s United States studios; Sega AM1 took responsibility for engineering, design, and artwork, whereas STI contributed design, art, and animation efforts. This project marked STI’s final undertaking before its closure. Initial demonstrations revealed purely 2D gameplay confined to movement along a single axis until shortly before release. Development proceeded concurrently for both ST-V arcade hardware and the Sega Saturn home console; the latter version was released subsequently.
The Japanese edition titled Dynamite Deka was succeeded by Dynamite Deka 2, which appeared on arcade platforms and the Dreamcast, internationally recognized as Dynamite Cop. A 2007 arcade remake was issued under the names Dynamite Deka EX in Japan and Asian Dynamite across Europe and North America. The character Bruno later reappeared as a playable unit in the 2012 crossover tactical RPG Project X Zone, designed after Bruce Willis due to his inspiration from John McClane.
Reception
Die Hard Arcade enjoyed considerable success following its launch. In August 1996, Game Machine listed it as the second highest-grossing arcade title in Japan. The arcade edition received commendations from Computer and Video Games, which drew favorable parallels to the Streets of Rage franchise and noted its combat moves reminiscent of Virtua Fighter 2. A reviewer from Next Generation emphasized the game's inventive fighting system and vibrant visuals, though they pointed out occasional bugs and challenges with attack timing. At that time, it stood as Sega's top-performing arcade game developed in the United States.
The Sega Saturn adaptation was widely praised for its accurate replication of the arcade experience, a broad array of moves and combos, and an enjoyable variety of weapons. However, some critics highlighted its brief duration, relatively low challenge level, and limited replay appeal as shortcomings. Many reviewers suggested that even casual players could complete it quickly without needing extra credits from Deep Scan. Contrarily, Glenn Rubenstein of GameSpot contended that additional credits were essential to have a fair opportunity to finish the game. Paul Glancey from Sega Saturn Magazine identified the weaponry as a standout feature but felt the title catered more to beginners than seasoned beat 'em up enthusiasts. Reviews in Electronic Gaming Monthly were mixed; some dismissed the game despite its humor and responsive controls, while others applauded its refined design. GamePro considered it a reliable option for those who appreciate classic beat 'em up gameplay. Although concerns about its replay value existed, critics concurred that the game offered straightforward and compelling action.
GamesRadar placed it 25th on their list of best Sega Saturn titles, noting that its comprehensive weapon selection enhanced the arcade-style gameplay.
External links
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