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Die Hard Trilogy

From Alfawiki
Die Hard Trilogy
Company typeVideo game
IndustryVideo games
Founded1996; 30 years ago (1996)
FounderProbe Entertainment
SuccessorDie Hard Trilogy 2: Viva Las Vegas
Headquarters
United Kingdom
,
United Kingdom
Area served
Worldwide
Key people
Simon Pick (lead programmer)
ProductsDie Hard Trilogy (video game)
OwnerFox Interactive (publisher), Electronic Arts (European distributor)
ParentProbe Entertainment

Die Hard Trilogy is an action video game created by Probe Entertainment and released by Fox Interactive in North America, with Electronic Arts (EA) handling distribution across Europe for the PlayStation, Sega Saturn, and Microsoft Windows platforms. The game adapts the narratives of the first three movies in the Die Hard franchise, each segment showcasing a unique gameplay style.

The title enjoyed commercial acclaim, securing spots in the PlayStation Greatest Hits and PlayStation Platinum collections. It also spawned a follow-up, Die Hard Trilogy 2: Viva Las Vegas, which preserved the original trilogy’s trio of gameplay formats but introduced a fresh storyline independent from the film series.

Die Hard

The Die Hard portion functions as a third-person shooter, tasking players with battling terrorists and saving hostages inside Nakatomi Plaza, mirroring the setting of the original movie.[1]

Die Hard 2: Die Harder

In the Die Hard 2: Die Harder segment, players engage in an on-rails shooter, aiming to thwart terrorists who have seized control of Dulles Airport, consistent with the film’s plot. The player manipulates a targeting reticle using a gamepad, light gun, or mouse. Notably, Die Hard Trilogy was among the rare PlayStation light gun titles that did not support Namco's GunCon/G-Con 45 or GunCon 2, but did accommodate Sega's Stunner light gun on the Saturn.

Die Hard with a Vengeance

The Die Hard with a Vengeance section involves driving various vehicles—including a taxicab, sports car, and dump truck—through New York City to find and defuse bombs before they explode.

Development

The UK-based studio Probe Entertainment developed the game, originally intending for the Die Hard with a Vengeance segment to be a standalone project. However, publisher Fox Interactive encouraged stronger alignment with the film series, leading Probe to incorporate two further gameplay segments. At the same time, Probe was working on Alien Trilogy under new ownership by Acclaim Entertainment, which received priority in terms of resources. Consequently, Die Hard Trilogy was assigned to a smaller team with less experience and older development hardware.

Fox Interactive granted considerable creative latitude; lead programmer Simon Pick described an iterative development process with minimal initial design documentation. The ambitious concept of combining three games into one necessitated technical trade-offs—for instance, polygonal enemies in the Die Hard 2 section were substituted with digitized sprite graphics. For Die Hard with a Vengeance, the team aimed to authentically recreate New York City but had to enlarge models to suit fast-paced driving mechanics, resulting in segmented loading approaches and manual fixes for errors.

The PlayStation was selected as the primary platform due to its perceived superior capabilities, allowing Saturn and PC versions to be adapted from this base rather than constrained by Saturn’s hardware limitations. To optimize performance on Saturn, developers reduced lens flare effects and simplified textures—such as applying flat shading to roads instead of detailed textures—to sustain frame rates. Additionally, a custom tool minimized texture mapping on small polygons to further boost performance.

Reception

Die Hard Trilogy achieved significant commercial success, surpassing 2 million copies sold by the year 2000 and becoming Probe's top-selling title in the UK market. As of June 2017, the PlayStation edition holds an aggregate score of 86% on GameRankings. Reviewers commended the package for offering three distinct gaming experiences in one product, with many critics acknowledging the individual strength of each segment. While some felt that none of the parts would be compelling alone, the diversity contributed to an engaging overall experience. GamePro presented a contrasting opinion, arguing that the segments bore strong resemblances to established games such as Resident Evil, Virtua Cop, and Twisted Metal. The most frequent criticism was directed at the Die Harder portion, which was best played using the Konami light gun due to sluggish cursor responsiveness when using a standard controller. The initial segment received particular praise for its tactical depth.

At the 1996 Computer Game Developers Conference Spotlight Awards, the game was nominated for "Best Adaptation of Linear Media," though it ultimately lost to I Have No Mouth, and I Must Scream. Nonetheless, Electronic Gaming Monthly honored it as Action Game of the Year.

The Sega Saturn version garnered generally favorable feedback but was often unfavorably compared to its PlayStation counterpart. Reviewers pointed out that the first two segments suffered from less crisp graphics and slower controls, resulting in a more frustrating gameplay experience. In contrast, the third segment’s animation quality was regarded as superior to that of the PlayStation release, with its fast-paced action and dark humor highlighted as key attractions. Sega Saturn Magazine praised all three parts for their excitement, visual appeal, and inventive concepts.

In Germany, the title was prohibited due to its intense violence, notably graphic scenes involving running over pedestrians.

See also

External links

  1. ↑ Lua error in Module:Citation/CS1/Configuration at line 2123: attempt to index field '?' (a nil value).