Digital Homicide Studios
| Company type | Private |
|---|---|
| Industry | Video games |
| Founded | 2014 in Yuma, Arizona, United States |
| Founder | James Oliver Romine Jr. and Robert Romine |
| Defunct | 2016 |
| Fate | Closed following removal of games from Steam and legal disputes |
| Headquarters | Yuma , United States |
Area served | Worldwide |
Key people | James Oliver Romine Jr., Robert Romine |
| Products | The Slaughtering Grounds, Temper Tantrum, Galactic Hitman, Gnarltoof's Revenge, Krog Wars, Paranormal Psychosis, Wyatt Derp |
Number of employees | Not specified |
Digital Homicide Studios L.L.C. was a video game development company located in Yuma, Arizona, United States. Established in 2014 by siblings James and Robert Romine, the studio had produced around sixty titles by September 2016, including notable games such as The Slaughtering Grounds, Temper Tantrum, and Galactic Hitman. Their most recognized release, The Slaughtering Grounds, debuted on Steam in October 2014. The studio became embroiled in controversy following criticism from James Stephanie Sterling, which led to a legal dispute initiated by James Romine against Sterling. In addition, Romine filed a lawsuit against 100 anonymous Steam users in September 2016, alleging harassment. Subsequently, Valve removed all Digital Homicide games from Steam, a move Romine stated effectively "destroyed" the company by October 2016. The lawsuit was eventually withdrawn, and the case involving Sterling was dismissed with prejudice in February 2017.
Formation and game development
Founded in 2014 in Yuma, Arizona, Digital Homicide Studios was created by brothers James Oliver Romine Jr. and Robert Romine, the latter having a background as a liquor salesman. By September 2016, the company had rapidly released approximately sixty small-scale PC games, including titles like The Slaughtering Grounds, Gnarltoof's Revenge, Krog Wars, Paranormal Psychosis, Temper Tantrum, and Wyatt Derp. The studio utilized Steam Greenlight for publishing on Steam but breached its rules by trading copies of popular games such as Ark: Survival Evolved and Rocket League in exchange for endorsement votes. Many of their releases faced criticism for being "amateurish, rushed and cobbled together from recycled assets". Tobias Ritter from GameStar described them as "a mountain of trash games". In 2015, John Walker of Rock Paper Shotgun reviewed Galactic Hitman and suggested it might have been the worst game available on Steam at that time.
Among Digital Homicide’s initial Steam offerings was The Slaughtering Grounds, a first-person shooter where players combat zombies across three stages, each lasting sixteen minutes and sixteen seconds. Developed using the Unity engine with assets acquired from the Unity Asset Store, it launched on October 31, 2014. Subsequent updates included bug fixes in November 2014 and the addition of Steam Trading Cards in April 2015. Initially released under the alias "ImminentUprising," later projects appeared under different names such as "Micro Strategic Game Designs" and "ECC Games". Maurice Weber of GameStar speculated these pseudonyms were intended to distance the titles from Digital Homicide Studios and obscure the developer’s identity.
Conflict with James Stephanie Sterling and ensuing litigation
In November 2014, James Stephanie Sterling, a video game journalist known for critiquing subpar games, published a ten-minute Let's Play video featuring The Slaughtering Grounds. Sterling labeled it as a "New 'Worst Game Of 2014' Contender," criticizing it as an asset flip hastily assembled from purchased art assets. The video gained considerable attention, ranking highly on search engines like Google Search and platforms such as YouTube, while the game itself had no reviews on Metacritic.
In retaliation, Digital Homicide Studios released "Review the Reviewer," a video overlaying Sterling’s footage with insults and accusations of inaccurate gameplay portrayal. Sterling responded with a commentary video. The studio defended its reliance on purchased assets as essential to indie game creation and financial sustainability. Both response videos were later removed.
Digital Homicide issued a DMCA takedown notice against Sterling’s original video, alleging copyright infringement and harm caused by phrases including "'Worst Game Of 2014' Contender" and "absolute failure." These expressions were subsequently edited out, leading to temporary removal of Sterling’s video before it was restored by March 2016. The studio’s aggressive tactics—such as deleting negative comments on Steam—elicited criticism and damaged its public image. A tense Skype conversation occurred in July 2015 between Sterling and Robert Romine, during which Romine hinted at pursuing legal action against Sterling; nonetheless, Sterling continued to cover Digital Homicide’s releases.
On March 4, 2016, James Romine initiated legal proceedings against Sterling in the United States District Court for the District of Arizona, accusing them of "assault, libel, and slander" through nine counts of libel per se. Romine sought $10 million in damages: $2 million for product damage; $3 million for emotional distress, reputational harm, and financial losses; $5 million in punitive damages; along with five years of public apologies. Representing himself after extensive preparation, Romine also launched a crowdfunding campaign to afford top-tier defamation attorneys; however, it raised less than $1,000 amid allegations of harassment.
The lawsuit experienced delays after Sterling filed a motion to dismiss in May 2016, arguing their statements were protected opinions rather than defamatory libel. Later amendments increased the damages claimed to $15 million. The court dismissed the case because Romine filed as an individual while seeking compensation on behalf of his company but permitted refiling. Eventually, after counsel persuaded Romine to abandon the suit, it was dismissed with prejudice on February 20, 2017, with both parties ordered to pay their own legal fees.
Steam users litigation
The Romine brothers experienced persistent online harassment from a segment of Steam users, which included impersonation, false theft allegations, violent threats, death threats, and offensive remarks directed at them and Robert Romine’s spouse over a period of eighteen months. Negative reviews of Digital Homicide Studios’ titles continued even after April 2016, when the games were published under their personal names instead of the company’s. After receiving no response from Steam and being turned down by the Federal Bureau of Investigation, they approached the Sheriff's Office in Yuma County in June 2016. Initially dismissed, authorities later recommended pursuing legal action upon reviewing evidence consisting of "hundreds of the worst comments."
On September 12, 2016, James Romine initiated a lawsuit against 100 anonymous Steam users, primarily members of a Steam group named "Digital Homicides," accusing them of misusing Steam Greenlight. The complaint characterized the group as an "organized hate and harassment collective ... created on [Steam] to financially ruin and harass The Plaintiff." Eleven individuals were identified by their Steam aliases for disseminating approximately 20,000 harassing messages across Steam, Reddit, YouTube, and other online platforms. Romine sought damages for personal harm and alleged orchestrated negative reviews and video campaigns targeting Digital Homicide Studios. He requested a subpoena compelling Valve to disclose the identities of these users. Representing himself legally, Romine also launched a crowdfunding effort through GoFundMe.
In reaction on September 16, Valve removed the entire Digital Homicide Studios catalog—comprising 21 games and 15 downloadable content packs—as well as all Greenlight submissions from its platform, which served as the studio’s main distribution channel. Doug Lombardi, Valve’s vice president of marketing, attributed this action to Digital Homicide Studios’ antagonistic behavior toward customers. Romine countered by accusing Valve of failing to maintain a "safe environment" and prioritizing profits over the community’s welfare. The Romines contemplated legal action against Valve for both the removal and public statements and sought professional legal counsel. Meanwhile, their games remained accessible on Itch.io.
By October 2016, James Romine acknowledged that being removed from Steam had effectively "destroyed" their business operations. Due to financial limitations, he opted to dismiss the lawsuit against the Steam users without prejudice but affirmed his belief in the legitimacy of his claims.
Legacy
Following James Romine’s two legal actions, Digital Homicide Studios became known as a litigious game developer. GameStar’s Weber branded the studio as "Steam's worst developer." In May 2017, Digital Spy listed the lawsuit involving Sterling among the "5 silliest legal disputes" within the video game industry. Nathan Grayson from Kotaku suggested in September 2016 that these conflicts and controversies might have been prevented if Valve had implemented stricter curation policies on Steam, potentially blocking Digital Homicide’s game releases. He further criticized Steam for allowing toxic user conduct toward developers, which contributed to the issues raised in Romine’s second lawsuit.
External links
- 2014 establishments in Arizona
- 2016 disestablishments in Arizona
- American companies founded in 2014
- American companies that ceased operations in 2016
- Defunct Arizona-based companies
- Former video game companies in the United States
- Video game companies founded in 2014
- Video game companies closed in 2016
- Controversies in video gaming
- Yuma, Arizona
- Defunct video game companies of the United States