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DuckTales: The Quest for Gold

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Walt Disney Computer Software
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DuckTales: The Quest for Gold is a platform title from 1990 created by Incredible Technologies for systems including Amiga, Commodore 64, Atari ST, and MS-DOS. Published by Walt Disney Computer Software, this game presents a distinct experience compared to the Capcom DuckTales versions available on NES and Game Boy.

Gameplay

The storyline centers on Flintheart Glomgold issuing a challenge to Scrooge McDuck to determine who holds the greater fortune. Players take on the role of Scrooge, tasked with gathering treasures across the globe within a 30-day timeframe, supported by Huey, Dewey, Louie, and pilot Launchpad McQuack. Travel involves flying to multiple locations, some based on real-world sites such as Carlsbad Caverns, while others are fictional or drawn from the television series.

While in transit, players must contend with the Beagle Boys, who attempt to disrupt progress by dropping obstacles. Crashing results in loss of both money and time, with repairs handled by Gyro Gearloose. Alternatively, players may collect Bombastium to construct a matter transfer device that removes the hazards of flying but carries a risk of malfunction.

Each destination offers one of four mission types: platform-style levels set in mountains or jungles featuring Huey, Dewey, or Louie; cave mazes requiring careful navigation to avoid threats like mummies and pits; and wildlife photography assignments led by Webby Vanderquack. Photography tasks yield rewards similar to treasure chests and are generally less demanding.

Opponents vary depending on the environment: mountainous areas include Beagle Boys, falling rocks, bears, and Magica De Spell; jungle stages feature toucans, panthers, and monkeys throwing coconuts; water travel presents unpredictable hippos; cave levels provide more valuable treasures due to their increased difficulty.

Players can also generate income by having Scrooge dive into his money bin searching for rare coins or by engaging in stock market activities. Occasionally, Glomgold attempts to pilfer treasures. After the 30-day period concludes, the duck with the highest wealth is declared the winner.

Many settings and treasures are inspired directly by TV episodes—for instance, Montedumas appears in "Duck in the Iron Mask," while Swansylvania is featured in "Ducky Horror Picture Show," including specific treasures like Drakesphere's lost play and the pearl of wisdom.

Release

The Amiga and MS-DOS editions incorporate a password-based copy protection system that requires players to decode symbols using a key found in the game manual.

Although versions for the ZX Spectrum and Apple II were advertised, they never reached release.

See also

External links