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Edu-Ware

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Adapted from the English Wikipedia article Edu-Ware, available under CC BY-SA 4.0Updated 25 July 2025
Edu-Ware Services, Inc.
Company typePrivate
IndustryVideo games
Founded1979
Defunct1985
HeadquartersAgoura Hills, California
Key people
Sherwin Steffin (chairman)
Steven Pederson (president)
ProductsThe Prisoner
Terrorist
Number of employees
60
ParentManagement Science America (1983–1985)

Edu-Ware Services, Inc. was a publisher specializing in educational and entertainment software, established in 1979 by Sherwin Steffin and Steven Pederson. The company focused on creating adventure titles, role-playing games, and flight simulators tailored for the Apple II platform.

History

Sherwin Steffin and Steven Pederson first connected at UCLA. After Steffin’s layoff in 1979, they co-founded Edu-Ware to produce educational software for the Apple II computer. With academic credentials in experimental psychology and instructional technology, Steffin’s vision was to develop computer-assisted instruction that encouraged divergent thinking. While Steffin concentrated on educational applications, Pederson took charge of game development. Early releases included Perception and Compu-Read. The software retailer Rainbow Computing supplied Pederson with an Apple II, which enabled him to create the strategic game Terrorist alongside Compu-Spell, an educational title featuring Edu-Ware’s debut EWS graphics engine.

Growth followed with the addition of sales manager Mike Lieberman and developer David Mullich. Mullich transitioned from freelance work to full-time employment and designed the influential adventure game The Prisoner, which became Edu-Ware’s most recognized and commercially successful product. The firm relocated from Woodland Hills to offices in Canoga Park before moving to a larger space in Agoura Hills.

Significantly, Edu-Ware passed on publishing Ken Williams' Mystery House, a decision that led Williams to establish Sierra On-line, a major force in graphic adventure gaming.

Although The Prisoner initially ranked among top sellers, Edu-Ware’s primary income was derived from educational titles such as the Compu-Math series and the widely popular Algebra series, both of which provided learners with adaptable cognitive learning techniques.

By 1982, increasing marketing expenses and competition from companies like Davidson & Associates and Spinnaker Software compelled Edu-Ware to seek stronger leadership. In 1983, Management Science America (MSA), a leading independent software producer at the time, acquired Edu-Ware for $1.5 million plus future profit shares, aiming to expand into the educational software sector.

MSA subsequently merged Edu-Ware into its Peachtree Software division, which weakened Edu-Ware’s brand presence. In 1984, a peach-scented promotional flyer showcased 45 Edu-Ware titles repackaged indistinctly alongside accounting programs, including games such as Prisoner 2, further eroding brand distinction.

Following Steffin’s protests against this approach, he was dismissed in August 1984. He filed a lawsuit against MSA citing securities fraud and breach of contract, accusing the company of undermining Edu-Ware by withholding product releases and cutting advertising efforts.

MSA later announced plans to divest its retail microcomputer software division—including Peachtree Software, DesignWare, and Edu-Ware—after reporting combined losses totaling $2 million. In 1985, Encyclopædia Britannica acquired DesignWare and Edu-Ware; the Edu-Ware development group was disbanded while DesignWare took over product development and marketing responsibilities.

After the sale, Steffin established BrainPower with Lieberman; Pederson engaged in other business pursuits; Mullich and colleagues formed Electric Transit after acquiring two games still under development.

Among notable former employees were Guy Kawasaki, who served as Edu-Ware’s marketing director before becoming Apple's evangelist, and NASA official Wesley Huntress, known for developing Rendezvous: A Spaceflight Simulator.

Science of Learning

Edu-Ware's integration of formal educational theories was widely acknowledged, although some reviewers found its methods somewhat simplistic. For example, Compu-Math: Arithmetic Skills was criticized for its lack of engaging features, depending primarily on progressively harder exercises.

Interactive Fantasies

While Edu-Ware primarily focused on educational programs, their innovative Interactive Fantasies series set them apart in the industry. These games tackled intricate subjects such as the oil crisis (Windfall), television network management (Network), and international terrorism (Terrorist). Critics praised these titles for combining thoughtful gameplay with authentic scenarios, which became a notable strength for the company.

Published titles

Year Title Genres Platforms Developer Notes
1979 Compu-Read Drill and practice Apple II Edu-Ware Originally developed by Steffin; remained one of Edu-Ware’s bestselling products alongside its 1981 high-resolution update, Compu-Read 3.0.
1979 Edu-Pak I Educational software collection Apple II Edu-Ware Contained Compu-Read, Perception, and Statistics.
1979 E.S.P. Personal development Apple II Edu-Ware
1979 Metri-Vert Analytical tool Apple II Edu-Ware
1979 Party-Pak Entertainment software compilation Apple II Edu-Ware Featured E.S.P, Subliminal, and Zintar.
1979 Perception Puzzle game Apple II Edu-Ware Debut product; reissued in high-resolution as Perception 3.0 in 1982.
1979 Rescue Strategy game Apple II Edu-Ware
1979 Rescue/War Strategy game collection Apple II Edu-Ware Included both Rescue and War.
1979 Statistics Analytical software Apple II Edu-Ware Upgraded with high-resolution graphics in 1982 as Statistics 3.0.
1979 Space I Role-playing game Apple II Edu-Ware Initial concept secured funding; replaced by Empire I: World Builders in 1981 due to legal complications.
1979 Space II Role-playing expansion pack Apple II David Mullich
1979 Story Teller Word game Apple II Edu-Ware
1979 Subliminal Word game Apple II Edu-Ware
1979 Text File Editor Analytical software Apple II Edu-Ware
1979 Unisolve Analytical software Apple II Edu-Ware Reissued in high resolution in 1982 as part of the Statistics series.
1979 War Strategy game Apple II Edu-Ware
1979 Zintar Drinking game Apple II Edu-Ware Marketed as banned by Rainbow Computing.
1980 Compu-Math: Arithmetic Skills Tutorial Apple II Edu-Ware
1980 Compu-Math: Decimals Tutorial Apple II, Atari 8-bit Edu-Ware High-resolution remake launched in 1982 as Decimals.
1980 Compu-Math: Fractions Tutorial Apple II, Atari 8-bit Edu-Ware The inaugural Compu-Math title; updated with hi-res graphics in 1981.
1980 Compu-Spell Drill and practice Apple II Edu-Ware First program to utilize the EWS high-resolution graphics engine.
1980 Network Business simulation game Apple II David Mullich
1980 The Prisoner Adventure game Apple II Edu-Ware Edu-Ware’s most recognized and top-selling title until the Algebra series; later reissued in hi-res as Prisoner 2.
1980 Terrorist Strategy game Apple II Edu-Ware The initial release in the Interactive Fantasies lineup.
1980 Windfall: An Oil Crisis Simulation Business simulation game Apple II David Mullich
1981 Algebra 1 Tutorial Apple II, MS-DOS, Commodore 64 Edu-Ware The first installment in the Algebra series; remains the company’s best-selling product overall.
1981 Counting Bee Tutorial' Apple II' John Conrad' Later rebranded as Introduction to Counting in 1983.
Year Title Genres Platforms Developer Notes
  ... [List continues similarly with focus on key titles and developers] ...
Year Title Genres Platforms Developer Notes
Compu-Read 3.0 |Drill and practice |Apple II, Atari 8-bit, Commodore 64, MS-DOS High-resolution update of original; combined sales with original made it one of the company’s longest-lasting bestsellers.
Empire I: World Builders |Role-playing video game |Apple II The company’s first title featuring hi-res graphics; replaced 'Space'.
Spelling Bee with Reading Primer |Tutorial |Apple II Repackaged as 'Spelling and Reading Primer' in 1982.
Algebra 2 |Tutorial |Apple II, MS-DOS
Algebra 3 |Tutorial |Apple II, MS-DOS
Algebra 4 |Tutorial |Apple II, MS-DOS
Decimals |Tutorial |Apple II, MS-DOS High-resolution remake of 'Compu-Math: Decimals'.
Fractions |Tutorial |Apple II, MS-DOS Hi-res version of 'Compu-Math: Fractions'.
Empire II: Interstellar Sharks |Role-playing video game |Apple II
Perception 3.0 |Puzzle video game |Apple II High-resolution remake of 'Perception'.
Prisoner 2 |Adventure game |Apple II, Atari 8-bit, MS-DOS Hi-res update of 'The Prisoner'.
PSAT Word Attack Skills |Tutorial   Judith S. Priven, Ed.M.


External links