Edu-Ware
| Company type | Private |
|---|---|
| Industry | Video games |
| Founded | 1979 |
| Defunct | 1985 |
| Headquarters | Agoura Hills, California |
Key people | Sherwin Steffin (chairman) Steven Pederson (president) |
| Products | The Prisoner Terrorist |
Number of employees | 60 |
| Parent | Management Science America (1983–1985) |
Edu-Ware Services, Inc. was a publisher specializing in educational and entertainment software, established in 1979 by Sherwin Steffin and Steven Pederson. The company focused on creating adventure titles, role-playing games, and flight simulators tailored for the Apple II platform.
History
Sherwin Steffin and Steven Pederson first connected at UCLA. After Steffin’s layoff in 1979, they co-founded Edu-Ware to produce educational software for the Apple II computer. With academic credentials in experimental psychology and instructional technology, Steffin’s vision was to develop computer-assisted instruction that encouraged divergent thinking. While Steffin concentrated on educational applications, Pederson took charge of game development. Early releases included Perception and Compu-Read. The software retailer Rainbow Computing supplied Pederson with an Apple II, which enabled him to create the strategic game Terrorist alongside Compu-Spell, an educational title featuring Edu-Ware’s debut EWS graphics engine.
Growth followed with the addition of sales manager Mike Lieberman and developer David Mullich. Mullich transitioned from freelance work to full-time employment and designed the influential adventure game The Prisoner, which became Edu-Ware’s most recognized and commercially successful product. The firm relocated from Woodland Hills to offices in Canoga Park before moving to a larger space in Agoura Hills.
Significantly, Edu-Ware passed on publishing Ken Williams' Mystery House, a decision that led Williams to establish Sierra On-line, a major force in graphic adventure gaming.
Although The Prisoner initially ranked among top sellers, Edu-Ware’s primary income was derived from educational titles such as the Compu-Math series and the widely popular Algebra series, both of which provided learners with adaptable cognitive learning techniques.
By 1982, increasing marketing expenses and competition from companies like Davidson & Associates and Spinnaker Software compelled Edu-Ware to seek stronger leadership. In 1983, Management Science America (MSA), a leading independent software producer at the time, acquired Edu-Ware for $1.5 million plus future profit shares, aiming to expand into the educational software sector.
MSA subsequently merged Edu-Ware into its Peachtree Software division, which weakened Edu-Ware’s brand presence. In 1984, a peach-scented promotional flyer showcased 45 Edu-Ware titles repackaged indistinctly alongside accounting programs, including games such as Prisoner 2, further eroding brand distinction.
Following Steffin’s protests against this approach, he was dismissed in August 1984. He filed a lawsuit against MSA citing securities fraud and breach of contract, accusing the company of undermining Edu-Ware by withholding product releases and cutting advertising efforts.
MSA later announced plans to divest its retail microcomputer software division—including Peachtree Software, DesignWare, and Edu-Ware—after reporting combined losses totaling $2 million. In 1985, Encyclopædia Britannica acquired DesignWare and Edu-Ware; the Edu-Ware development group was disbanded while DesignWare took over product development and marketing responsibilities.
After the sale, Steffin established BrainPower with Lieberman; Pederson engaged in other business pursuits; Mullich and colleagues formed Electric Transit after acquiring two games still under development.
Among notable former employees were Guy Kawasaki, who served as Edu-Ware’s marketing director before becoming Apple's evangelist, and NASA official Wesley Huntress, known for developing Rendezvous: A Spaceflight Simulator.
Science of Learning
Edu-Ware's integration of formal educational theories was widely acknowledged, although some reviewers found its methods somewhat simplistic. For example, Compu-Math: Arithmetic Skills was criticized for its lack of engaging features, depending primarily on progressively harder exercises.
Interactive Fantasies
While Edu-Ware primarily focused on educational programs, their innovative Interactive Fantasies series set them apart in the industry. These games tackled intricate subjects such as the oil crisis (Windfall), television network management (Network), and international terrorism (Terrorist). Critics praised these titles for combining thoughtful gameplay with authentic scenarios, which became a notable strength for the company.
Published titles
| Year | Title | Genres | Platforms | Developer | Notes |
|---|---|---|---|---|---|
| 1979 | Compu-Read | Drill and practice | Apple II | Edu-Ware | Originally developed by Steffin; remained one of Edu-Ware’s bestselling products alongside its 1981 high-resolution update, Compu-Read 3.0. |
| 1979 | Edu-Pak I | Educational software collection | Apple II | Edu-Ware | Contained Compu-Read, Perception, and Statistics. |
| 1979 | E.S.P. | Personal development | Apple II | Edu-Ware | |
| 1979 | Metri-Vert | Analytical tool | Apple II | Edu-Ware | |
| 1979 | Party-Pak | Entertainment software compilation | Apple II | Edu-Ware | Featured E.S.P, Subliminal, and Zintar. |
| 1979 | Perception | Puzzle game | Apple II | Edu-Ware | Debut product; reissued in high-resolution as Perception 3.0 in 1982. |
| 1979 | Rescue | Strategy game | Apple II | Edu-Ware | |
| 1979 | Rescue/War | Strategy game collection | Apple II | Edu-Ware | Included both Rescue and War. |
| 1979 | Statistics | Analytical software | Apple II | Edu-Ware | Upgraded with high-resolution graphics in 1982 as Statistics 3.0. |
| 1979 | Space I | Role-playing game | Apple II | Edu-Ware | Initial concept secured funding; replaced by Empire I: World Builders in 1981 due to legal complications. |
| 1979 | Space II | Role-playing expansion pack | Apple II | David Mullich | |
| 1979 | Story Teller | Word game | Apple II | Edu-Ware | |
| 1979 | Subliminal | Word game | Apple II | Edu-Ware | |
| 1979 | Text File Editor | Analytical software | Apple II | Edu-Ware | |
| 1979 | Unisolve | Analytical software | Apple II | Edu-Ware | Reissued in high resolution in 1982 as part of the Statistics series. |
| 1979 | War | Strategy game | Apple II | Edu-Ware | |
| 1979 | Zintar | Drinking game | Apple II | Edu-Ware | Marketed as banned by Rainbow Computing. |
| 1980 | Compu-Math: Arithmetic Skills | Tutorial | Apple II | Edu-Ware | |
| 1980 | Compu-Math: Decimals | Tutorial | Apple II, Atari 8-bit | Edu-Ware | High-resolution remake launched in 1982 as Decimals. |
| 1980 | Compu-Math: Fractions | Tutorial | Apple II, Atari 8-bit | Edu-Ware | The inaugural Compu-Math title; updated with hi-res graphics in 1981. |
| 1980 | Compu-Spell | Drill and practice | Apple II | Edu-Ware | First program to utilize the EWS high-resolution graphics engine. |
| 1980 | Network | Business simulation game | Apple II | David Mullich | |
| 1980 | The Prisoner | Adventure game | Apple II | Edu-Ware | Edu-Ware’s most recognized and top-selling title until the Algebra series; later reissued in hi-res as Prisoner 2. |
| 1980 | Terrorist | Strategy game | Apple II | Edu-Ware | The initial release in the Interactive Fantasies lineup. |
| 1980 | Windfall: An Oil Crisis Simulation | Business simulation game | Apple II | David Mullich | |
| 1981 | Algebra 1 | Tutorial | Apple II, MS-DOS, Commodore 64 | Edu-Ware | The first installment in the Algebra series; remains the company’s best-selling product overall. |
| 1981 | Counting Bee | Tutorial' | Apple II' | John Conrad' | Later rebranded as Introduction to Counting in 1983. |
| Year | Title | Genres | Platforms | Developer | Notes |
|---|
| Year | Title | Genres | Platforms | Developer | Notes |
|---|---|---|---|---|---|
| Compu-Read 3.0 |Drill and practice |Apple II, Atari 8-bit, Commodore 64, MS-DOS | High-resolution update of original; combined sales with original made it one of the company’s longest-lasting bestsellers. | ||||
| Empire I: World Builders |Role-playing video game |Apple II | The company’s first title featuring hi-res graphics; replaced 'Space'. | ||||
| Spelling Bee with Reading Primer |Tutorial |Apple II | Repackaged as 'Spelling and Reading Primer' in 1982. | ||||
| Algebra 2 |Tutorial |Apple II, MS-DOS | |||||
| Algebra 3 |Tutorial |Apple II, MS-DOS | |||||
| Algebra 4 |Tutorial |Apple II, MS-DOS | |||||
| Decimals |Tutorial |Apple II, MS-DOS | High-resolution remake of 'Compu-Math: Decimals'. | ||||
| Fractions |Tutorial |Apple II, MS-DOS | Hi-res version of 'Compu-Math: Fractions'. | ||||
| Empire II: Interstellar Sharks |Role-playing video game |Apple II | |||||
| Perception 3.0 |Puzzle video game |Apple II | High-resolution remake of 'Perception'. | ||||
| Prisoner 2 |Adventure game |Apple II, Atari 8-bit, MS-DOS | Hi-res update of 'The Prisoner'. | ||||
| PSAT Word Attack Skills |Tutorial | Judith S. Priven, Ed.M. |
External links
- Edu-Ware
- Former educational software companies
- Defunct American software firms
- Former U.S. video game developers
- California-based software companies
- Video game developers in Greater Los Angeles
- Technology firms located in Greater Los Angeles
- Businesses headquartered in Agoura Hills, California
- American companies founded in 1979
- Software firms founded in 1979
- Software firms closed in 1985
- Video game developers founded in 1979
- Video game developers closed in 1985
- 1979 establishments in California
- 1985 closures in California
- Defunct Greater Los Angeles companies
- American companies established in 1979
- Companies of the United States by year of establishment