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Final Fight (video game)

From Alfawiki
Adapted from the English Wikipedia article Final Fight (video game), available under CC BY-SA 4.0Updated 9 August 2025
Final Fight
Company typeVideo game
IndustryVideo games
Founded1989
FounderCapcom
ProductsBeat 'em up arcade game
ParentCapcom

| genre = Beat 'em up | modes = Single-player, multiplayer | platforms = Arcade, Super Nintendo Entertainment System, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum, X68000, Mega-CD, CPS Changer, Game Boy Advance, Java ME | arcade system = CP System }}

is a 1989 beat 'em up developed and released by Capcom for arcade machines. As the seventh installment utilizing the CP System hardware, it centers on three street fighters—ex-professional wrestler and city mayor Mike Haggar, tough brawler Cody Travers, and skilled ninja Guy—who band together to save Jessica, Haggar’s daughter and Cody’s partner, from the clutches of the Mad Gear Gang.

Originally conceived as a follow-up to Street Fighter (1987) under the tentative name , the concept evolved from a traditional fighting game into a beat 'em up, eventually adopting the title Final Fight inspired by the popularity of Technōs Japan’s Double Dragon. The title was subsequently adapted for numerous home systems such as ZX Spectrum, Super NES, and Sega CD.

The game achieved significant commercial success, moving roughly 30,000 arcade cabinets worldwide and becoming Japan’s top-grossing arcade title in 1990. In the U.S., it led sales in arcade conversion kits during the same period. The Super NES edition sold about 1.5 million copies globally. Recognized today as a classic within the medium, it established the Final Fight sub-series within the broader Street Fighter universe. Members of its development team later worked on Street Fighter II, and several characters from this game were featured as playable fighters in later franchise entries like the Street Fighter Alpha series.

Gameplay

Final Fight accommodates up to two players simultaneously. Prior to gameplay, players choose from three distinct characters: Haggar, Cody, or Guy, each offering unique combat techniques and attributes. Health bars indicate the vitality of both players and enemies.

The control scheme involves an eight-directional joystick alongside two buttons designated for attacking and jumping. Players can execute multiple combos including:

  • Fast successive punches or kicks while standing
  • Forward-jumping kick
  • Downward aerial strike capable of stunning opponents
  • Grabbing maneuvers that lead to additional hits or throws
  • A spinning attack that knocks down nearby adversaries but drains some player health

Destructible objects such as barrels and trash bins hide weapons (pipes, swords, knives), health pickups, and bonus points. These can be collected by standing over them and pressing attack. Weapons have limited durability; they are lost upon disarmament or when entering new zones, with any newly acquired weapon replacing the current one.

Each fighter possesses a signature skill:

  • Cody can repeatedly attack with knives after throwing them, boosting close-range damage.
  • Guy can perform wall jumps or leap off screen edges to dodge attacks, transitioning into a long-range flying side kick.
  • Haggar is able to grab enemies and execute a devastating spinning piledriver—the most powerful unarmed move.

The adventure spans six main stages ("rounds") plus two bonus rounds, set across various Metro City locations such as the Slums and Subway. Each round comprises several segments with time constraints. Players confront a boss at each round’s conclusion, culminating in a final showdown against gang leader Belger.

Players lose a life if their health depletes or time expires; the game ends once all lives are exhausted. Continues allow players to resume from their last position with an option to switch between characters.

Plot

Set in the fictional Metro City located on the U.S. Atlantic coastline and inspired by New York City, Final Fight takes place amid the crime wave of the late 1980s and early 1990s. After being elected mayor, former professional wrestler Mike Haggar significantly curbed criminal activity. Despite this, the powerful Mad Gear Gang, headed by the corrupt businessman Belger, continued to challenge his authority.

When Haggar declines their bribery attempt, the Mad Gear Gang retaliates by abducting his daughter Jessica, aiming to throw the city into chaos. Enraged by this act, Haggar calls upon skilled fighter and Jessica’s boyfriend Cody Travers, along with the ninja-in-training Guy, to confront Mad Gear and secure Jessica’s release.

A distinctive feature of the game is its continue screen, which depicts the player character bound to a chair with a lit dynamite fuse; opting to continue results in a knife cutting the fuse just before it explodes.

Development

Final Fight was created under the direction of Akira Nishitani and produced by Yoshiki Okamoto. Okamoto revealed that the arcade title Double Dragon II: The Revenge (1988) served as a foundational influence. Initially presented at trade fairs as Street Fighter '89, Capcom’s sales department requested a sequel to Street Fighter, prompting the developers to market Final Fight accordingly, even describing one protagonist as a "former Street Fighter." However, based on feedback highlighting substantial differences from Street Fighter, the name was ultimately changed to Final Fight prior to launch.

The original plan featured Ryu and Ken Masters as playable characters, but this concept was replaced by a narrative centered on a city gang kidnapping a young woman. Encouraged by Capcom’s president to treat game development like filmmaking, Nishitani’s team adopted a cinematic approach throughout planning and design.

The Mad Gear gang takes its name from Capcom’s 1987 racing game Mad Gear (known as Led Storm outside Japan). Many characters draw their names from prominent 1980s rock stars such as Axl Rose (Axl), Slash, Gene Simmons (Simons), and Sid Vicious (Sid). The character Hugo Andore is modeled after André the Giant. To address potential player discomfort when fighting female characters, Capcom clarified in the arcade manual that Poison is a "newhalf," although this detail is not explicitly presented within the game itself.

The soundtrack was composed by seven individuals: Manami Matsumae, Yoshihiro Sakaguchi, Harumi Fujita, Junko Tamiya, Yasuaki Fujita, Hiromitsu Takaoka, and Yoko Shimomura. Only Sakaguchi received credit in-game; however, other contributors were identified in 2014 with the release of the Final Fight Original Sound Collection.

In a 2007 interview, Nishitani acknowledged that elements of the game resembled the 1984 film Streets of Fire, noting that such storytelling styles were popular at that time. A later interview in Japan from 2018 disclosed that developers had been instructed to study Walter Hill’s films—especially Streets of Fire—which influenced the game's "Downtown New York" visual style. Additional sources of inspiration included Les Misérables, particularly Jean Valjean's portrayal as a devoted father and mayor, along with the manga Mad Bull 34, which contributed to Haggar's character design.

Super NES (Final Fight and Final Fight Guy)

The Final Fight adaptation for the Super Nintendo Entertainment System was initially launched in Japan in 1990, followed by releases in North America in 1991 and the PAL region in 1992. Subsequently, it became available on the Wii Virtual Console in 2007 and later on the Wii U Virtual Console in 2013. This edition eliminated the two-player cooperative mode, excluded the Industrial Area stage, and removed Guy as a playable character. Scene transitions were simplified relative to the arcade original. Owing to hardware constraints, only two or three enemies could appear simultaneously on-screen compared to nine or ten in the arcade version; this was balanced by introducing additional stopping points and altering enemy placements.

The English version underwent censorship: bosses Damnd and Sodom were renamed Thrasher and Katana; Belger’s wheelchair was redesigned as an office chair; female characters Poison and Roxy were substituted with male foes Billy and Sid; all references to alcohol were excised; dialogue was modified; blood effects were replaced with explosions; and some enemy skin tones were lightened. Toshio Kajino, credited as "Bull," handled the porting of the original soundtrack.

A modified Super NES release titled Final Fight Guy, arrived in Japan in 1992, featuring Guy as the playable character instead of Cody. This version introduced four difficulty levels, additional power-ups, and new opening and ending sequences explaining Cody’s absence. Nevertheless, it still omitted the Industrial Area stage and lacked a two-player mode. The American release, which shared similar localization edits as its predecessor, debuted in June 1994—initially available through Blockbuster rental before receiving a limited retail release. Kajino’s music adaptation was preserved.

U.S. Gold versions

In 1991, U.S. Gold published conversions of Final Fight for the Amiga, Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC targeting the European market. Developed by Creative Materials, the ZX Spectrum edition was part of the Super Fighter compilation collection alongside Pit Fighter and WWF WrestleMania.

X68000

Capcom released an exclusive version for the X68000 in Japan on July 17, 1992. This port closely replicates the arcade original, differing primarily in audio options—offering MIDI or internal sound chip playback—and a reduced maximum number of enemies displayed simultaneously. It was bundled with a CD soundtrack featuring remixed music tracks.

Mega-CD/Sega CD (Final Fight CD)

Developed by A Wave and published by Sega under Capcom’s license in 1993, the Mega-CD/Sega CD edition titled Final Fight CD reinstated features removed from the Super NES ports, such as two-player mode, inclusion of the Industrial Area stage, and all three main characters being playable. Additional enhancements included voice acting during opening and closing sequences, an arranged musical score, and an exclusive time attack mode. However, it featured fewer enemies on-screen than the arcade original and slower combo attacks for both Cody and Guy. The graphics suffered from a limited color palette and diminished background detail. The English localization applied censorship similar to that of the Super NES versions; Poison and Roxy remained present but with less revealing appearances.

Game Boy Advance (Final Fight One)

Developed by Sun-Tec and launched in 2001, Final Fight One for the Game Boy Advance features all three playable characters along with the previously omitted Industrial Area stage. This edition allows two-player cooperative gameplay through a link cable connection and introduces dialogue sequences prior to boss encounters. Secret characters include Cody and Guy, originally from Street Fighter Alpha 3. Unlockable options provide alternative character color schemes and permit both players to choose the same fighter. The visual design draws from the Super NES versions, with enemy positioning resembling that of Final Fight Guy, but includes a higher number of on-screen foes and reinstated transition animations. It incorporates new power-ups from Final Fight Guy plus an exclusive Cody doll item. The English version preserves the censorship standards consistent with earlier Super NES releases.

Capcom Classics Collection

The original Final Fight arcade game is featured in the 2005 Capcom Classics Collection Volume 1 for PlayStation 2 and Xbox, as well as in the 2006 portable edition, Capcom Classics Collection Remixed, for PlayStation Portable. Both editions faithfully emulate the CP System arcade original with only slight modifications, including bonus content such as gameplay tips, character biographies, an art gallery, and a sound test feature.

Final Fight: Streetwise

The arcade original is accessible as a hidden bonus within the 2006 release of Final Fight: Streetwise for PlayStation 2 and Xbox. This emulation was created by Ultracade rather than Digital Eclipse and is noted for its lower graphical fidelity and fixed control scheme compared to other versions.

Final Fight: Double Impact

Available digitally on Xbox 360 and PlayStation 3, Final Fight: Double Impact combines the classic arcade Final Fight with Magic Sword. Developed by Proper Games, it offers features like graphic filters simulating arcade cabinet displays, online drop-in multiplayer, an arranged soundtrack composed by Simon Viklund, and unlockable extras including concept art, fan-created artwork, pages from the Street Fighter comic featuring Final Fight characters, and an episode from the animated series centered on Final Fight. Priced at 800 Microsoft points on Xbox Live Arcade and $9.99 on PlayStation Network, it was released on April 15, 2010. The PlayStation 3 version received criticism due to restrictive DRM that limited account sharing capabilities; Capcom later issued an apology. On March 27, 2012, Double Impact was incorporated into the Capcom Digital Collection for Xbox 360.

iOS

On September 15, 2011, Final Fight was introduced to Apple's iTunes Store, featuring all three original Arcade fighters, Wi-Fi multiplayer functionality, and special items such as Extra Lives, Super Special attacks, and Meat Explosion. This version was subsequently removed following updates to Apple's iOS platform.

Capcom Beat 'Em Up Bundle

In 2018, Final Fight was reissued as part of the Capcom Beat 'Em Up Bundle, alongside titles like Captain Commando, The King of Dragons, and Knights of the Round. This compilation was released across multiple platforms including PlayStation 4, Xbox One, Nintendo Switch, and Microsoft Windows.

Reception

Reviews at the time of release
Review ratings
Source Ratings
Arcade GBA Sega CD SNES ZX
Computer and Video Games 95% 92%
Crash 90%
Electronic Gaming Monthly 28/40
Famitsu 31/40 8/10, 6/10, 6/10, 5/10
GamePro 4.5/5 5/5
Mega 92%
MegaTech 94%
MicroHobby [es] 88%
Sinclair User 81%
Your Sinclair 88% 77%
Zzap!64 Positive

Commercial performance

According to Game Machine, in January 1990, Final Fight ranked as the second most profitable table arcade cabinet in Japan. It secured the position of highest-grossing arcade title in Japan for the year 1990 based on Gamest rankings and was the runner-up in 1991, trailing only behind Street Fighter II.

Globally, the game experienced robust sales in North America and Europe. In the United States, it achieved blockbuster status by topping the RePlay arcade charts as the most lucrative new arcade release in February 1990 and maintained its lead as the top-earning software conversion kit for much of that year. During November and December, average weekly coin drop revenue per kit reached $183.50. It concluded 1990 as the highest-grossing arcade conversion kit across America. Capcom reported sales of approximately 30,000 arcade units worldwide.

The Super NES adaptation also enjoyed notable commercial success, moving 1.5 million copies internationally and ranking among Capcom’s highest-selling titles on that console.

Critical response

The title was met with widespread critical praise. The publication Mega favored the Mega CD edition over the incomplete and criticized Super NES version, declaring it the finest Mega CD game released to date. Reviewers from Electronic Gaming Monthly collectively considered it a competent fighting game adaptation, although two expressed doubts about the necessity of utilizing the CD format.

Bran D. Butter reviewed the SNES port positively, commending its "excellent" visuals but acknowledging exclusions from the arcade original such as the absence of a two-player mode, missing stages, and omission of the character Guy. The Game Boy Advance version earned a score of 31 out of 40 from Famitsu magazine.

Awards and honors

In February 1991, Japanese arcade publication Gamest honored Final Fight as Best Game of 1990 during its fourth annual Grand Prize awards. The game also received recognition as Best Action Game and ranked highly across categories including Best Music, Graphics, Direction, and Album. The character Mike Haggar topped their Top 50 Characters list, followed by Guy, Cody, Poison, Sodom, and Jessica. A reader poll conducted by Gamest in 1991 placed it as the second-best arcade game ever made, just behind Valkyrie no Densetsu. In a 1995 ranking by Total!, it was listed at number 87 among Top 100 SNES Games, praised as a "fantastic conversion" despite lacking a key character.

The ZX Spectrum release was awarded a "Crash Smash" accolade by Crash, while the Sega Mega-CD version received a "Hyper Game" distinction from MegaTech.

Retrospective

In 1997, the SNES edition was ranked 97th among all Nintendo platform games by Nintendo Power. Retro Gamer included it in their top ten Mega CD titles, describing it as "possibly the finest home console adaptation" of a significant arcade classic from the late 1980s. IGN positioned the SNES version at number 100 in their list of the Top 100 SNES Games of All Time. By 2018, Complex placed Final Fight at 87th in their compilation of "The Best Super Nintendo Games."

Legacy

The Final Fight franchise has achieved total sales of 3.2 million copies on home consoles. The Super Famicom edition plays a notable role within the storyline of the manga Hi Score Girl as well as its Netflix anime adaptation.

External links