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Football Manager (1982 series)

From Alfawiki
Addictive Games
Company typePrivate
IndustryVideo games
Founded1982
FounderKevin Toms
ProductsFootball Manager series

Football Manager is a video game series created and released by Addictive Games, the label established by its originator, Kevin Toms. The first installment, launched in 1982, was a trailblazer in the football management simulation category. Throughout the 1980s, it was adapted for numerous home computer systems and spawned several follow-ups: Football Manager 2 (1988), Football Manager World Cup Edition (1990), and Football Manager 3 (1992), with the last being the initial title developed without Toms' participation. Due to disappointing sales of Football Manager 3, the series concluded. By 1992, total sales had surpassed one million units, nearing two million copies sold overall.

Football Manager

Kevin Toms originally programmed the game on a Video Genie, a clone of the Tandy TRS-80. Starting as a purely text-based game, it was subsequently ported to Sinclair's ZX80 and ZX81, with Toms releasing it under his Addictive Games brand in 1982. The version enhanced with animated match sequences was later adapted for the ZX Spectrum.

Football Manager 2

After Addictive Games was sold to Prism Leisure Corporation in 1987, Toms concentrated on creating a sequel to Football Manager. Unlike the original, which was coded solely in BASIC, this follow-up required programming in machine code, involving multiple developers for various platforms. Bedrock Software took charge of the ZX Spectrum edition. Departing from the staggered release pattern of the original, Football Manager 2 was launched simultaneously across several systems in June 1988, including Commodore 64, ZX Spectrum, Amstrad CPC, Amiga, Atari ST, and PC.

Development and release

This edition was designed by Toms with contributions from several programmers, including Bedrock Software for the 8-bit versions. The project encountered difficulties when a crucial manager left and was not replaced. With a fixed deadline aligned to the FIFA World Cup, Toms felt the game had been hurried and remained incomplete. It was released in Summer 1990 to coincide with the 1990 FIFA World Cup and appeared on all previous platforms plus the MSX. The packaging included a large box containing a World Cup wallchart and competitions offering players a chance to feature on the cover of Football Manager 3 alongside Toms—although this never transpired since he was uninvolved with that installment.

Gameplay

The gameplay underwent notable changes: users choose a national team to guide through qualification and compete in the World Cup; selecting reigning champions Argentina or hosts Italy allows skipping qualification rounds. Players can personalize team member names at the outset.

While financial management and player transfers are absent, fundamental team management persists, enhanced by features such as assigning tactics to individual players. Match highlights are displayed vertically over three screens instead of horizontally, with an option to view an overhead pitch perspective.

A significant innovation is the ability to interact with players and journalists through a graphical interface, choosing from preset phrases to motivate players or respond to media inquiries. These interactions affect team morale and performance levels.

Reception

The magazine Your Sinclair offered an overall favorable review, commending the introduction of team talks and reporter questions but expressing doubts about its appeal to newcomers. It awarded an 82% score, summarizing "it's slick, well-programmed and has more depth than Marianas Trench [sic], but if you dislike management games you'll probably end up using Kevin Toms' pictures as dart targets." Spanish publication MicroHobby gave it a rating of 60%. On UK full price sales charts, the Spectrum version reached number 2, trailing only behind Italy 1990.

Development and release

The creation of Football Manager 3 proceeded without the participation of the original series creator, Kevin Toms, who departed due to "artistic differences" with Prism Leisure. Brian Rogers of Bedrock Software, who had contributed to Football Manager 2, took charge of development. Although a ZX Spectrum demonstration was included in the September 1991 edition of Your Sinclair, anticipating a release soon after, the final launch occurred only at the close of 1992. Despite initial plans and advertisements for versions on all platforms that hosted Football Manager 2, the ST and Amiga editions never materialized.

Gameplay

This installment underwent a complete overhaul, focusing on a visually oriented manager's office where various features are accessed by clicking objects—such as using the computer monitor to view results or the team photo to manage training. It introduced a comprehensive league system with 92 teams, incorporating the Charity Shield for the first time. Teams began in their accurate divisions corresponding to the 1991–1992 season for most versions; however, the C64 edition featured the 1992–1993 season, including the newly established Premier League. Regardless of version, players always started at the lowest division with aging, low-skilled players bearing randomly generated names.

Player statistics became more nuanced, with three endurance metrics and five skill attributes that could be enhanced through training sessions. Each player’s face was displayed when assembling the team lineup. Contract negotiations became necessary, and players out of contract would depart. The transfer system saw notable improvements, presenting named players accompanied by histories for assessment. Matches were shown from a side-on perspective with the entire pitch visible and continuous textual commentary provided. Unlike previous editions, there were no tactical adjustments at halftime nor substitutions allowed; features such as team talks and reporter interactions were also omitted.

Reception

Compared to its predecessors, this game was met with less enthusiasm. Philip Lindey from Sinclair User described it as "hard to get excited about Football Manager 3" and deemed it overpriced, assigning a score of 73%. In Your Sinclair, Stuart Campbell criticized its presentation quality, graphics, and slow processing speed relative to Football Manager 2, giving it a 70% rating. Similarly, Amstrad Action rated it poorly at 38%, highlighting its inability to match up to its forerunner.

Legacy

The Football Manager franchise was resurrected in 2004 by Sports Interactive as a continuation of their Championship Manager series after losing rights to use the name following their separation from publisher Eidos Interactive.

In August 2015, Kevin Toms began redeveloping his original 1982 Football Manager title for mobile devices, applying his expertise in business app development. The resulting game, titled Football Star* Manager (also known as Kevin Toms Football Star* Manager), launched in 2016 on iOS and Android, garnering strong positive reception among fans of the original series. It has since been extended to macOS, Windows 10, and Amazon Fire, faithfully recreating the classic experience on contemporary platforms. Curveball Games has announced a Steam release scheduled for 14 August 2025.

In January 2022, Toms initiated a Kickstarter campaign for a new installment initially named Football New Manager to celebrate the franchise’s 40th anniversary. This project was later retitled Kevin Toms Football Game and released in 2023. Additionally, Football Manager 2 appeared in The Spectrum, which was launched in November 2024.

See also