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Frogger

From Alfawiki
Frogger
Company typeVideo game
IndustryVideo games
Founded1981; 45 years ago (1981)
FounderKonami
SuccessorFrogger franchise
Headquarters
Japan
Area served
Worldwide
ProductsFrogger (arcade game)
OwnerKonami Digital Entertainment (original developer)
ParentSega (arcade manufacturing rights)
is a 1981 arcade action game created by Konami and released by Sega. In the North American market, distribution was handled by Sega/Gremlin. Players are tasked with safely escorting five frogs to their respective homes by dodging traffic and crossing a river using floating logs, turtles, and alligators as platforms.

Frogger is widely regarded as one of the most iconic video games ever developed. It inspired a multitude of imitators and several sequels exclusive to home systems within the Frogger franchise. The 1982 Parker Brothers port for the Atari 2600 sold 4 million copies, making it one of the console’s top-selling titles. By 2005, worldwide sales of its home versions surpassed 20 million units.

Gameplay

Players must navigate a frog to each vacant home located at the screen’s upper section. Depending on configuration, the game begins with three, five, or seven frogs. Losing all available frogs ends the game. Movement is controlled by a four-directional joystick, allowing the frog to hop one space per input. The game supports single-player mode or two players alternating turns.

Starting at the screen’s bottom, the frog must cross a busy road filled with fast-moving vehicles such as race cars and trucks. Players need to carefully time their moves between lanes to avoid losing a life. Above the road lies a median strip dividing the screen’s upper half, which features a river populated by logs, turtles, and alligators moving horizontally in opposite directions. Players jump onto these moving objects to reach safety while steering clear of hazards like snakes, otters, and alligator jaws. Occasionally, a brightly colored female frog appears for bonus points. At the top are five "frog homes," with at least one always open; some may contain bonus insects or dangerous alligators.

Successfully guiding frogs into all five homes advances the player to subsequent stages where difficulty escalates. After completing five levels, there is a brief reduction in challenge before it rises again progressively. Each frog must reach its home within a 30-second limit; this timer resets to 60 ticks whenever a life is lost or a frog reaches safety.

In 1982, Softline described Frogger as "the arcade game with the most ways to die." Lives are forfeited if the frog is hit by vehicles; falls into water; collides with snakes, otters, or alligators; sinks on diving turtles; rides animals off-screen; jumps into occupied homes or obstacles; or runs out of time.

The introductory melody is based on the first verse of the Japanese children’s song "Inu no Omawarisan" ("The Dog Policeman"). Additional Japanese musical themes include tracks from anime series such as Hana no Ko Lunlun and Rascal the Raccoon. The American version features these tunes along with "Yankee Doodle".

Scoring

Each forward hop earns ten points, while safely delivering a frog home grants 50 points. Players receive ten points for every unused half-second remaining on the timer. Bringing a lady frog home or consuming a fly awards 200 points each. Completing all five homes in a level yields an additional 1,000 points. A single bonus frog is granted upon reaching 20,000 points. The highest possible score on an original arcade cabinet is 99,990 points; scores beyond this value roll over, retaining only the last five digits.

Release

Developed by Konami, the game saw Sega acquire exclusive global manufacturing rights on July 22, 1981.

North America

Initially, Sega/Gremlin was skeptical about Frogger's prospects in the North American market due to a lack of licensing interest and the earlier failure of Frogs. Their expectations were pinned on Eliminator becoming their next successful title. However, market analyst Elizabeth Falconer identified Frogger during Gremlin's presentations and championed its licensing despite executive doubts, who labeled it a "women and kids game," referencing the success of Pac-Man as a comparable example. Sega/Gremlin negotiated a 60-day licensing agreement with Konami for $3,500 per day. A prototype test conducted in a San Diego bar proved so popular that distributors agreed to resell the game based solely on this trial.

Jack Gordon of Sega/Gremlin pointed out that many women avoided traditional "shoot 'em up" games, and titles like Frogger effectively filled this market niche.

Ports

Frogger was adapted for a wide range of home platforms. Systems such as the Commodore 64 received multiple iterations available on both ROM cartridges and magnetic media.

Sierra On-Line secured rights for magnetic media distribution and sublicensed ports to platforms beyond their usual scope. Cornsoft released official versions for the TRS-80, Dragon 32, Timex Sinclair 1000, and Timex Sinclair 2068. The Atari 2600 featured several editions: a standard cartridge and a cassette compatible with the Starpath Supercharger. Sierra offered disk or tape versions for Commodore 64, Apple II, original Macintosh, IBM PC, and the Supercharger-enhanced 2600, along with cartridge versions for the TRS-80 Color Computer.

Cartridge licenses from Sega were obtained by Parker Brothers for platforms including Atari 2600, Intellivision, Atari 5200, ColecoVision, Odyssey², Atari 8-bit computers, TI-99/4A, VIC-20, and Commodore 64. Parker Brothers invested $10 million into marketing Frogger. The Atari 2600 adaptation was programmed by Ed English.

Coleco introduced standalone Mini-Arcade tabletop editions of Frogger, which collectively sold three million units alongside other titles such as Pac-Man, Galaxian, and Donkey Kong.

Additional ports included the PC-6001 and handhelds like the Game Boy, with separate releases for both Game Boy and Game Boy Color in 1998. Notably, Frogger was among six launch titles for the 1983 Gakken Compact Vision TV Boy.

Reception

Highlighting Jack Gordon's assertion that Frogger appealed across age groups and genders, Cashbox in October 1981 advised readers to "watch for it." Distributors confirmed its popularity among women, who appreciated its "non-aggressive yet challenging" gameplay. In North America during 1981, it ranked among the highest-grossing arcade games, prompting increased production efforts. The arcade version generated over in US cabinet sales for Sega/Gremlin, becoming their most lucrative release. In Japan, it stood as the twelfth top-grossing arcade title of that year.

Home adaptations also enjoyed significant commercial success. The Atari 2600 version launched in 1982 with orders exceeding , published by Parker Brothers. By year's end, four million cartridges had been sold, resulting in wholesale revenue of , marking it as Parker Brothers' most profitable debut product and surpassing their previous bestseller, Merlin. By 2005, global sales of various home editions had reached 20 million units, including five million sold within the United States.

In 1981, Computer and Video Games commended the arcade game as a standout title moving beyond traditional space-themed games. Steve Bloom’s 1982 publication Video Invaders classified Frogger as a "climbing game," grouping it with titles like Donkey Kong due to its obstacle navigation gameplay. Brett Alan Weiss of AllGame later described it as "one of the most beloved videogames ever created," praising its visuals, audio effects, and responsive controls.

The Atari VCS version received favorable critiques; in 1982, Arcade Express lauded it as "a highly authentic translation" that combined impressive graphics with sophisticated gameplay. Ed Driscoll wrote in The Space Gamer that it provided excellent value for fans of the arcade original at an affordable price point. Danny Goodman from Creative Computing Video & Arcade Games (1983) highlighted its faithful adaptation along with an added wraparound screen feature. Sierra's version was recognized by InfoWorld's Essential Guide to Atari Computers as an engaging arcade conversion. Both Sierra disk and Parker Brothers cartridge editions for Commodore 64 earned praise from Ahoy!, who noted minimal differences between them while deeming both excellent.

In 2013, Entertainment Weekly included Frogger among the top ten Atari 2600 games.

Reviews

Legacy

Remakes and sequels

In 1997, Hasbro Interactive introduced an expanded Frogger remake for Windows and PlayStation. This version differed from the original by incorporating multiple levels and achieved notable commercial success, selling close to one million copies on Windows within four months. The following year, Hasbro released additional versions for Sega Genesis, Super NES, Game.com, Game Boy, and Game Boy Color. Each platform featured unique visuals; notably, the Genesis edition preserved the classic arcade graphics. These Genesis and SNES releases marked the final titles for those consoles in North America. Although the packaging was similar, these editions were not connected to the 1997 remake.

In 2005, InfoSpace collaborated with Konami Digital Entertainment to create Frogger for Prizes, a mobile game offering multiplayer competitions across the U.S. with daily and weekly rewards. By 2006, Frogger mobile titles had generated over $10 million in revenue in the U.S., including a Java-based version compatible with various phones.

The original arcade classic was reissued on Xbox Live Arcade for the Xbox 360 on July 12, 2006. Developed by Digital Eclipse and published by Konami, this release introduced versus speed and cooperative gameplay modes, along with some altered music tracks. It was also part of the compilation Konami Classics Vol. 1.

On December 12, 2019, the 1981 arcade version became available on Nintendo Switch and PlayStation 4 through Arcade Archives.

Clones

Numerous Frogger Video game clones emerged, including Ribbit for the Apple II (1981); Acornsoft's Hopper (1983) for the BBC Micro and Acorn Electron; A&F Software's Frogger (1983) for BBC Micro and ZX Spectrum; PSS's Hopper for the UK’s Oric-1 (1983) and later ORIC Atmos; DJL Software's Froggy for ZX Spectrum (1984); Solo Software's Frogger on Sharp MZ-700 (1984); and Leap Frog for the NewBrain.

Several clones preserved core mechanics while introducing stylistic variations. For example, Pacific Coast Highway (1982) on Atari 8-bit split gameplay between highway and water segments. In Preppie! (1982), players control a preppy character collecting golf balls instead of a frog. Frostbite (1983) adapted the river crossing into an arctic environment on Atari 2600. The popular 2014 mobile game Crossy Road offers endless procedurally generated roads and rivers with a single life and scoring based on forward progress.

In popular culture

  • In 1983, Frogger made its animated debut on CBS's Saturday Supercade, portraying Frogger as an investigative journalist.
  • Punk band Bad Religion included a track titled "Frogger" on their 1985 EP Back to the Known, using the game as a metaphor for navigating Los Angeles traffic while opening with its iconic theme.
  • The 1998 episode "The Frogger" of Seinfeld centers around Jerry and George discovering George’s decade-old high score on a Frogger machine at a closing pizzeria.
  • The game appears in movies such as Wreck-It Ralph, Pixels, and Ralph Breaks the Internet.
  • A parody of Frogger is featured in the Teen Titans episode "Cyborg the Barbarian."
  • In 2006, an Austin, Texas group created a real-life Frogger experience using a modified Roomba dressed as the frog character.
  • Scientifically, "Frogger" refers to a family of transposons ("jumping genes") found in fruit flies (Drosophila melanogaster).
  • Melbourne introduced Grogger in 2008, a public service spin-off game promoting safe transportation after alcohol consumption.

Game show

Konami launched a Frogger themed game show on the Peacock streaming platform, created in collaboration with Konami Cross Media NY and Eureka Productions. The series debuted on September 9, 2021.

Competition

In 1999, Rickey's World Famous Sauce promised a $10,000 reward to the first individual achieving 1,000,000 points on Frogger, or alternatively $1,000 for establishing a new world record prior to the year 2000. Later, in 2005, Robert Mruczek offered $1,000 to anyone who could surpass the fictional score of 860,630 points referenced in Seinfeld, along with a $250 prize for setting a fresh record during that year. The following year, John Cunningham proposed a $250 bounty to exceed the same fictional benchmark before early 2007. None of these incentives were claimed before the respective deadlines.

Pat Laffaye from Westport, Connecticut became the first authenticated player to outperform George Costanza's fictitious 860,630-point mark by scoring 896,980 points on December 22, 2009. He currently holds the official Frogger world record and made history on August 15, 2017, by becoming the initial verified player to break the one million point threshold on an original arcade cabinet with a total of 1,029,990 points.

External links

  • Frogger at Arcade History database