Global Effect
| Industry | Video game development |
|---|---|
| Products | Global Effect |
Global Effect is a strategy video game released in 1992, developed by Millennium Interactive Ltd. and published by Electronic Arts.
Gameplay
In Global Effect, players engage in the simulation of global creation and administration, with scenarios that involve designing, preserving, and governing worlds. The gameplay requires managing waste disposal systems, energy resources, power generation facilities, and essential food and water provisions while striving to maintain ecological stability against an opposing force intent on world destruction. The primary goal is to foster a prosperous civilization through the effective utilization of natural assets. Additionally, the game allows players to initiate thermonuclear conflicts with neighboring societies. Each world is procedurally created, featuring diverse continents, oceans, polar ice caps, and mineral resources.
Reception
Critical response to the game was varied. Amiga Action awarded it a high score of 93%, describing it as "likely the finest planet simulator available," whereas Zero gave it an 84%, commending its captivating gameplay whether focusing on environmental protection or exploitation. On the other hand, Amiga Format assigned a 67% rating, implying that it functions better as an educational resource than as pure entertainment. Computer Gaming World criticized the game's complexity, comparing it more to "SimChernobyl" than to SimCity. According to Compute!, only players with a strong commitment might appreciate the intricate environmental cause-and-effect mechanics. CU Amiga considered it enjoyable but not sufficiently engaging when compared to other titles.
Reviews
- Joystick (July 1992)
- ASM (Aktueller Software Markt) (April 1992, July 1994)
- Amiga Power (May 1992, April 1995)
- Computer Gaming World (November 1992)
- Amiga Computing issue 49 (June 1992)