Golden Axe (video game)
| Company type | Video game |
|---|---|
| Industry | Video games |
| Founded | 1989 |
| Founder | Makoto Uchida (designer) |
| Successor | Golden Axe series |
| Headquarters | Japan |
Area served | Worldwide |
Key people | Makoto Uchida (designer and producer) |
| Products | Golden Axe (video game) |
| Owner | Sega |
| Parent | Sega |
| genre = Beat 'em up | modes = Single-player, multiplayer | arcade system = Sega System 16B }}
is a 1989 beat 'em up arcade title developed and released by Sega utilizing the Sega System 16B hardware. The project was led by designer Makoto Uchida, recognized for his work on Altered Beast. Players select from three heroes to free the mythical realm of Yuria from the clutches of the villainous Death Adder, who wields the legendary Golden Axe.
Upon launch, the game achieved both commercial success and critical acclaim. It was subsequently adapted for various home consoles, including Sega's Mega Drive/Genesis and Master System. The title’s popularity laid the foundation for the Golden Axe series, generating numerous sequels and related spin-offs.
Plot
The narrative unfolds in Yuria, a fictional world inspired by Conan the Barbarian—a high fantasy medieval setting. The antagonist, Death Adder, seizes control by capturing the King and his daughter, threatening to annihilate the enchanted Golden Axe unless crowned ruler. Three protagonists set out on a mission to rescue the royal family: Gilius Thunderhead, a dwarf wielding a battle axe driven by revenge for his brother; Ax Battler, a barbarian armed with a broadsword seeking justice for his murdered mother; and Tyris Flare, an Amazonian swordswoman using a longsword whose parents fell victim to Death Adder.
Their journey includes saving Turtle Village, situated atop a colossal turtle shell that carries them across the ocean. They eventually confront Death Adder at his fortress, arriving on the back of a giant eagle. After defeating him and reclaiming the Golden Axe, peace is restored. In versions such as those for Mega Drive/Genesis and PC, players also encounter Death Adder's mentor, Death Bringer, as the ultimate adversary. Triumph grants the heroes a magical golden axe bestowing immortality.
The arcade edition concludes with an unusual scene breaking the fourth wall: following an arcade fire incident, characters emerge into reality and pursue children who were playing.
Gameplay
Players advance by fighting Death Adder’s minions—ranging from foes armed with clubs and maces to skeleton warriors and armored knights—employing weapons, jumping maneuvers, and magic spells that affect all enemies on screen. The potency of magic relies on collecting blue potions obtained by kicking sprites during stages and bonus rounds. Each character wields unique magic types: Gilius commands lightning, Ax manipulates earth spells, and Tyris unleashes fire magic; their maximum magic capacity and attack reach vary accordingly.
Mounts known as bizarrians can be ridden after dismounting enemy riders or discovering inactive ones. The weakest is the Cockatrice, which can knock down opponents with its tail swing. More formidable dragons appear later in the game, capable of either shooting projectiles or breathing fire depending on their color.
Certain segments feature skeleton swordsmen emerging from beneath the ground, inspired by scenes from Jason and the Argonauts.
Some home editions offer a "duel mode," a survival challenge against increasingly difficult foes with an option for two-player competitive battles.
Development
Makoto Uchida, who served as lead designer and producer, found creative motivation in action films such as Conan the Barbarian when conceptualizing the game. The development team, though small in size, finalized the project within approximately one year. Uchida's vision was to craft a title reminiscent of Double Dragon yet clearly differentiated from competitors like Technos Japan's Kunio-Kun series. His objective was to rival prominent console games like Enix's Dragon Quest by integrating elements of magic and sword combat into the Double Dragon-style gameplay, culminating in the creation of Golden Axe. Additionally, Uchida acknowledged the original 1987 Street Fighter for its pioneering use of combined joystick and button inputs.
Ports
The Mega Drive/Genesis adaptation stayed faithful to the arcade original, introducing a new stage, a duel mode, and an alternate ending. Released in 1990, the IBM PC version resembled the Genesis port but expanded graphic support to include 256-color VGA along with EGA, CGA, and Hercules modes. Later that year, Virgin Software developed Atari ST and Amiga versions that closely followed the arcade experience, with slight palette adjustments and the absence of parallax scrolling on the Amiga platform.
Other editions include the Master System release, which retells the narrative from Tarik’s perspective—a barbarian character similar to Ax Battler. This version is single-player only but contains all arcade levels and magical abilities. In Japan, Telenet launched a PC Engine CD-ROM edition in 1990 featuring enhanced resampled audio tracks and cinematic cut scenes.
Commercial
In Japan, Game Machine listed Golden Axe as the second most successful table arcade cabinet in their July 1, 1989 issue. It ranked as the 18th top-grossing arcade game in Japan for that year. Meanwhile, in the United States, it led arcade earnings in January 1990.
The ZX Spectrum port achieved a number two position on UK sales charts, trailing only behind Teenage Mutant Ninja Turtles. The digital release on Xbox Live Arcade sold 167,935 copies for the Xbox 360 by 2011.
Accolades
Following its home console debut, Golden Axe received several honors including the "C+VG Hit!" award from Computer and Video Games, "Star Buy" recognition by The One for Amiga Games, "Zero Console Classic" distinction from Zero, and a Gold Medal from Zzap!64.
In 1991, PC Format listed it among the top 50 computer games ever made, commending its animation quality and gameplay mechanics. The ZX Spectrum version was ranked 60th in the 1993 readers' poll of Your Sinclair Readers' Top 100 Games of All Time. The Mega Drive iteration placed 70th on Flux’s all-time best games list in 1995 and earned a spot at number 100 on GamesMaster’s ranking in 1996.
Retrospective
In his review of the game's inclusion within Sega Arcade Classics for Sega CD (1993), Glenn Rubenstein observed that it appeared somewhat dated compared to its initial launch. Retrospective evaluations show a 69% aggregate score for the Sega Genesis version on GameRankings, alongside a Metacritic rating of 68/100 for the Xbox 360 edition. The iOS version earned a rating of 3.5 out of 5 stars from TouchArcade.
Releases
The Mega Drive/Genesis edition has been included in various compilation collections such as Sega Smash Pack, Sega Genesis Collection, and Sonic's Ultimate Genesis Collection, along with availability on the Virtual Console. A single-player version for the Sega CD, featured in the Sega Classics Arcade Collection, offered CD-quality audio tracks and authentic arcade voice-overs.
The arcade iteration was also made accessible through Virtual Console and Xbox Live Arcade. A PlayStation Network adaptation was launched on 12 July 2011, provided at no cost to PlayStation Plus members. Furthermore, the title was incorporated into the handheld TV game Arcade Legends Sega Genesis Volume 1. An upgraded remake showcasing 3D visuals and a full orchestral soundtrack was released for the PlayStation 2 under the Sega Ages series.
In August 2017, the Mega Drive/Genesis version became available on both iOS and Android platforms as part of the Sega Forever lineup. Later, on 25 October 2021, it was launched through the Nintendo Classics service.
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