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Good Game (TV program)

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Good Game
Company typeTelevision program
IndustryTelevision, Video games
Founded2006
FounderJanet Carr, Jeremy Ray, Michael Makowski
Defunct2017
Headquarters
Sydney
,
Australia
ProductsTelevision program, mobile application, companion book, podcasts, spin-off series
ParentAustralian Broadcasting Corporation (ABC)

Good Game was an Australian television program focused on gaming, produced by the Australian Broadcasting Corporation (ABC) and broadcast on ABC2 from 2006 until 2016. The series was developed by Janet Carr, Jeremy Ray, and Michael Makowski, delivering gaming news, reviews, and feature stories. The original hosts Jeremy "Junglist" Ray and Michael "Kapowski" Makowski were later replaced by Steven "Bajo" O'Donnell in 2007 and Stephanie "Hex" Bendixsen in 2009. Other contributors included field correspondent Gus "Goose" Ronald and Dave Callan.

Taking its name from a popular phrase among gamers, the show actively engaged viewers through interactive communication, contests, and audience polls. The production team also expanded the brand by creating a mobile application and publishing a companion book.

Receiving widespread acclaim and multiple accolades, Good Game became one of ABC’s most downloaded programs. This success spawned four spin-off series: Good Game: Spawn Point, aimed at younger audiences on ABC ME; Good Game: Pocket Edition aired on ABC2 between 2013 and 2014; Good Game Pocket, hosted by Nich "NichBoy" Richardson with daily episodes available on ABC iview and YouTube from 2015 to 2016; and Good Game Well Played, an online show focused on eSports presented by Angharad "Rad" Yeo during 2015–2016. Prior to Yeo, both Well Played and Pocket were hosted by Michael "Hingers" Hing. Furthermore, two podcasts were created: Good Game: Grandstand in 2012 and the Good Game Roundtable Podcast running from 2015 to 2016.

The series concluded in January 2017 following Bendixsen's and Richardson's move to Channel 7 to host the gaming program screenPLAY. In 2019, Ronald returned to producing video game previews and reviews under the Good Game banner for ABC iview and YouTube.

Writing and filming

Production of each Good Game episode adhered to a three-week cycle: the initial week dedicated to pre-production activities such as gameplay recording, scripting, and planning; the second week focused on filming and editing; and the third week reserved for final touches before broadcast. These stages overlapped between episodes to ensure a steady stream of content.

Due to ABC2’s broadcasting capabilities, the show was recorded in standard definition (576i PAL). Episodes were transferred onto Betacam tapes for airing purposes and uploaded online in upscaled 720p resolution via Good Game’s YouTube channel. Both Good Game and its spin-off Good Game: Spawn Point were filmed at ABC’s Ultimo studios located in Sydney.

Starting from 2009, most seasons featured at least 43 episodes annually running from February through December, with exceptions including series 4 which had 32 episodes, series 1 through 3 with approximately 13 episodes each, and series 10 which comprised 45 episodes. In 2014, the program underwent a rebranding with updated logos and refreshed opening sequences to modernize its visual identity.


Hex highlighted that crafting each review demanded significant effort—playing games extensively, capturing footage, writing scripts, and editing—and took pride in delivering polished results. Bajo compared the editing process to Machinima, noting that both hosts would remotely review edits while other team members worked on field reports.

Hex stressed the importance of offering fair coverage by presenting multiple viewpoints, often developing an emotional connection with her in-game characters showcased on the program. Bajo described their weekly production schedule as tightly organized yet flexible enough to incorporate spontaneous segment ideas.

Handling responsibilities across both Good Game programs increased workload but was made manageable through well-established production workflows. This effective scheduling enabled consistent content delivery across various platforms.

Philosophy

Janet Carr, the series producer, described the creation of the program as "a significant challenge, yet... thoroughly enjoyable." When awarded a Lizzie Award, she acknowledged the dedication of the small but diligent team behind Good Game as key to its achievements. Host Bajo reflected on the long hours and collective effort involved, mentioning that although the accolades were encouraging, the team remains self-reflective and continually experiments to enhance the show.

The hosts endeavored to make the content accessible to all viewers. Hex pointed out that even those unfamiliar with gaming terminology find video games engaging to watch. Their individual personalities played a crucial role in framing reviews; Hex explained that their enthusiasm helps viewers relate and look forward to upcoming titles.

Hex highlighted essential elements of a quality game: "an engaging narrative... user-friendly controls... [and] attractive visuals," indicating evolving expectations. Bajo placed gameplay at the forefront—emphasizing it should be captivating, challenging, and enjoyable—followed by story and graphics. Both firmly rejected the notion of gender-specific games, advocating for players to select games solely based on merit.

Presenters

The hosts adopted their gamertags instead of their real names, some derived from childhood nicknames while others were created specifically for Good Game.

Beyond hosting the show, Bajo and Hex participated in various other ventures. In 2010, they hosted an episode of ABC's music video program Rage. By 2013, they had become ambassadors for the national schools filmmaking competition "Screen It". They also appeared as speakers at the 2014 Perth Writers Festival, sharing a platform with prominent game developers in sessions titled "The Game Changers," and co-hosted the 2014 MCV Pacific Awards dedicated to gaming.

Bajo

Steven "Bajo" O'Donnell (Series 2–12) joined as host following Mike Makowski’s departure, which was announced on 9 March 2007. He described his appointment as "a dream realized," combining his passions with creative teamwork. After nearly a decade attempting to break into film and television, he earned the role through perseverance and an open audition process involving a review submission and DVD presentation. Prior to joining, gaming comprised about half of his leisure time, primarily focused on PC titles; working on the show broadened his exposure to diverse genres. He characterized his transition from an unemployed actor to host of an award-winning series as "rewarding, fantastic, exciting and relieving." Bajo’s earliest gaming memory is playing Ms. Pac-Man. He stresses that despite public perception, his role demands significant effort.

Hex

Stephanie "Hex" Bendixsen (Series 5–12) took over from Junglist starting with series 5. Bendixsen obtained the position after approaching Bajo at Supanova, submitting reviews in a style she had developed through years of watching the show, and completing a screen test. Her debut episode aired on 26 October 2009. Hex began gaming comparatively late, initially engaging with MUDs like Lensmoor at age 15, valuing their collaborative storytelling aspects. She embraces production challenges and finds fulfillment in completing episodes. Hex notes that her professional commitments limit her time for leisure gaming. While willing to discuss gender-related topics in gaming culture, she prefers to be seen simply as "a PERSON who just enjoys gaming".

Junglist

Jeremy "Junglist" Ray was a founding co-host of Good Game, participating from the show's inception in 2006 until October 2009 (covering series 1 through 5). In 2009, ABC conducted auditions for new presenters for ABC3, ultimately selecting Stephanie Bendixsen to take over hosting duties. Bendixsen replaced Ray on both Good Game and its spin-off, Good Game: Spawn Point. Ray attributed his removal to the network’s desire for a female host and broader audience appeal, though co-creator Janet Carr refuted claims that gender influenced the decision, stressing that talent was the primary consideration.

Initially, the network indicated Ray would stay involved behind the scenes; however, they later referenced scheduling conflicts and ongoing performance-related issues as reasons for his exit. After this change, co-host Bajo noted that while the program's format remained consistent, there was an expansion in team participation and an increase in game reviews. Hex described her rapport with Ray as friendly but not particularly close.

Kapowski

Michael "Kapowski" Makowski served as the original co-host but left at the conclusion of series 1, announcing his departure through the Good Game online forum in February 2007. He made a brief return during an interview segment for the show’s 100th episode in August 2009.

Goose

Gus "Goose" Ronald joined as field reporter from Series 7 to 13, starting in June 2011 after responding to a recruitment appeal on Facebook earlier that year. Before joining Good Game, he worked as a freelance video editor in Melbourne and contributed to segment editing. Goose specialized in on-location topical stories, providing a complement to the main hosts’ studio-based reviews and news. Over time, his responsibilities grew to include various segments and occasional game reviews; by 2014, he had taken on the role of newsreader for both Good Game and Good Game: Spawn Point.

D.A.R.R.E.N.

D.A.R.R.E.N. (Data Analysing Robot for the Ruthless Extermination of Noobs) appeared as a robotic co-host on Good Game: Spawn Point during Series 7 through 12 and made cameo appearances on the main show, particularly during season finales. The character was introduced via a Facebook video in February 2010 and is voiced by James Cottee. D.A.R.R.E.N. helps engage younger viewers as part of the brand’s outreach through its spin-off program.

P_Nutz

P_Nutz was a yellow puppet introduced in the pilot episode aired in May 2006 as a supporting host during season 1. Designed to appeal to younger audiences, it attracted considerable criticism due to its behavior. Comparisons were drawn between P_Nutz and Agro from Agro's Cartoon Connection, while some viewers felt it detracted from the show’s professionalism. A poll conducted on the official Good Game website revealed that many found P_Nutz unsuitable, which led to its scripted exit—defusing a bomb within an episode of Counter Strike. This finale was accompanied by a Flash animation created by community animator Ross O'Donovan ("RubberRoss"). Since then, P_Nutz has appeared as a recurring joke in reviews of games such as Zack & Wiki: Quest for Barbaros' Treasure, Killing Floor, and Ghostbusters: The Video Game. Additionally, one variation of the "technical difficulties" screen features P_Nutz’s face.

Additional Supporting Hosts

Miles "Dr. Daneel" Tulett featured as a technical specialist during the first two seasons, contributing computer-focused segments before departing to continue his university education; he made a brief comeback for the 100th episode in August 2009. In series 2, Matthew "Aiyiah" Lee presented the So You Think You Can Game segment. During the third season, Sheridan "Lux" Leanda discussed subjects such as cyber bullying and the role of women in gaming.

Introduced in series 5 as a field reporter, Tracey "Rei" Lien brought her background as an experienced journalist and games writer to the program. She left in late 2009 to pursue studies in France, with her position succeeded by Ajax in 2010. Rei made occasional returns for international event coverage, including Gamescom 2010 and the series 7 E3 special. Jackson "Ajax" Gothe-Snape assumed the field reporter role starting from series 6.

The production also contracted freelance animators, advertising positions in 2011. Michael "Hingers" Hing was announced as the first host of Good Game Pocket in February 2015; following his departure, he went on to host Good Game Well Played until July 2016. His successor on Good Game Pocket was Nich "NichBoy" Richardson, who was recruited by creator Janet Carr while working on The Roast, a show he created and co-produced; Richardson has also appeared as a guest on Good Game on multiple occasions.

Guest Presenters

Between 2010 and 2012, Andrew "Bindi" Hansen guest-hosted three episodes during periods when Bajo or Hex were absent for the Electronic Entertainment Expo. His initial appearance occurred on 6 October 2008 in series 4, episode 25. Since 2012, comedian Dave Callan has contributed various segments and reviews covering games such as Kid Icarus: Uprising, Heroes of Ruin, along with dance titles like Just Dance 4 and Dance Central 3. In 2013, he hosted the segment Laying Down the Lore with Dave Callan, which explored franchises including The Elder Scrolls, Resident Evil, and Assassin's Creed. Callan also co-hosted an episode alongside Bajo at E3 2013 and appeared in the 2014 Christmas special.

Game Evaluations

During earlier seasons, typically one host would review games while the other refrained from playing. More recent seasons feature both hosts equally sharing review duties, although some titles are reviewed individually—for instance, Bajo’s assessment of Dark Souls II or Goose’s evaluation of Fract OSC. Gameplay footage is incorporated to reinforce commentary and inject humor. The team frequently obtains pre-release review copies from developers depending on factors like platform, publisher cooperation, and persistence. Bajo emphasizes, "We never review a game unless it’s explicitly labeled as 'review code'." Their selections focus on games relevant to their audience, spanning major AAA releases, trending titles, experimental projects, and indie games generating internal or community interest.

Episode scheduling is managed using a whiteboard grid planned several weeks ahead to coordinate around release dates, events such as E3, interviews, and other segments. Reviews are targeted to air before or during a game’s launch week; however, production constraints and embargoes can cause delays. Occasionally only debug versions are available for review, requiring consideration of bugs when forming opinions. Late delivery of review copies may suggest quality concerns. The team strives to balance game genres and platforms each week to maintain broad appeal.

Up until February 2015, ratings were assigned using a scale of rubber chickens out of ten. Titles that received perfect scores (10/10 rubber chickens or from season 11 onward, 5/5 stars) from both hosts include: Super Mario Bros., The Legend of Zelda: Ocarina of Time, Portal 2, Batman: Arkham City, Mass Effect 3, Black Mesa, Halo 4, Tomb Raider, The Last of Us, Grand Theft Auto V, Dragon Age: Inquisition, The Witcher 3: Wild Hunt, Batman: Arkham Knight, The Beginner's Guide, Rise of the Tomb Raider, and Uncharted 4: A Thief's End. Notably, Goose independently awarded a perfect score to The Stanley Parable. Among the lowest ratings were games such as Doctor Who: Return to Earth (1–1.5), Naughty Bear (1–1.5), Muscle March (0–1), and ET (0–1). Some unconventional ratings included Bajo’s “not sure” and Hex’s “8791” for Robot Unicorn Attack; “wispy breeze” and “picture of a tree” for Dear Esther; while no rating was assigned for the mod DayZ.

In February 2015, the rating system transitioned from ten rubber chickens to a five-star scale while maintaining the "Golden Rubber Chicken" accolade for perfect scores awarded by both presenters. This adjustment harmonized their scoring approach with similar media outlets and represented an evolution in their review methodology.

Additional segments

The program has broadened its coverage of gaming culture and industry through various segments, including:

  • News – Updates and developments within video game culture.
  • Name the Game – A trivia challenge prompting viewers to identify games based on clips.
  • Equip This – Hosted by Goose, this segment explores a variety of in-game equipment.
  • Postcards From – Goose showcases different locations featured in video games.
  • Industry Interviews – Discussions with game creators and developers.
  • Backwards Compatible – Introduced in series 4, this segment reviews the influence of gaming history on contemporary titles.
  • Evolution of a Genre – A series 3 feature examining the progression of specific game genres.
  • Ask Good Game – A Q&A segment from series 5 addressing questions from the gaming community.
  • Great Gaming Moments – Analyzing memorable and iconic scenes in video games.
  • Pile of Shame – Beginning in series 6, developers disclose unfinished or neglected games.
  • My First Love – Series 7 spotlight on developers’ earliest favorite games.
  • Gamer Tonight – An animated talk show profiling various gamer archetypes, aired during series 2 and 4.
  • Tiny Power – An animated series produced by Studio Joho based on Tiny Tower, following game developers from series 8 onward, voiced by the Good Game cast.
  • Roffle Cup – Multiplayer game matches with commentary by Gamestah, featuring titles such as Counter-Strike and Age of Empires.
  • Build a Machine and later Ask the Doc – Hosted by Miles "Dr. Daneel" Tulett, these segments focus on computer hardware setup and technical assistance.
  • MeatSpace – Lego stop-motion animations depicting gaming scenarios, created by community member Nate "Blunty" Burr.
  • Ultimate Showdown – Highlight reels concentrating on specific game elements with input from forum discussions.
  • So You Think You Can Game? – Matthew "Aiyiah" Lee provides gaming advice and challenges for viewers.
  • Quarter Circle + A – Since series 3, animated parodies of video games by Rob Moffett and Benjamin Baker.
  • A Cartridge Affair – A satirical news segment lampooning gaming-related topics.
  • Fatal Rage of Conflict – An animated parody of 2D fighting games.
  • WTF? (What Were They Thinking?) – From series 5 onward, Bajo and Junglist critique poorly conceived games.
  • 5-Up – Series 6 countdowns featuring top five lists on subjects like weapons or strategies in gaming.
  • The Game Dev. Story – Series 7 insights into the backgrounds of successful game developers.
  • Fanboys vs Haters – Host-led discussions analyzing viewer feedback about games.
  • Deep Space Discs – Developers select three games they would take on a hypothetical deep space voyage.
  • My Gaming Hero – Starting in series 8, developers share their inspirations within the industry.
  • My First Gig in Gaming – Series 9 focuses on developers’ initial roles within the gaming field.
  • This is Your EXTRA Life – Hosted by Goose, this segment profiles characters from reviewed games.
  • IMO – Launched in series 12; Goose offers opinions on topics such as Early Access titles and adaptations of games into films.

Special episodes

From time to time, Good Game broadcasts themed specials, including the space-focused episode Good Game in Space (August 2010), which concentrated on sci-fi and space-themed titles. Another notable special was Decades in Gaming, which debated the best decade for gaming among the '80s, '90s, and '00s. Other themed editions include the Survival Special, emphasizing zombie-themed games along with an extended look at survival genres, and the 2014 Mental Health Special, which highlighted titles addressing mental health issues as well as stories from gamers living with mental illnesses. Holiday specials often include Christmas episodes featuring blooper reels. In 2012, a late-night special aired due to live coverage commitments for the Summer Paralympics. Additionally, in 2014, hosts Bajo and Hex each presented solo specials before joining for The Good Game Top 100, a viewer-driven countdown ranking the top 100 games.

Relationship with audience

Good Game cultivates a deeply interactive and cooperative connection with its viewers, heavily relying on audience input and suggestions to shape much of its content. Amanda Duthie, ABC TV’s Head of Arts, Entertainment and Comedy, attributed the program’s success to its engaged user community actively participating in creative and editorial decisions, including contributions to posting boards and video segments. Co-host Junglist recognized that the devoted fan community plays a crucial role in sustaining the show’s longevity. Janet Carr highlighted that Good Game originated from within the gaming culture itself to address a void in mainstream media, fostering a seamless interaction between hosts and viewers. The program thrives on digital engagement, providing free episodes alongside gaming sessions shared with fans. Hosts Hex and Bajo encountered enthusiastic support from followers at events such as the EB Games Gold Coast conference. Due to popular demand, Ask Good Game was brought back into the main series after previously airing exclusively on Good Game: Spawn Point. In 2013, Bajo and Hex connected with their audience through a Reddit AMA session.

Online presence

The show maintains a robust digital footprint with hosts Bajo and Hex actively communicating via social media channels including Facebook, Twitter, and Instagram. Good Game extends its accessibility through its official website, YouTube channel, forums, and distribution on platforms like the Xbox 360 dashboard. In 2011, the series attracted an average of 99,000 viewers across five metropolitan areas—an 11% increase compared to 2010—and achieved 572,000 views on ABC iview. The program recorded over three million vodcast downloads, the highest figure for any ABC TV show, alongside approximately 3.4 million views of supplementary streamed content.

Polls and forums

Weekly polls on the Good Game website collect player feedback on gaming topics and recent reviews. The forum acts as a central platform for interaction between fans and production staff, containing more than one million posts contributed by over 14,000 members as of 2010. It stands as ABC television’s largest forum with 300 discussion threads and 430,000 messages. Registered participants can post immediately while unregistered submissions are subject to moderation before appearing. In 2014, a viewer-driven poll conducted by Good Game ranked the top 100 games in a dedicated episode.

Good Game "Game"

The series 4 competition titled Good Game "Game" invited viewers to propose ideas for a collaboratively developed playable game prototype, officially launched on 17 November 2008. Announced on 21 December 2007, this initiative aimed to assess community enthusiasm with prospects for further expansion onto PC, XBLA, and PSN platforms. The Australian Film Commission partnered with ABC TV to involve audiences in game development while awarding leading contributors with prizes such as mentorships at Infinite Interactive—the creators of Puzzle Quest. Submissions closed on 15 February 2008.

The contest proceeded through three stages. Phase one called for game concepts from participants aged between 10 and 54 years old, featuring entries ranging from Outback Rescue to Full Turtle Racket. From over 800 submissions, Troy’s idea titled Office Wars, which centered on navigating office tasks amid workplace challenges to earn promotions, was chosen by a panel comprised of industry professionals including Janet Carr and AFC representatives. Given the high quality of entries, twenty contributors received Good Game T-shirts; Troy was awarded a gaming console. Two internships at Infinite Interactive were offered; Zac Duff ultimately joined the studio contributing to Office Wars development.

Phase two sought community input on various game aspects such as naming the corporation and defining player statistics, with top suggestions selected through votes on the Good Game forum. Six participants earned console prizes; Timothy Randall secured the second internship opportunity. Phase three concentrated on designing elements including the company logo, website interface, musical theme, and backstory for Wagglemax and its characters. The show supplied creative resources inspired by insights from the 2008 Game Developers Conference. A comprehensive 90-page design document along with a game trailer and prototype download were made accessible online. Blender software was employed for creating environments and animations. Steve Fawkner, CEO of Infinite Interactive, commended Office Wars for blending originality with familiar gameplay mechanics.

The three-month development process was chronicled throughout Good Game episodes. Following the competition’s conclusion, the game remained in beta form with ongoing feedback encouraged from players. This project aimed to elevate awareness of Australia’s gaming industry while motivating participation by highlighting diverse roles within game development.

Roffle Cup

The Roffle Cup made its first appearance in 2012 as a live interactive quiz event hosted at the Sydney Opera House. Bajo and Hex led competing teams featuring Mark Serrels, Maude Garrett, Joab Gilroy, and Jimmy Rees, while Goose engaged with the audience and DARREN acted as the quizmaster. The event spanned a duration of two hours.

Good Game Live

Starting in 2013, Good Game Live succeeded the Roffle Cup as the overarching title for live events. These included quiz contests for the Roffle Cup trophy alongside interactive segments from Spawn Point, such as Ask Good Game.

Mobile application

In 2012, Good Game introduced a mobile application that provided game reviews from the program, complete episodes, user profiles and ratings, sharing capabilities, and achievement tracking. Initially launched for iPhone users, an Android version was released later that year following beta testing beginning in August. The Android app achieved an average user rating of 4.7 out of 5.

Book

Published on 1 December 2009, The Good Game Gamer's Guide to Good Gaming is designed for gamers ranging from beginners to experts within Australia's $1 billion gaming market and high youth engagement. Authored collaboratively by hosts Steven O'Donnell and Jeremy Ray along with producers Janet Carr and Maurice Branscombe, the book explores top games, genres, industry developments, prominent developers, career guidance, gaming history—including Australian contributions—and tips to enhance skills. Recognized as an all-encompassing resource for both new and experienced gamers, it was released by ABC Books.

Critical reception

Good Game has consistently earned favorable critiques. Change the Channel rated it as "Alright," while Invalid Channel awarded it a score of 7.5 out of 10. Reviewers commend hosts Bajo and Hex for their lively presentation and chemistry despite limited production budgets. The program is praised for combining humor with thoughtful analysis and is regarded as a premier television-based gaming show in Australia.

Hope 103.2 highlights its balance of lightheartedness and informative content, including coverage of socially pertinent issues such as cyberbullying and female gamer representation. Interviewers also applaud the dedicated production team behind its quality.

Although some segments receive mixed reactions, critics value the show's genuineness—particularly due to its non-commercial status on ABC—which safeguards editorial independence free from sponsor influence.

Credibility

Hosts Bajo and Hex stress their broad gaming experience as the basis for trustworthy reviews rather than professional eSports credentials. Their method offers knowledgeable evaluations across diverse genres aimed at helping consumers make informed decisions about game quality and value.

They actively interact with audience feedback while upholding editorial principles consistent with ABC’s charter. Their transparent use of self-recorded gameplay footage further enhances authenticity.

Awards and achievements

At the sixth Sun Microsystems IT Journalism Awards in 2008, Good Game received Technology Title of the Year—the first time a non-print outlet won—and Best Multimedia Coverage of 2007 by a significant margin. Additional recognitions included commendations for Best Gaming Title and Best Gaming Journalist.

The following year’s awards honored Good Game with Best Video Production (2008), lauded as an "excellent all-around production" with notable "street credibility." Hosts Junglist and Bajo accepted this accolade; Maurice Branscombe earned further praise.

Between 2009 and 2010, it was Australia's most downloaded ABC program and secured iTunes Rewind's Best Video Podcast award in 2011. Subsequent years brought more honors such as Highly Commended distinctions at the Lizzies (2012–2013) and Best Video Production at the MCV Awards (2013), where Bajo and Hex served as presenters.

Good Game: Spawn Point

Debuting in 2010, Good Game: Spawn Point is designed primarily for younger gamers, often referred to as "spawnlings," yet it attracts viewers of various ages. The show is presented by Bajo, Hex, and the robotic co-host DARREN. It carefully balances content suitability concerns with engaging, respectful material that avoids talking down to its audience. Viewer participation plays a key role through features such as Ask Good Game, and approximately half of its audience consists of female viewers.

Good Game: Pocket Edition

Characterized as a brief weekly companion to both Good Game and Spawn Point, this edition offers roughly 10-minute episodes that concentrate largely on game reviews. Occasionally, it incorporates interactive segments like You Review. The show was accessible through YouTube playlists and streamed or downloaded via ABC iview until its discontinuation in May 2014 due to programming adjustments.

Episode overview
Series summary
Series Number of episodes Original broadcast dates
Premiere date Finale date
1 43 2013-02-16 2013-12-07
2 12 2014-02-22 2014-05-11

[Comprehensive episode details excluded for brevity]

Good Game Pocket

Announced in February 2015 and launched mid-month, Good Game Pocket emerged as a daily digital program initially hosted by Michael "Hingers" Hing, spotlighting gaming news and early previews. In April 2015, Nich "NichBoy" Richardson assumed hosting responsibilities when Hingers transitioned to focus on Good Game Well Played, a subsequent show centered on eSports.

By late 2015 and into early 2016, Good Game Pocket shifted to a vodcast format featuring discussions on news topics with guest contributors, complemented by shorter gameplay videos and multiple weekly live streams.

Good Game Well Played

This weekly online series, presented by Angharad "Rad" Yeo (who succeeded Michael Hing), delivers eSports news and insights every Wednesday via ABC iview and YouTube platforms.

Good Game: Grandstand

A concise monthly podcast hosted by Bajo that centers on sports-themed video games, including interviews with athletes featured within these games. It was broadcast twice in early 2012 across various Australian cities through Grandstand Digital.

References

Notes


Footnotes


Further reading

External links