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Heroes of Might and Magic: A Strategic Quest

From Alfawiki
New World Computing
IndustryVideo game development and publishing
Founded1984
FateAcquired by The 3DO Company in 1996
Headquarters
United States
ProductsHeroes of Might and Magic series

Heroes of Might and Magic: A Strategic Quest is a turn-based strategy title developed and published by New World Computing in 1995 for the DOS platform. Originating as an offshoot of the Might and Magic role-playing franchise, its popularity led to the creation of numerous sequels.

In 1996, New World Computing launched an enhanced edition for Windows 95, which introduced a map editor, a random map generator, CD-quality audio tracks, additional scenarios, and included the bonus game King's Bounty on the disc.

Story

The narrative centers on Lord Morglin Ironfist, who flees his native world Varn following a coup by his cousin Ragnar. Morglin arrives in Enroth, an unexplored territory contested by four warlords: Ironfist himself, Lord Slayer, Queen Lamanda, and Lord Alamar.

Within the official storyline, Ironfist overcomes his adversaries to found a new kingdom. Although players may guide other factions to success during gameplay, these outcomes are not reflected in later series installments.

Gameplay

Set against a medieval fantasy backdrop, players assume control of heroes commanding armies made up of mythical creatures. The primary goal generally involves seizing all enemy castles and defeating rival heroes; however, certain scenarios feature unique victory conditions such as amassing wealth or securing particular artifacts.

The game offers four hero and castle archetypes: Knight and Barbarian (the "might" classes) emphasize offensive and defensive capabilities, whereas Sorceress and Warlock (the "magic" classes) focus on spell potency and knowledge. Furthermore, neutral "wandering" units—including Rogues, Nomads, Ghosts (which cannot be recruited), and Genies—add tactical variety.

Development

Heroes of Might and Magic was initially released in late September 1995.

Reception

By mid-November 1995, New World Computing announced that 100,000 copies had been shipped with robust sales figures suggesting this number would be surpassed. By October 1997, combined sales of Heroes of Might and Magic, its sequel, and expansion pack exceeded 500,000 units. The franchise had reached total sales of 1.5 million copies by December 1999.

Andy Butcher from Arcane awarded the game a score of 7 out of 10, remarking that its straightforwardness was appealing but somewhat restrictive, featuring challenging AI yet lacking the depth found in competitors like MicroProse's Master of Magic. Next Generation commended the title for its fusion of wargame, adventure, and simulation elements, granting it four out of five stars for accessibility and replay value. Nick Leaning of Australian Realms praised its design quality and high replayability.

GameSpot gave it a rating of 7.5 out of 10, noting solid gameplay despite subpar production values and a minimal storyline. The game also received a Golden Triad Award from Computer Game Review.

In 1995, it garnered several honors: it tied for best turn-based strategy from Computer Games Strategy Plus, was named best overall strategy game by both Computer Game Review and Computer Gaming World, alongside titles like Command & Conquer. It was nominated for PC Gamer US's Best Strategy Game award but lost to Command & Conquer. Computer Gaming World described it as one of the most addictive games released in years.

In 1996, Computer Gaming World ranked it as the 133rd-best computer game ever made, praising it as "a brilliantly balanced game of fantasy combat."

External links

es:Heroes of Might and Magic#Heroes of Might and Magic