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High Moon Studios

From Alfawiki
High Moon Studios, Inc.
Company typeSubsidiary
IndustryVideo games
PredecessorSammy Entertainment Inc., Sammy Studios, Inc.
FoundedApril 2001; 25 years ago (2001-04)
FounderJohn Rowe (management buyout)
FateAcquired by Vivendi Games in January 2006; now subsidiary of Activision
Headquarters
United States
Key people
John Rowe (former president and CEO)
ProductsTransformers series, Call of Duty contributions, Destiny franchise
ParentActivision

High Moon Studios, Inc.—previously known as Sammy Entertainment Inc. and Sammy Studios, Inc.—is a United States-based video game developer established in 2001. After operating independently for almost a year, it was purchased by Vivendi Games in January 2006 and integrated into Sierra Entertainment. Presently, it functions as a subsidiary of Activision. The company is recognized for producing various Transformers titles and has also contributed to specific Call of Duty releases as well as the Destiny franchise.

History

Founded in April 2001 as a segment of the Japanese publisher Sammy, the studio was initially called Sammy Entertainment before being renamed Sammy Studios. Its primary mission was to develop and distribute games within the American market. Following the 2004 merger between Sammy and Sega, which resulted in the creation of Sega Sammy Holdings, Sammy discontinued its U.S. game development efforts and intended to shut down Sammy Studios. Nevertheless, on March 3, 2005, a management buyout led by then-president and CEO John Rowe acquired the studio, rebranding it as High Moon Studios. This transition shifted the company’s focus exclusively toward game development, maintaining projects such as the Western-themed horror shooter Darkwatch. In January 2006, the studio was acquired by Vivendi Universal Games. Subsequently, after the merger of Vivendi and Activision, High Moon Studios became part of the Activision group.

Following the completion of Deadpool, Activision reduced High Moon’s full-time workforce by 40 employees to better synchronize development capacity with its project pipeline.

Games developed

Year Title Platform(s)
2005 Darkwatch PlayStation 2, Xbox
2008 Robert Ludlum's The Bourne Conspiracy PlayStation 3, Xbox 360
2010 Transformers: War for Cybertron PlayStation 3, Windows, Xbox 360
2011 Transformers: Dark of the Moon PlayStation 3, Xbox 360
2012 Transformers: Fall of Cybertron PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One
2013 Deadpool
2014 Call of Duty: Advanced Warfare
Destiny PlayStation 3, PlayStation 4, Xbox 360, Xbox One
2016 Call of Duty: Modern Warfare Remastered PlayStation 4, Windows, Xbox One
2017 Destiny 2
Call of Duty: WWII
2019 Call of Duty: Modern Warfare
2020 Call of Duty: Black Ops Cold War PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series
2021 Call of Duty: Vanguard
2022 Call of Duty: Modern Warfare 2
2023 Call of Duty: Modern Warfare III
2024 Call of Duty: Black Ops 6
2025 Call of Duty: Black Ops 7