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Hunter Hunted (video game)

From Alfawiki
Adapted from the English Wikipedia article Hunter Hunted (video game), available under CC BY-SA 4.0Updated 9 August 2025
K.A.A.
Company typeSubdivision
IndustryVideo game development
ParentDynamix

Hunter Hunted is a side-scrolling action title created by K.A.A., a subdivision of Dynamix, and released by Sierra On-Line on November 8, 1996. Players assume control of one of two humanoid protagonists: Jake, a heavily built human equipped with advanced weaponry, or Garathe Den, a minotaur-like being possessing enhanced strength and endurance. The gameplay centers around battling foes, accomplishing objectives, and uncovering concealed exits within each stage.

Story

Set in the year 2015, the narrative portrays Earth under siege by technologically superior alien invaders known as the Masters. The majority of humanity is either wiped out or enslaved to compete in devastated urban arenas for the Masters' amusement. These extraterrestrial conquerors also subjugate the planet Kullrathe, imprisoning its minotaur-like natives and forcing them into lethal contests.

Within these combat zones, players gather automobile components to assemble a vehicle for escape. The dynamic between Jake and Garathe Den remains unclear; they appear as rivals at times but ultimately collaborate to flee once all parts are collected.

Hunter Hunted functions as a prequel within the Metaltech: Earthsiege franchise. Although initially standalone, the plot of Starsiege later incorporates Hunter Hunted as an essential backstory. Multiple characters mention "Jake Hunter," credited with rescuing humanity from alien domination.

Gameplay

The game accommodates either one or two players and includes 65 single-player missions alongside 35 multiplayer scenarios (20 competitive and 15 cooperative). An additional expansion pack introduces 15 solo missions, two competitive matches, and three cooperative levels, bringing the total mission count to 120.

Players may tackle missions in any sequence, with introductory stages serving as tutorials. Missions are categorized into "Hunter" types, which focus on eliminating monsters with abundant ammo supplies, and "Hunted" types that prioritize survival using scarce resources against environmental hazards and AI pursuers.

Levels incorporate multiple parallel planes allowing movement between rooms via doors or windows. Both player characters and AI opponents can press against walls to avoid incoming fire, employing mechanics reminiscent of those found in Blackthorne.

Reception

The title garnered moderately favorable critiques. Chris Hudak from GameSpot commended the multi-layered movement system, audio effects, and soundtrack, describing it as "a level-hopping step in the right direction" for side-scrolling shooters. A reviewer from Next Generation praised the well-crafted level design, native support for advanced controllers, and multiplayer replay value but mentioned that controls felt somewhat "sticky" compared to console equivalents.

See also

External links