Jump to content

Ice Age 2: The Meltdown (video game)

From Alfawiki
Adapted from the English Wikipedia article Ice Age 2: The Meltdown (video game), available under CC BY-SA 4.0Updated 9 August 2025
Vivendi Universal Games
Company typeVideo game publisher
IndustryVideo games
Headquarters
United States
ProductsIce Age 2: The Meltdown (video game)

Ice Age 2: The Meltdown—also referred to as Ice Age 2 on the Game Boy Advance and Nintendo DS—is a 2006 video game published by Vivendi Universal Games. Adapted from the movie of the same title, it was made available on various platforms, including Microsoft Windows, all principal sixth-generation consoles, and seventh-generation Nintendo devices, with the Wii edition released in Europe.

Gameplay

In the console editions, players take control of Scrat, maneuvering through stages to gather acorns and nuts while advancing in the game. Occasionally, Scrat partners with characters such as Manny, Sid, or Diego, who become playable during bonus levels.

For the Game Boy Advance and Nintendo DS versions, gameplay involves directing Sid, Manny, and Diego across six puzzle-based stages aimed at escaping a flood, in addition to unique "Scrat Rush" segments centered on acorn collection.

Plot

The narrative follows the film’s storyline, focusing on the woolly mammoth Manny and his friends as they contend with a looming flood threatening their valley. Meanwhile, Scrat’s subplot revolves around his relentless pursuit to recover his acorn.

Reception

Across different platforms, the game garnered "mixed or average" critiques. On Metacritic, scores for the Wii, PlayStation 2, GameCube, and Xbox versions fluctuated between 66 and 68 out of 100.

The Wii edition received a 7 out of 10 rating from GameSpot, commended for being an enjoyable and accessible platformer appealing to a wide audience but criticized for its brief duration of only several hours. The GameCube and Xbox releases scored slightly higher at 7.3 out of 10, described as family-friendly platformers exhibiting more charm than standard movie-to-game adaptations.

By 2008, global sales neared two million copies, highlighting its successful commercial impact within its licensed genre.

External links