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Inca II: Wiracocha

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Coktel Vision
IndustryVideo games
Headquarters
France
ProductsInca II: Wiracocha

Inca II: Wiracocha, alternatively titled Inca II: Nations of Immortality, is a 1993 video game created by Coktel Vision for the MS-DOS platform and released by Sierra Online. Serving as a follow-up to Inca, the storyline unfolds 500 years in the future, portraying a space-based conflict between the Incas and the Spaniards.

Gameplay

Inca II blends multiple genres by integrating space combat simulator segments with elements typical of adventure games. Players encounter shooting stages, labyrinth navigation, and puzzles reliant on item management. The game features an autosave function that allows continuation from any chapter, along with the option to replay cutscenes. Decisions made by players affect the challenge level encountered in the concluding battle.

Plot

Set after the events of the original title, El Dorado ascends as Sapa Inca of a renewed Inca Empire and is father to Prince Atahualpa. The narrative commences at Machu Picchu, where players assume control of Atahualpa, choosing between puzzle-solving or space combat missions.

Atahualpa gains membership in the Council but is expelled following a dispute with merchant pilot Kelt Carrier. Under the influence of Dona Angelina, he commandeers his father’s Tumi-shaped spacecraft to confront the Spaniards independently, which prompts Lord Aguirre to initiate war. After Atahualpa perishes during a space engagement, control transfers to El Dorado.

Carrier assists El Dorado in locating Yuna, an astronomer based in the Australian desert, who formulates a strategy against Aguirre’s asteroid stronghold. They discover designs for the "Boomerang," a famed spacecraft. While Carrier constructs a Boomerang fleet, El Dorado travels to three planets to obtain Inca powers, including a volcanic isle called Ibis and a planet reminiscent of Tibet where he seeks aid from a lama.

In the climax, Carrier’s fleet diverts Aguirre’s forces as El Dorado rescues Aclla and obliterates the asteroid base.

Reception

Computer Gaming World acknowledged Inca II's visuals, action sequences, and soundtrack positively but criticized its uneven gameplay and voice performances. The publication included it in its Worst Games of All Time list, labeling it "incoherent" with "uneven graphics and ridiculous premise," ranking it #18 for Worst Back Story of All Time. In contrast, PC Gamer US awarded it an 81% rating.

James V. Trunzo reviewed Inca II in White Wolf issue #49 (Nov. 1994), giving it a score of 3 out of 5. He highlighted its European design influence and distinctive qualities but described much of the experience as odd, suggesting it might cultivate a cult following despite confusing many players.

External links