James Cameron's Dark Angel
| Company type | Video game |
|---|---|
| Industry | Video games |
| Founded | November 2002 |
| Founder | Radical Entertainment |
Area served | North America |
Key people | Chris Miller (Producer) |
| Products | James Cameron's Dark Angel (video game) |
| Owner | Fox Interactive, Vivendi Universal Games, Sierra Entertainment |
| Parent | Radical Entertainment |
James Cameron's Dark Angel is a beat 'em up game inspired by the television series Dark Angel. Created by Radical Entertainment and jointly published by Fox Interactive and Vivendi Universal Games through Sierra Entertainment, the title was revealed at the Electronic Entertainment Expo in May 2002, shortly after the TV show was cancelled. The game features Jessica Alba and Michael Weatherly reprising their roles as Max Guevara and Logan Cale.
The narrative presents an original plot where players assume the role of Max Guevara as she battles the I Corporation while searching for her twin sister. Released in November 2002 for both PlayStation 2 and Xbox, the game was met with mostly negative feedback, criticized for its lack of innovation, repetitive gameplay, and technical flaws, although its graphics, storyline, and voice performances received some commendation.
Gameplay
Dark Angel is a single-player beat 'em up experienced from a third-person viewpoint. Players take control of Max Guevara, a genetically enhanced super soldier, progressing through stages that require combat against various enemies while moving toward level exits. Max employs an array of attacks including punches, kicks, throws, and environmental techniques like wall kickflips to strike or evade opponents. She can also execute evasive moves such as backflips and side twirls. Occasionally, interaction with the environment is necessary to proceed, with objectives clearly marked. Logan Cale provides guidance via in-game communications. Certain segments incorporate stealth elements where Max must silently distract or eliminate enemies; detection triggers a countdown during which more foes appear, and failure to escape or defeat them before time runs out results in restarting the level. Boss encounters take place in specific stages.
Plot
The story unfolds following the destruction of Manticore’s headquarters—an organization responsible for creating genetically enhanced super soldiers. Seattle is placed under curfew as the I Corporation intensifies its pursuit of Manticore escapees, focusing particularly on Max Guevara. Max evades I Corporation operatives throughout Seattle and rescues her friend Original Cindy from local police forces. She then reconnects with cyber-journalist Logan Cale, who informs her about an email from an individual named Sylan claiming that Max has a twin sister. Sylan, a former Manticore child soldier who remained behind to assist Max and her siblings’ escape, prompts Max to embark on a search for her sister.
Max infiltrates the Tritech research facility, defeats security guards and a genetically engineered boss called Gekko, and witnesses a cloaked figure assassinate an employee while capturing Sylan. Chasing them across a fortified bridge and dockyard, Max learns from Logan that Sylan is being held aboard a ship. She infiltrates the Marine Control Centre to identify the vessel and boards the Stella Nova to rescue Sylan after confronting an impostor onboard. Max discovers that her twin sister Beka was abducted by I Corporation years earlier, with scientist Dr. Stephen Van Der Mescht possessing critical information. Logan tracks Van Der Mescht to an I Corporation military train.
Max breaches security at the train yard and confronts Van Der Mescht, who reveals that I Corporation operates a rival genetic program known as the 'Y' series in contrast to Manticore’s 'X' series; Beka was taken for comparative study. Before further details can be disclosed, guards ambush and kill Van Der Mescht. I Corporation then dispatches a transgenic boss soldier named Bear to eliminate Max; she defeats him and proceeds to their headquarters via train.
At the I Corporation headquarters, Max battles through guards and bosses Beetle, Gekko, and Bear once more before facing Beka. Now leading I Corporation, Beka has engineered a younger successor using their shared DNA. She offers Max a position in developing a new generation of super soldiers; Max declines and kills Beka instead. Attempting to rescue her younger sister, Max is confronted by the cloaked figure but ultimately escapes with Logan’s helicopter extraction.
On the rooftop of the Space Needle, Max contemplates the painful reality about Beka but resolves to forge a hopeful future for herself and her younger sister. A post-credits scene shows Max and Original Cindy dancing together in their apartment.
Development and release
The game Dark Angel was unveiled at the E3 Expo in May 2002, shortly after the television series had been discontinued. It incorporated the likenesses and voices of Jessica Alba and Michael Weatherly, who reprised their roles as Max Guevara and Logan Cale, respectively. Producer Chris Miller from Fox Interactive described the title as a chance for players to "step into Max’s shoes for her next mission to locate her sister and other genetically enhanced fugitives." Developed by Radical Entertainment and published by Sierra Entertainment, the game launched in North America on November 19, 2002. In response to the TV show's cancellation, Radical Entertainment scaled back the project’s budget during development. Additionally, the game featured an exclusive photo gallery of Jessica Alba, cast interviews, and other special content. A promotional trailer was also included as part of the season one DVD release of the Dark Angel series.
Reception
On both platforms, Dark Angel garnered "generally unfavorable reviews" as aggregated by Metacritic. Critics pointed to its lack of originality, repetitive gameplay, and problematic stealth mechanics, though some aspects such as graphics, voice performances, narrative, and atmosphere received commendation.
Brett Todd from GameSpot criticized the stealth sections for issues like blind spots, awkward camera perspectives, and enemies failing to react to visible eliminations, concluding that success in sneaking was more reliant on luck than player skill. He did acknowledge that the story and setting remained true to the source television material. Scott Alan Marriott of AllGame praised the controls, camera work, and graphics that surpassed average expectations but faulted the game for repetitive gameplay loops, inconsistent level layouts, and absence of multiplayer options. Zach Meston from GameSpy remarked on the game's low difficulty level, lack of strategic depth, and overly transparent puzzle solutions.
Miss Spell of GamePro complimented the visuals, voice acting quality, and hand-to-hand combat mechanics but described the stealth mode as "comically frustrating," highlighting illogical gameplay elements. The review summarized the experience as neither distinctly good nor bad, struggling to establish a clear identity. Duke Ferris from Game Revolution noted that although the game was neither terrible nor plagued by bugs, it suffered from a lack of innovation and felt like a repetitive, formulaic title reminiscent of earlier beat 'em ups such as Streets of Rage.
External links
- 2002 video games
- 20th Century Studios video games
- Beat 'em ups
- Cyberpunk video games
- Dark Angel (American TV series)
- Fox Interactive games
- PlayStation 2 games
- Radical Entertainment games
- Science fiction video games
- Sierra Entertainment games
- Superheroine video games
- Video games based on television series
- Video games based on works by James Cameron
- Video games developed in Canada
- Video games featuring female protagonists
- Video games scored by Graig Robertson
- Video games set in Seattle
- Xbox games
- Single-player video games
- Biopunk video games