Jump 'n Bump
| Company type | Private |
|---|---|
| Industry | Video game development |
| Founded | 1998 |
| Defunct | yes |
| Fate | Ceased operations; referred users to Bitbliss Studios |
| Headquarters | United States |
| Products | Jump 'n Bump |
Jump 'n Bump is a multiplayer platform title created and distributed in 1998 by Brainchild Design as a freeware and open-source project for the MS-DOS environment.
Gameplay
In Jump 'n Bump, up to four players control rabbits named Dott, Jiffy, Fizz, and Mijji in a competitive deathmatch setting. The objective is to leap onto opponents' heads to earn points. Gameplay supports local multiplayer through keyboard, mouse, or joystick inputs.
Development
The game was programmed in 1998 utilizing C and Assembly languages. Visual elements were designed with Deluxe Paint 2 and PaintShop Pro 5, while the soundtrack was produced using FastTracker 2. Although scores are recorded, matches continue indefinitely until players decide to stop.
In 1999, Brainchild Design made the source code publicly available under an emailware scheme, inviting users to provide feedback via email. Subsequently, an SDL-based port enabled the game to run on various operating systems and platforms. Brainchild Design has since ceased operations and refers users to Bitbliss Studios for further titles.
Reception
Acknowledged as one of the pioneering "instant kill" multiplayer games, Jump 'n Bump served as an influence for later games such as Samurai Gunn and inspired the Deathmatch mode featured in N++. Its open-source status facilitated numerous adaptations across systems including Windows, Android, PlayStation 2, and Wii.
The title's legacy also includes motivating indie developers, exemplified by BlackHoleSun Software’s Bunnies, underscoring its enduring role in shaping multiplayer platform gaming.
See also
External links
- Jump 'n Bump Official MS-DOS version webpage via Internet Archive