King's Quest II: Romancing the Stones
| Company type | Private |
|---|---|
| Industry | Video game development |
| Predecessor | Tierra Entertainment |
| Founded | 2002 |
| Products | King's Quest II: Romancing the Stones, King's Quest III: To Heir Is Human |
| Owner | AGD Interactive |
King's Quest II: Romancing the Stones—also referred to as King's Quest II+ or King's Quest II VGA—is a fangame that reinterprets Sierra Entertainment's original King's Quest II: Romancing the Throne. Developed by AGD Interactive under a fan license authorized by Sierra (now part of Activision Blizzard), this title was followed by King's Quest III: To Heir Is Human. An Enhanced Edition (version 3.0) was launched in 2009, introducing upgraded visuals and complete voice narration. The game earned the AGS awards for both best music and best game in 2002.
Plot
Rather than being a straightforward remake, this version presents a retelling of the original narrative. The central storyline remains: King Graham embarks on a quest to Kolyma after glimpsing the image of his future bride trapped within a magical mirror. Nonetheless, the plot is considerably expanded, featuring new characters such as Gervain, Daventry’s prime minister who encourages Graham to seek a bride beyond his kingdom, and The Father, the leader of the Black Cloak Society—an antagonistic group opposing Graham.
Upon arriving in Kolyma, Graham faces off against the Black Cloak Society, the sorceress Hagatha, and The Father in a struggle to protect both realms. Several characters are reimagined: "Dracula" is transformed into "Caldaur," who ultimately finds redemption, while the "Monk" becomes "Llowh'wof," head of a werewolf clan intent on keeping Kolyma shrouded in darkness. In a pivotal revelation, Gervain is unmasked as The Father, orchestrating events to lure Graham into an assassination trap with ambitions to seize Daventry’s throne and obtain a potent artifact known as "The Item."
The storyline also weaves in allusions to Graham’s previous and forthcoming ordeals, including references to King's Quest III, highlighting his lost son and kidnapped daughter amid Daventry’s turmoil involving a three-headed dragon. Furthermore, Connor from King's Quest: Mask of Eternity makes an appearance during his initial encounter with King Graham.
AGD Interactive development
The unofficial remake of King's Quest II emerged in 2002 when AGD Interactive (formerly Tierra Entertainment) released the fan-developed King's Quest II: Romancing the Stones under a fan license granted by Vivendi. This edition employs a point-and-click interface akin to an advanced SCI engine, featuring VGA-quality graphics, digital sound effects, and fully voiced characters. King Graham’s voice actor is Josh Mandel, who also portrayed the character in Sierra’s official CD-ROM full-speech editions of King's Quest V and VI. Unlike their adaptation of King's Quest I, which was primarily a graphical overhaul, King's Quest II VGA expands upon the source material with a rewritten storyline, additional puzzles, new characters and locations—including an entirely new town—and nods to subsequent entries in the King's Quest series.
In March 2009, AGD Interactive introduced version 3.0, which included redrawn background art and dialogue portraits, enhanced voice performances, and numerous improvements inspired by community feedback.
Designed as a "retelling" or fan fiction rather than a direct remake, one developer remarked that had official approval from Vivendi been secured earlier, they might have adhered more closely to the original plot to avoid confusion about alternate canon. Nonetheless, they expressed contentment that this was not the case.
Geography
- Kolyma: A heavily forested kingdom formerly governed by the Counts of Kolyma, serving as the primary setting of the game. This realm is flanked by the ocean on its western side and mountain ranges to the east, with Wierwood Forest and a swamp casting shadows over its terrain. Much of Kolyma lies in devastation, covertly controlled by the Black Cloak Society—including the witch Hagatha—and lingering forces loyal to Count Caldaur. The Brotherhood of the Pack holds sway over the eastern region of Wierwood Forest, harboring ambitions to dominate all of Kolyma.
- Neptune's Kingdom: Positioned beneath the sea off Kolyma’s coast, this vibrant underwater domain is ruled by King Neptune. It occupies the space between Kolyma and the deeper Underwater Realm of the Sharkees, featuring a magnificent palace within a radiant city.
- Underwater Realm of the Sharkees: A shadowy deep-sea territory neighboring Neptune’s Kingdom, patrolled by Sharkees and sharks alike. It contains shipwrecks illuminated by bioluminescent fish that feed on scarce seaweed. The Sharkees’ monarch governs from a fortress located on the realm’s western boundary.
- Tower Realm: A magical miniature world enclosed within a snow globe found in Hagatha’s cave. It includes islands clustered around a quartz tower beneath an orange-hued sky, lit solely by cave illumination. The realm features a serene magenta sea with concealed currents, blue cliffs framing its perimeter, and an Enchanted Island composed of quartz stones and topaz sand adorned with multicolored palm trees. Departure is only achievable through a mystical portal situated on a smaller island off its coast.
Characters
King's Quest II introduces numerous new figures, replacing some original characters and omitting others (such as a fairy and genie):
- Graham: Newly crowned king of Daventry, searching for a queen. After glimpsing a maiden in the Magic Mirror, he entrusts governance to Gervain and embarks on a journey to Kolyma to save her while evading the Black Cloak Society. Voiced by Josh Mandel, who also lent his voice to previous King's Quest installments.
- The Father/Gervain: The enigmatic leader of the Black Cloak Society, known as "The Father," is an ancient figure pursuing "The Item" to acquire extraordinary power, which necessitates possession of Daventry's crown. He infiltrates Daventry under the alias "Gervain," assuming roles as prime minister and chief of security during Graham's absence. This character is inspired by an unseen figure referenced in the original game.
- Caldaur: Vampire lord of Kolyma and member of the Black Cloak Society. Initially an adversary, he becomes an ally to Graham after reuniting with his wife Lavidia. He rewards Graham with the Death (Dark) Gem and presides over Graham and Valanice’s wedding.
- Hagatha: The principal antagonist, an evil witch who imprisons beautiful women within the Quartz Tower. Acting under The Father's orders to eliminate Graham, she is sister to Manannan and Mordack from other series titles.
- Lavidia (Grandmother): Caldaur's spouse and grandmother to Possum. Residing near the shoreline, she eventually becomes a vampire and convinces Caldaur to aid Graham.
- Possum/Anastasia: Granddaughter of Caldaur who transforms into a young vampire after Graham retrieves stolen items. She assists Graham in finding a book in Caldaur’s castle library.
- Angelina: Owner of an antique shop involved in dark magic with connections to Hagatha. She trades a magic lamp for a nightingale used in Hagatha’s youth potion but is killed when her invitation to join the Black Cloak Society is rescinded.
- Baby Pumpkin: A talking pumpkin abducted by a merchant; rescuing it secures Mama Pumpkin’s support for Graham.
- Mama Pumpkin: A talking pumpkin who aids Graham after he returns her kidnapped child.
- Valanice: Graham’s romantic interest and Hagatha’s most recent captive. She develops feelings for Graham through visions experienced during her enchanted slumber.
- Door of Destiny: An ancient imprisoned entity seeking nature gems to comprehend balance and order; originally symbolized by three ordinary doors containing clues.
- Edward: Former Daventry king whose spirit appears at Graham’s wedding to offer blessings.
- Cloud Spirit: A sagacious being who tests Graham's worthiness; successful completion grants him the Growth (Air) Gem.
- Malvolio: Childhood companion of Graham who appears during Cloud Spirit's initial test.
- Connor: Protagonist from Mask of Eternity, representing one leadership option for Graham; appears as the final Cloud Spirit challenge.
- Merchant: A deceitful trader offering overpriced items whose greed can be exploited by Graham.
- Mermaid: A shy mermaid who grants underwater breathing and transportation in exchange for a hair comb; does not speak.
- Neptune: King of the Merpeople whose magical trident was stolen; rewards Graham with the Birth (Water) Gem upon its recovery.
- Ferryman: Formerly human, now ferrying souls across a lake; intelligent and difficult to deceive.
- Sharkee King: Cruel ruler misunderstanding Neptune’s trident enchantment due to his malevolent nature.
- Town Librarian: A rigid, rule-bound woman obstructing access to Kolyma’s library materials.
- Lady Lillian and Lord Herbert: Anastasia’s parents, slain by the Brotherhood of the Pack; their spirits guard Kolyma Castle until pacified by Graham.
- Llowh'wof/Big Bad Wolf: Hostile leader of the Brotherhood of the Pack werewolves opposing Caldaur’s progressive governance; eliminated by Graham using poison.
- Brotherhood of the Pack: Werewolf monks who have lost their humanity; trapped in a poisoned swamp following Llowh'wof's demise.
- Old Man: Former lover of Hagatha transformed into lion form as punishment for his wandering eyes; guards the Tower Realm.
- Enchanter: A perilous sorcerer residing atop Kolyma’s mountains capable of turning Graham into animals; defeated using an emerald crafted by Graham for protection. Possibly identical to sorcerers from earlier series entries.
- Disciple of the Cloud: A pegasus-turned-snake guarding Enchanter's domain until restored by Graham; guides him toward the Cloud Spirit.
- The Dwarf: Notorious thief from earlier games escalating mischief by stealing Grandma's chicken soup and sabotaging bridges; can kill Graham if caught unprepared.
- Cedric: An Easter egg character from King's Quest V, appearing if specific choices are made during Cloud Spirit trials; humorously portrayed as a monster to be defeated.
This ensemble enhances King's Quest II’s narrative depth while supporting its strategic gameplay through alliances, adversaries, and quests intricately linked to themes such as leadership dynamics, power conflicts, and resource management within its fantasy setting.
Tierra
- 1.1: Addressed minor issues present in the original public launch.
- 2.0: Released on April 2, 2003, this update introduced a voice pack for Romancing the Stones along with an upgraded game version.
Romancing the Stones Enhanced Edition (AGD Interactive)
- 3.0: Launched March 14, 2009, this edition combined music and voice packs and featured multiple improvements and added functionalities.
- 3.1a: Debuted September 1, 2010, marking the first release for Apple Mac; also resolved minor bugs found in all editions.
- 3.1b
- 3.1c (most recent release)
Reception
The title garnered favorable media attention and was highlighted by Games Radar as one of the top thirty free games available for download.
See also
- King's Quest III: To Heir Is Human (AGD Interactive)
- Quest for Glory II: Trial By Fire (AGD Interactive)
- Al Emmo and the Lost Dutchman's Mine