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Kingdoms of England II: Vikings, Fields of Conquest

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Adapted from the English Wikipedia article Kingdoms of England II: Vikings, Fields of Conquest, available under CC BY-SA 4.0Updated 9 August 2025
Realism Entertainment
IndustryVideo game development
ProductsKingdoms of England II: Vikings, Fields of Conquest

Kingdoms of England II: Vikings, Fields of Conquest is a strategic title released in 1992 by Realism Entertainment for the Amiga and DOS platforms, acting as the follow-up to the 1989 game Kingdoms of England.

Plot

Set in medieval times, this strategy game accommodates up to six participants who strive to claim the English throne by achieving victory over both human competitors and computer-controlled adversaries.

Gameplay

The objective involves players expanding their dominion by overcoming AI challengers with comparable ambitions. Battles are determined through probability calculations rather than direct visual combat sequences, with outcomes indicating territorial acquisition and troop losses. The game includes eight distinct unit categories: Swordsmen, Archers, Crossbowmen, Pikemen, Knights, Mounted Knights, Champions, and Catapults—the latter specifically employed to dismantle fortress defenses and minimize casualties during sieges.

Reception

Critical response to Kingdoms of England II: Vikings, Fields of Conquest was varied. Amiga Power assigned an 81% score, commending its strategic complexity. Dragon magazine awarded it four stars out of five, emphasizing the multiplayer functionality and resource management as notable features. The Amiga edition received a 72% rating from The One, which acknowledged adequate graphics but criticized the absence of sound and limited gameplay diversity. While recognized as demanding, some critiques highlighted a lack of originality compared to other titles in the genre, suggesting it did not significantly innovate within the strategy game landscape.

External links