Liberation: Captive 2
| Industry | Video game development |
|---|---|
| Headquarters | United Kingdom |
| Products | Liberation: Captive 2 |
Liberation: Captive 2 is a role-playing game for the Amiga platform, created by Byte Engineers and released by Mindscape in 1993. It serves as the follow-up to Captive.
Although it was launched on the Amiga, the game's design primarily targeted the Amiga CD32, incorporating enhanced cut-scenes, voiceovers, and a soundtrack of CD quality. The original composer re-recorded the music for the Amiga Immortal 4 remix CD.
The narrative unfolds in a shadowy cyberpunk metropolis similar in style to Hired Guns. Players are tasked with tracking down and liberating a captive by piecing together clues scattered throughout an extensive cityscape filled with numerous homes, offices, and public spaces to explore. This large environment places greater emphasis on investigation rather than combat.
As an RPG, Liberation features inventories, character development, shops, currency systems, and banking services. Almost every aspect is interactive: libraries provide vast real-world data, law enforcement is active with operational police stations and detention cells, taxis function authentically, and players have the option to participate in drug trafficking.
Reception
The Amiga Power review gave the Amiga CD32 edition a score of 91%, commending its broad scope, depth of features, non-linear gameplay, and replay value—particularly noting the continuous emergence of new objectives. The main drawback mentioned was the necessity of using a mouse for optimal control since the default Amiga CD32 gamepad was insufficient. The port for the Amiga 1200 earned an 89% rating; despite missing some original sound effects and music tracks, it preserved the essential gameplay experience.