Lords of the Realm II
| Industry | Video game development |
|---|---|
| Headquarters | United Kingdom , United Kingdom |
| Products | Lords of the Realm II |
Lords of the Realm II (commonly referred to as Lords 2) is a turn-based strategy title set in the medieval era, developed by Impressions Games and released by Sierra On-Line in 1996 for PC systems. As the follow-up to the original Lords of the Realm, players assume control over resources, military forces, and lands with the objective of ascending to kingship.
Gameplay
Distinct from numerous medieval strategy titles, Lords of the Realm II omits magical elements and technological advancement trees, placing emphasis on managing resources such as food supplies (including cattle, dairy products, and grain), population dynamics, and citizen contentment to avoid societal breakdowns or enemy invasions. The gameplay melds turn-based strategic decision-making with real-time tactical engagements, allowing players to direct units individually or in groups during battles and sieges. Compared to the initial game, it introduces improved visual presentation alongside a more sophisticated resource management system.
Development
David Lester, serving as general manager at Impressions Games during production, highlighted enhancements in multiplayer functionality, noting that incorporating real-time combat sequences increased player immersion. The feature enabling players to demolish castles using battering rams or catapults in real time was intended to elevate overall gameplay satisfaction.
Sales
Upon its release in the United States, Lords of the Realm II entered PC Data's monthly computer game sales chart at position 16 in December 1996. It climbed to number 9 the following month and stayed within the top 20 for an additional two months before falling off in April. The title reappeared in the top 20 during May and June, ranking as the 14th highest-selling PC game in the U.S. during the first half of 1997. After placing 19th in July, it exited the monthly top 20 rankings. By November of that year, global sales had exceeded 350,000 units.
In 1998, Lords of the Realm II was ranked as the 19th best-selling PC game, moving 245,324 copies and generating $2.99 million in revenue. Ultimately, worldwide sales accumulated to approximately 2.5 million units.
Reviews
The game received "generally favorable" critiques according to review aggregator Metacritic.
Sequels
The expansion pack Lords of the Realm II: Siege Pack, released on June 13, 1997, introduced additional battle scenarios and new maps. Subsequently, the franchise expanded with the spin-off Lords of Magic and continued with the direct sequel Lords of the Realm III.
External links
- Articles with short description
- 1996 video games
- Classic Mac OS games
- DOS games
- Impressions Games games
- Multiplayer and single-player video games
- Sierra Entertainment games
- Turn-based strategy video games
- Video game sequels
- Video games developed in the United Kingdom
- Video games scored by Keith Zizza
- Video games set in castles
- Video games set in medieval England
- Video games with isometric graphics
- Windows games