Jump to content

MicroProse

From Alfawiki
MicroProse
Company typePrivate (originally), later acquired
IndustryVideo games
Founded1982; 44 years ago (1982)
FounderBill Stealey, Sid Meier, Andy Hollis
FateAcquired and brand discontinued (original company)
SuccessorFiraxis Games (by former employees)
Headquarters
Hunt Valley
,
United States
Area served
Worldwide
Key people
Bill Stealey, Sid Meier, Andy Hollis
ProductsCivilization, X-COM, flight simulators, strategy games
Number of employees
Not specified

MicroProse is a United States-based video game publisher and developer established in 1982 by Bill Stealey, Sid Meier, and Andy Hollis. The company gained recognition for pioneering influential franchises like Civilization and X-COM, with a primary emphasis on vehicle simulation and strategy game categories.

In 1993, MicroProse was acquired by Spectrum HoloByte, an event that led to substantial reductions in its UK workforce. Organizational restructuring prompted key personnel such as Sid Meier, Jeff Briggs, and Brian Reynolds to leave and establish Firaxis Games in 1996, following the closure of MicroProse’s former Simtex studio located in Austin, Texas. By 1998, after an unsuccessful acquisition attempt by GT Interactive, MicroProse was purchased by Hasbro Interactive, which subsequently shut down development facilities in Alameda, California, and Chapel Hill, North Carolina, during 1999. The MicroProse brand was officially discontinued in 2001 when Hasbro divested its intellectual properties to Infogrames Entertainment, SA. The UK branch based in Chipping Sodbury ceased operations in 2002, with the headquarters in Hunt Valley, Maryland closing the following year.

The MicroProse name was resurrected in 2007 after being bought by Interactive Game Group from Atari Interactive (previously Infogrames). Later, the brand was licensed to Legacy Engineering Group for use in consumer electronics. Between 2010 and 2018, ownership of the brand belonged to Cybergun until entrepreneur David Lagettie partnered with Stealey to reacquire it.

1980s

During the summer of 1982, retired military aviator Bill Stealey encountered programmer Sid Meier in Las Vegas, where they connected over shared interests in aviation and gaming. After Meier demonstrated his superior expertise on Red Baron by dissecting its code, he committed to developing an enhanced home computer game. Though it required two months to complete, Meier produced Hellcat Ace, which Stealey managed to sell 50 copies of during his initial sales meeting, marking the launch of their enterprise MicroProse. Originally intended to be named Smugger's Software, the company adopted the MicroProse title and achieved profitability within two months, reaching $10 million in revenue by 1986.

The earliest MicroProse titles—all programmed by Meier for the Atari 8-bit computers—included platformer Floyd of the Jungle, 2D shooter Chopper Rescue, and flight simulation game Hellcat Ace. This lineup initiated a progression of increasingly advanced 8-bit flight simulators such as Spitfire Ace (1982) and Solo Flight (1983), which became foundational to MicroProse’s market presence.

In 1983, MicroProse expanded its platform support to include the Commodore 64, followed by releases for the Apple II and IBM PC compatible systems by 1984. The company introduced notable simulation games like air traffic control title Kennedy Approach (1985), developed by Andy Hollis, and concluded its Atari 8-bit lineup with Conflict in Vietnam (1986).

By 1987, Computer Gaming World ranked MicroProse among the top five computer game companies alongside industry leaders such as Activision and Electronic Arts. The firm established a UK division to facilitate European publishing and import European games into the US market. Significant releases during this period included flight simulators like F-15 Strike Eagle, F-19 Stealth Fighter, and Gunship, as well as successful action-strategy titles including Sid Meier's Pirates! and Sword of the Samurai.

Following its acquisition of Telecomsoft in May 1989, MicroProse published titles under Firebird and Rainbird labels such as Mr. Heli, Midwinter, and Core Design’s Rick Dangerous. The company also launched MicroStyle (UK) and MicroPlay Software (US) imprints to distribute externally developed games including Challenge of the Five Realms, Command HQ, and Xenophobe. By the close of the decade, MicroProse operated Medialist International to manage distribution and development of independent projects under both MicroPlay and MicroProse brands.

1990s

During the early 1990s, MicroProse launched the strategy titles Sid Meier's Railroad Tycoon and Sid Meier's Civilization, both conceptualized by Meier and developed internally by MPS Labs for various platforms. These games achieved critical acclaim and commercial success, leading to numerous sequels. Several simulation games from the 1980s were also updated, including Night Hawk: F-117A Stealth Fighter 2.0, Silent Service II, and Gunship 2000. The company began broadening its presence in the console market through ports and fresh releases such as F-117A Stealth Fighter and Super Strike Eagle. Additional simulation and strategy titles introduced during this period included 1942: The Pacific Air War, Dogfight, Formula One Grand Prix, and Task Force 1942.

In an effort to diversify beyond its traditional simulation and strategy genres, MicroProse ventured into the arcade domain with action-strategy hybrids like Covert Action and Hyperspeed, while also exploring role-playing games with releases such as BloodNet and Darklands. The company invested significantly in establishing an arcade division and developed a proprietary graphic adventure engine. Sid Meier perceived this strategic pivot as a high-risk move, prompting him to quietly divest his shares to co-founder Stealey, although he maintained a visible leadership position.

The arcade division did not meet expectations and was discontinued after delivering only two titles: F-15 Strike Eagle: The Arcade Game and Battle of the Solar System. Both featured sophisticated 3D graphics but failed commercially. The adventure engine powered just three games—Rex Nebular and the Cosmic Gender Bender, Return of the Phantom, and Dragonsphere—before it was sold to Sanctuary Woods.

In August 1991, MicroProse filed for an initial public offering with the goal of raising $18 million to alleviate debts accrued from its unsuccessful arcade ventures. By 1992, the company pursued growth through acquisitions, including Paragon Software and Leeds-based flight simulator developer Vektor Grafix, which was rebranded as MicroProse Leeds, functioning as a satellite studio supporting projects like B-17 Flying Fortress.

Under Spectrum HoloByte (1993–1998)

In December 1993, following the economic turmoil known as Black Wednesday in the UK, MicroProse Software Inc. merged with simulation specialist Spectrum HoloByte, creating MicroProse Inc. Bill Stealey, who had a friendship with Spectrum HoloByte president Gilman Louie, orchestrated the merger to ensure cultural alignment between the companies. Subsequently, MicroProse UK shuttered two studios in northern England and laid off more than 40 employees at its Chipping Sodbury headquarters. A core group departed to join Psygnosis, which established an office in Stroud to attract this talent. In 1994, Stealey sold his shares to Spectrum HoloByte and resigned, remarking that the merger combined MicroProse’s product portfolio with Spectrum’s financial resources. He later founded Interactive Magic, specializing in vehicle simulators and strategy titles, while prominent developers like Andy Hollis and Sandy Petersen transitioned to Origin Systems and id Software, respectively.

Spectrum HoloByte acquired licenses for franchises including Top Gun (resulting in Top Gun: Fire At Will), Magic: The Gathering, multiple Star Trek: The Next Generation games, as well as entries in the MechWarrior series. The 1994 strategic success UFO: Enemy Unknown generated several sequels. In 1996, Spectrum HoloByte/MicroProse purchased Simtex, creators of hits like Master of Orion and Master of Magic, renaming it MicroProse Texas based in Austin, Texas. Other notable releases included 7th Legion, Civilization II, Sid Meier's Colonization, Transport Tycoon, along with various titles in the X-COM franchise. Due to limited financial resources, MicroProse concentrated mainly on PC gaming markets.

MicroProse operated as a distinct subsidiary until 1996 when Spectrum HoloByte implemented significant staff reductions to cut costs and unified all products under the MicroProse brand. Following these layoffs, co-founder Sid Meier departed alongside Jeff Briggs and Brian Reynolds, founding Firaxis Games.

On October 5, 1997, GT Interactive announced a $250 million stock acquisition agreement for MicroProse that received board approval from both companies. MicroProse's stock price increased to $7 per share; however, the transaction was terminated on December 5 due to timing complications. After cancellation, MicroProse’s share value declined to $2.31 amid estimated third-quarter losses between $7 million and $10 million attributed to merger-related disruptions. According to reports from Computer Gaming World, disagreements over accounting for research and development expenses contributed to the deal’s collapse.

In November 1997, MicroProse faced copyright infringement lawsuits filed by both Avalon Hill, which held U.S. rights to the Civilization trademark, and Activision. In response, MicroProse acquired Hartland Trefoil—the original creator of the Civilization board game—and subsequently initiated legal action against Avalon Hill and Activision for trademark violations and unfair business practices concerning Activision’s video game projects. As Hasbro negotiated acquisitions of both Avalon Hill and MicroProse, these lawsuits were resolved in July 1998: MicroProse secured exclusive rights to the Civilization name while Activision obtained a license for a video game entitled later as Civilization: Call to Power.

Under Hasbro Interactive (1998–2001)

In June 1998, MicroProse shut down its Austin facility, leading to the dismissal of 35 employees. Subsequently, on August 14, 1998, Hasbro initiated a $70 million cash tender offer to purchase all outstanding MicroProse shares at $6 each. The acquisition finalized on September 14, granting Hasbro a 91% stake and converting MicroProse into a fully owned subsidiary. The remaining shares were also acquired at the same price, with MicroProse being integrated into Hasbro Interactive. At the time of purchase, MicroProse had a workforce of 343, including 135 staff at its Alameda, California location, with annual operating expenses totaling $20 million. Additional development sites were located in Hunt Valley, Maryland; Chapel Hill, North Carolina; and Chipping Sodbury, England.

December 1998 saw the release of Falcon 4.0, a title under development since 1992 by Spectrum HoloByte; however, it failed to meet sales expectations. By December 1999, Hasbro Interactive had closed both the Alameda and Chapel Hill studios. This restructuring led to the cancellation of projects such as X-COM: Genesis. The last game developed by MicroProse under Hasbro was B-17 Flying Fortress: The Mighty 8th, launched in 2000.

Under Infogrames (2001–2003)

On December 6, 2000, facing ongoing sales difficulties and organizational changes, Hasbro announced plans to sell Hasbro Interactive—including MicroProse’s assets—to the French holding company Infogrames Entertainment SA for $100 million—comprising $95 million in 4.5 million common shares and $5 million in cash. The transaction concluded on January 29, 2001, with Hasbro Interactive rebranded as Infogrames Interactive, Inc.

Following the acquisition, distribution and sales for MicroProse titles were transferred to Infogrames, Inc. within North America and to Infogrames’ international branches elsewhere. The MicroProse brand was phased out gradually; numerous games were re-released bearing the Infogrames logo. The final two MicroProse development facilities in Chipping Sodbury and Hunt Valley were renamed Infogrames Interactive Chippenham Studio and Hunt Valley Studio respectively. Development on X-COM: Alliance was terminated in 2002 without any official statement.

MicroProse-branded releases concluding this era included X-COM: Enforcer (April 2001), Tactical Ops: Assault on Terror (April 2002), and Grand Prix 4 (June 2002). In September 2002, Infogrames shuttered the Chippenham studio and canceled an Xbox version of Grand Prix 4 that was in development there.

The Hunt Valley studio produced Monopoly Casino: Vegas Edition for PC before shifting focus to the Xbox game Dungeons & Dragons: Heroes, which debuted in October 2003. In May 2003, Infogrames unified its subsidiaries under the Atari brand umbrella; Infogrames Interactive became Atari Interactive, Inc., while Infogrames, Inc. was renamed Atari, Inc. By November 2003, Atari closed the Hunt Valley facility—the final active MicroProse studio. A number of regional developers such as Firaxis Games and BreakAway Games trace their roots back to MicroProse.

Brand sale to Interactive Game Group and Cybergun Group (2007–2019)

In 2007, the MicroProse trademark was sold by Atari Interactive to Interactive Game Group, a developer of video games, which filed for the trademark transfer on December 27 of that year. However, Atari/Infogrames maintained control over MicroProse’s game titles and intellectual property rights.

By January 2008, Interactive Game Group had sub-licensed the MicroProse brand to I-Drs At and granted a license to Legacy Engineering Group (LEG). LEG established subsidiaries focused on consumer electronics sales until October 2008, when the licensing contract concluded and the subsidiaries underwent rebranding.

The year 2010 saw Cybergun Group, known for manufacturing airsoft products, merge with Interactive Game Group and thereby obtain ownership of the MicroProse brand. In 2011, Interactive Game Group adopted the MicroProse name and began licensing and producing casual and budget-friendly games, including Jaws: Ultimate Predator and fitness titles featuring Jillian Michaels. In August 2012, MicroProse announced a collaboration with former owner Atari to launch Special Forces: Team X in 2013. The brand remained operational until late 2013, after which its website domain expired and it entered a period of inactivity.

On July 22, 2013, during Atari’s bankruptcy asset sale, Tommo acquired most of the remaining MicroProse intellectual properties still owned by Atari. Subsequently, in October 2014, Tommo introduced the "Retroism" label to digitally re-release much of MicroProse’s game library through platforms such as Steam.

Brand revival (2018–present)

In 2018, Australian entrepreneur David Lagettie, specializing in simulation software, purchased the MicroProse brand from Cybergun Group. Lagettie, who previously worked at Bohemia Interactive developing military simulation software and had long admired MicroProse, began acquiring various MicroProse intellectual properties—including the brand name and original logo trademarks—starting around 2005. Officially relaunched as a publisher in February 2019, MicroProse partnered with iEntertainment Network to continue the WarBirds combat flight simulator series. Later that year, the company announced new projects such as Sea Power: Naval Combat in the Missile Age by Triassic Games AB; Task Force Admiral - Vol.1: American Carrier Battles from Drydock Dreams Games; alongside Operation: Harsh Doorstop and Warfare 1944 developed by Drakeling Labs. Bill Stealey, co-founder of the original company, joined this revived entity in an informal capacity.

By May 2020, MicroProse unveiled plans to launch three PC titles: Triassic Games’ Sea Power, Drydock Dreams’ Task Force Admiral, and Hexdraw’s Second Front, with an additional twenty games in development. While broadening its portfolio into genres like adventure and racing, the company continues to prioritize combat-oriented gaming experiences. In November 2021, MicroProse reintroduced B-17 Flying Fortress on Steam. The following year saw acquisition of the Outerra game engine to support completion and development of upcoming projects. On May 4, 2023, MicroProse confirmed it had regained copyright ownership of the Falcon franchise.

Games

Prominent titles developed or published by MicroProse include Civilization (1991), Civilization II (1996), Darklands (1992), F-15 Strike Eagle (1985), F-19 Stealth Fighter (1988), Formula One Grand Prix (1992), Grand Prix 2 (1995), Grand Prix World (1999), Ground Branch (2018), Gunship (1986), Lightspeed (1990), M1 Tank Platoon (1989), Master of Magic (1994), Master of Orion (1993), Master of Orion II (1996), Midwinter (1989), Pirates! (1987), Project Stealth Fighter (1987), Railroad Tycoon (1990), Red Storm Rising (1988), Silent Service (1985), and UFO: Enemy Unknown (1994).

Legacy

Sid Meier, currently with Firaxis Games, successfully reacquired the rights to the majority of his creations from Atari Inc. The ownership of the Railroad Tycoon franchise was transferred to PopTop Software, which developed subsequent installments such as Railroad Tycoon II and III. Following PopTop's acquisition by Take-Two Interactive, the same company that purchased Firaxis, the series was revitalized under Meier’s guidance with releases like Sid Meier's Railroads!. Take-Two’s 2K Games broadened this collection by producing updated versions of Sid Meier's Pirates!, alongside numerous entries in the Civilization series, including Civilization III, IV, V, and related titles like Civilization IV: Colonization and Civilization Revolution. Additionally, Firaxis revived the X-COM franchise with XCOM: Enemy Unknown, which was followed by the spin-off The Bureau: XCOM Declassified, developed by 2K Marin.

Additional notable titles from this legacy encompass Master of Orion III, created by Quicksilver Software under Infogrames, and the rights to Falcon 4.0, which were acquired by Graphsim Entertainment, leading to the release of Falcon 4.0: Allied Force.