Mortal Kombat: Tournament Edition
| Industry | Video games |
|---|---|
| Headquarters | United States |
| Products | Mortal Kombat series, including Mortal Kombat: Deadly Alliance |
Mortal Kombat: Deadly Alliance is a 2002 fighting game created and distributed by Midway Games for the Xbox, PlayStation 2 (PS2), GameCube, and Game Boy Advance (GBA). This title marked the first completely original Mortal Kombat (MK) release developed solely for home consoles, bypassing any arcade debut. Serving as the fifth primary entry in the Mortal Kombat series and a follow-up to 1997's Mortal Kombat 4, its narrative revolves around the partnership of sorcerers Quan Chi and Shang Tsung, who seek to resurrect an ancient army to dominate both Outworld and Earthrealm. Importantly, this installment is unique among main entries for excluding series lead Liu Kang as a playable fighter and represents the first without co-creator John Tobias, who departed Midway in 1999.
An alternate GBA version titled Mortal Kombat: Tournament Edition, launched on August 25, 2003, includes characters missing from the original handheld port as well as some absent from console editions, such as Sektor, Noob Saibot, and Sareena. Deadly Alliance was met with favorable critical acclaim.
Gameplay
The combat system in Deadly Alliance is centered around its enhanced fighting mechanics. Each fighter possesses three unique fighting styles—generally two unarmed and one weapon-based style (with the exceptions of Blaze and Mokap, who have three unarmed styles)—which players can toggle between instantly during battles. Contrasting earlier games where characters shared similar fighting patterns aside from special moves, this edition limits special moves to two to four per character, promoting strategic use of diverse fighting styles. The running feature has been removed, while sidestepping within the 3D arena is simplified for seamless movement. Invisible barriers prevent competitors from exiting the fight zone.
Character models exhibit increased realism, including dynamic flesh movement. Environmental elements are interactive; destructible objects like pillars can be broken to inflict damage on nearby opponents. Each character has only a single Fatality move; Stage Fatalities are not present, though certain arenas include hazards—such as acid-spitting statues—that can harm fighters.
The introduction of Konquest mode expands the storyline and functions as a tutorial by guiding players through missions tailored to each character. Tasks vary from executing combos to defeating enemies, with completion unlocking characters Blaze and Mokap after all stages are cleared. Successful mission completion rewards players with koins, the in-game currency used within the Krypt.
Within the Krypt, there are 676 koffins arranged alphabetically from AA to ZZ, each requiring specific quantities and types of koins (Gold, Ruby, Sapphire, Jade, Onyx, Platinum) to access hidden content like additional characters, arenas, costumes, videos, images, concept art, and the entire Mortal Kombat Collector's Edition comic book. Some koffins contain koins for unlocking other koffins or offer hints; others are empty.
The classic minigame Test Your Might returns alongside Test Your Sight, where players attempt to follow a logo hidden beneath moving cups. Successfully completing these minigames grants koins.
Exclusive to the Game Boy Advance, Mortal Kombat: Tournament Edition introduces Survival, Tag Team, and Practice modes along with weapon-based Fatalities. Although both GBA versions utilize 2D sprites, Tournament Edition stands out as the first handheld Mortal Kombat title featuring gameplay styled after 3D versions.
Plot
At the conclusion of Mortal Kombat 4 (following Scorpion's canonical ending), Quan Chi exposes himself as the assassin responsible for the demise of Scorpion's family and clan, attempting to banish Scorpion back to the Netherrealm. Scorpion seizes Quan Chi, dragging him along. In the opening of Deadly Alliance, Quan Chi escapes from the Netherrealm by utilizing an amulet stolen from Shinnok. He uncovers the preserved remains of the "Dragon King," an undefeated ruler of Outworld, and forms an alliance with Shang Tsung, promising an endless supply of souls in return for transferring defeated fighters' souls into their army. Together, they assassinate Shao Kahn and Liu Kang, Earthrealm’s primary defenders. Unable to act directly as an Elder God, Raiden relinquishes his divine role, recognizing that Earthrealm faces destruction if the alliance prevails.
The narrative primarily unfolds through Konquest mode and character biographies found within the Krypt, traversing realms such as the Netherrealm, Outworld, Edenia, and Earthrealm. By completing Konquest and Arcade modes, players unlock character-specific endings; however, only a select few align with established canon. The sequel Mortal Kombat: Deception clarifies the official storyline resolution, establishing Deadly Alliance as the first main series installment where antagonists emerge victorious.
Characters
This installment includes 21 playable fighters, 2 hidden characters, and 1 non-playable boss.
Introduced characters:
- Blaze – A colossal fire elemental guarding the Dragon King's egg (hidden).
- Bo' Rai Cho – Native to Outworld and former mentor to Liu Kang.
- Drahmin – Oni from the Netherrealm seeking vengeance against Quan Chi.
- Frost – The initial Lin Kuei trainee under Sub-Zero.
- Hsu Hao – Operative of the Red Dragon infiltrating the OIA.
- Kenshi – Blind swordsman stranded in Outworld following portal destruction.
- Li Mei – Outworld native striving to liberate her enslaved people.
- Mavado – Leader within the Red Dragon who kills Kabal and confiscates his weapons.
- Mokap – Secret character paying tribute to Midway artist Carlos Pesina.
- Moloch – Ally of Drahmin serving as sub-boss (non-playable).
- Nitara – Vampiress seeking to separate her realm from Outworld.
Returning characters:
- Cyrax – Former Lin Kuei cyborg recruited by Jax and Sonya, manipulated by Nitara.
- Jax – Co-founder of the Outerworld Investigation Agency (OIA).
- Johnny Cage – Actor aiming to revive his fading career.
- Kano – Leader of the Black Dragon and adversary to Sonya and Jax.
- Kitana – Princess of Edenia allied against Shao Kahn and the Deadly Alliance.
- Kung Lao – Shaolin monk avenging Liu Kang’s death.
- Quan Chi – Self-interested sorcerer allied with Shang Tsung.
- Raiden – Thunder god who abdicates his position to combat the alliance.
- Reptile – Last survivor of the Zaterrian species and skilled infiltrator.
- Scorpion – Hunter of Quan Chi beyond the Netherrealm.
- Shang Tsung – Sorcerer pursuing immortality.
- Sonya Blade – Jax’s partner responsible for missing OIA agents.
- Sub-Zero – Cryomancer warrior rebuilding the Lin Kuei clan.
Notably, Deadly Alliance excludes Liu Kang as a playable character; he and Shao Kahn only appear in the introductory sequence. The game references deaths of Goro, Kabal, Motaro, and Sheeva—characters who return in later titles. The Dragon King is later revealed as Onaga in Mortal Kombat: Deception.
Due to hardware constraints, the Game Boy Advance adaptation features only 12 out of 21 playable characters. The Tournament Edition port offers a different roster including additional fighters like Sektor, Noob Saibot, and Sareena from Mortal Kombat Mythologies: Sub-Zero. Both versions omit Blaze, Mokap, and Moloch; notably, Tournament Edition excludes Sub-Zero entirely, although Noob Saibot is later identified as the original Sub-Zero in Deception.
Development
Midway revealed in early 1998 that development had commenced on a fifth mainline Mortal Kombat installment designed for their new Zeus II arcade hardware.
Despite Mortal Kombat 4’’’s success, by the late 1990s the franchise suffered from overexposure leading to mostly lackluster projects. The 1996 animated series Mortal Kombat: Defenders of the Realm lasted a single season amid poor reviews; similarly, 1997's film sequel Mortal Kombat Annihilation’’ failed critically and commercially despite following a successful 1995 release. The 1998 live-action series Mortal Kombat: Conquest’’ also lasted only one season despite strong viewership. On the gaming front, side-scrolling title Mortal Kombat Mythologies: Sub-Zero’’ and 1999's Dreamcast port Mortal Kombat Gold’’ garnered limited interest; meanwhile, 2000's Mortal Kombat: Special Forces’’ was met with negative critiques and poor sales.
Deadly Alliance’’ represents the first core series entry developed exclusively for home consoles after Midway exited a declining arcade market following their 2000 release The Grid’’. Producer Ed Boon noted that without arcade limitations, development could focus more on enhancing single-player gameplay.
Release
To support marketing efforts, American rock band Adema recorded "Immortal," featuring Scorpion in its music video which was heavily used in promotional commercials. Both the video and a live performance from E3 2002 were included as bonus content. In the UK, Mortal Kombat: Deadly Alliance’’ launched on Valentine’s Day 2003. A memorable advertisement showed a girl embracing her boyfriend leaving bloody handprints on his back.
Mortal Kombat: Tournament Edition
Following the initial Game Boy Advance port of Deadly Alliance,’’ Mortal Kombat: Tournament Edition’’ was released on August 25, 2003. This version includes previously omitted playable characters (with only Quan Chi, Shang Tsung, and Scorpion returning) along with three exclusive fighters: Noob Saibot, Sareena, and Sektor. Both Game Boy Advance editions are scheduled for re-release within the Mortal Kombat: Legacy Kollection’’ compilation in 2025.
Reception
Critical response to Mortal Kombat: Deadly Alliance’’ was largely positive, rejuvenating a franchise that had declined since the late ’90s while introducing innovations such as genuine three-dimensional combat mechanics, distinct fighting styles per character, and a more sophisticated combo system—according to IGN’s Jeremy Dunham. GameSpot’s Jeff Gerstmann commended its smooth animation quality, visuals, and well-balanced mix of returning and new fighters. GameSpy’s Benjamin Turner emphasized its revamped fighting mechanics alongside an expanded roster as major highlights. IGN’s Craig Harris praised the Game Boy Advance version for its polish and substantial content.
GameSpot ranked Deadly Alliance’’ as November 2002’s second-best GameCube release and honored it with "Best Fighting Game" awards on both Xbox and GameCube platforms that year. Additionally, it secured Best Brawl at G-Phoria in 2003 and was subsequently included in budget-friendly bestseller collections across all three consoles—PlayStation 2’s Greatest Hits, GameCube’s Player’s Choice, and Xbox’s Platinum Hits. The Academy of Interactive Arts & Sciences nominated it for "Console Fighting Game of the Year" at their sixth annual Interactive Achievement Awards but it lost out to Tekken 4.
Sales
Within nine days post-release, over 350,000 copies were sold; this figure reached one million within a month and exceeded 1.3 million by January 2003. The accompanying Adema track "Immortal" also sold approximately 24,000 units in the United States.
By July 2003,Deadly Alliance’’ had achieved sales totaling two million units; co-creator Ed Boon reported cumulative sales reaching 3.5 million by April 2011. IGN remarked that this installment "immediately captivated both critics and fans," earning its best reviews since Mortal Kombat II’’ and surpassing one million copies sold within six weeks—eventually more than doubling that milestone.