Mortal Kombat vs. DC Universe
| Company type | Private (at time of release) |
|---|---|
| Industry | Video games |
| Fate | Bankruptcy in 2009; assets acquired by Warner Bros. Interactive Entertainment |
| Headquarters | United States |
Key people | Ed Boon (Creative Director) |
| Products | Mortal Kombat vs. DC Universe (2008) |
Mortal Kombat vs. DC Universe is a 2008 fighting game developed and released by Midway Games for the PlayStation 3 and Xbox 360 platforms. This title serves as a crossover event, blending the worlds of the Mortal Kombat series with the DC Universe, and represents the eighth primary entry in the franchise. It was officially launched on November 16, 2008.
Built on Epic Games' Unreal Engine 3, it stands as the first Mortal Kombat installment designed exclusively for seventh-generation consoles. The storyline was crafted by comic book writers Jimmy Palmiotti and Justin Gray. Importantly, this game was the last Mortal Kombat release from Midway Games prior to the company's bankruptcy in 2009 and the subsequent acquisition of the series by Warner Bros. Interactive Entertainment.
The plot centers around Raiden and Superman defending their respective realms from invasions. Their simultaneous defensive actions unintentionally cause a merging of the Mortal Kombat and DC universes, resulting in a combined villain known as Dark Kahn, who fuses Shao Kahn and Darkseid. This amalgamation endangers both worlds, while characters experience shifts in their abilities.
Upon release, Mortal Kombat vs. DC Universe garnered mixed to positive critical feedback. It was lauded for its compelling gameplay mechanics and effective integration of the DC license but faced criticism due to a reduced number of unlockable features compared to earlier entries and a toned-down approach to finishing moves. This title preceded the 2011 reboot Mortal Kombat and the 2013 release of Injustice: Gods Among Us.
Gameplay
The game offers a story mode that can be experienced from two distinct viewpoints: one aligned with the DC Universe characters and another from the perspective of Mortal Kombat. Each viewpoint is segmented into multiple chapters.[1] Within the narrative, characters perceive those from the opposing universe as invaders. Although all fighters were accessible during development, some did not have fully developed storylines.[1][2] Furthermore, Mortal Kombat vs. DC Universe features a "Kombo Challenge" mode where players must execute ten predetermined combos that increase in difficulty.[3][4]
Combat takes place in a 3D fighter format with unique modes such as "Free-Fall Kombat," which activates after an opponent is knocked down to a lower platform. During this sequence, players battle mid-air while descending, striving to land on top to inflict greater damage.[5] Another feature, "Klose Kombat," switches to a close-up camera angle when fighters engage in tight grappling.[1] The "Test Your Might" mini-game challenges players to break opponents through walls and includes a tug-of-war mechanic based on damage meters, adding an extra layer of strategy.[5]
A newly introduced "Rage mode" becomes available once a meter fills through dealing or receiving damage. This mode allows players to break an opponent’s guard on the second strike, negates hit stun or knockdown effects on themselves, and increases attack power.[5] During battles, character models visually reflect damage sustained, such as bruising and ripped clothing.[6] Most fighters possess finishing moves: while Mortal Kombat characters and DC villains perform traditional Fatalities, DC heroes execute non-lethal "Heroic Brutalities" consistent with their heroic personas.[7]
Plot
Following the thwarting of Shao Kahn's assault on Earthrealm by Raiden and his allies, Raiden banishes Kahn through a dimensional portal. Meanwhile, on Earth, Superman uses his heat vision to repel Darkseid's invasion from Apokoliptian forces as Darkseid arrives via a boom tube. Neither combatant is destroyed; instead, they fuse into a new entity known as Dark Kahn, which causes the worlds of DC and Mortal Kombat to merge. This amalgamation disrupts characters’ powers, leading to intense "rage" episodes influenced by Dark Kahn’s presence. Consequently, some characters experience enhanced abilities or newfound weaknesses—Superman becomes vulnerable to magic, while the Joker acquires fighting prowess sufficient to confront foes like Batman and Deathstroke.
Assuming the opposing realm is responsible for the fusion, the two factions engage in conflict until only Raiden and Superman remain standing. During their climactic confrontation, Dark Kahn attempts to exploit their anger for power; however, Raiden and Superman resist this control and ultimately defeat Dark Kahn, restoring both universes to their original states. As the others return home, Darkseid and Shao Kahn are exchanged and stripped of their powers—Darkseid is confined in the Netherrealm, while Shao Kahn is trapped within the Phantom Zone.
Development
Mortal Kombat vs. DC Universe marked Midway Games’ final release prior to declaring bankruptcy and transferring rights to Warner Bros. Interactive Entertainment in 2009. Initially, in February 2007, Midway revealed plans for Mortal Kombat 8, a darker reboot inspired by Gears of War and built on Unreal Engine 3 technology. However, following an agreement with DC Comics, that project was canceled in favor of creating this crossover title. The official announcement came in April 2008 alongside a promotional trailer.
Co-published by Midway and Warner Bros. Interactive, this was the last Mortal Kombat game developed under Midway before Warner Bros.’ acquisition. The development process incorporated AutoDesk software and Illuminate Labs tools.
Due to licensing constraints imposed by DC Comics regarding trademark violence levels, the game received a "Teen" ESRB rating. This led to the removal or modification of certain Fatalities—for instance, Sub-Zero’s "Spine Rip" was either altered or excluded to comply with rating standards. Two Fatalities were censored in North America but remained unedited in Europe, where graphic content such as gunshot finishes was allowed. Kitana’s impalement Fatality was also adjusted under similar guidelines.
Character selection emphasized fan favorites and thematic similarities between the universes. Creative director Ed Boon explained that some DC characters’ powers were intentionally reduced for gameplay balance; Superman’s susceptibility to magic serves as an example. Although downloadable content (DLC) plans included characters like Quan Chi and Harley Quinn, these were canceled due to Midway’s financial difficulties and the transition of ownership to Warner Bros.
The Kollector's Edition offered exclusive cover artwork by Alex Ross and included a 16-page comic prequel illustrated by co-creator John Tobias.
This title introduced a fully motion-captured story mode lasting approximately four hours with professional voice acting—one of the earliest fighting games to feature such cinematic storytelling. Initially met with internal skepticism over technical hurdles and uncertain audience interest, Ed Boon championed its creation. The development team drew upon their expertise in film production, scriptwriting, and animation, with DC Comics writers contributing to maintain character authenticity.
This narrative-driven mode established a foundation for subsequent titles like Mortal Kombat 9 and NetherRealm Studios’ Injustice series—both products of Midway’s reorganization. Boon regarded the story mode as essential for engaging casual players who might otherwise avoid fighting games altogether.
Reception
Mortal Kombat vs. DC Universe garnered a range of reviews, leaning towards positive. It achieved GameRankings ratings of 77.87% for the PS3 and 74.55% for the Xbox 360, while Metacritic assigned scores of 76/100 (PS3) and 72/100 (Xbox 360). The innovative crossover concept received commendation, with Adam Sessler from X-Play remarking on the unexpected yet successful blend. GamePro described the title as "surprisingly enjoyable," and Wired.com emphasized the game's distinctive premise, particularly noting Superman's dominant powers. ABC News praised the storyline for its coherent narrative style reminiscent of comic books.
Nonetheless, certain gameplay features such as the Kombo Challenge faced criticism for their demand for precise timing, and modes like Klose Kombat and Free-Fall Kombat were perceived to interrupt the game's brisk pace. Dedicated fans expressed dissatisfaction with the toned-down violence compared to earlier Mortal Kombat entries.
The American Academy of Child and Adolescent Psychiatry endorsed the game due to its simplified mechanics and customizable gore settings, though it advised caution regarding younger audiences. In 2008, GamePro placed it at number 15 in their list of fighting games.
By January 26, 2009, Midway Games announced shipments totaling 1.8 million copies since its November 2008 launch, excluding the Kollector's Edition. GameStop reported that this special edition represented 55% of their sales during the initial week. Midway’s official 10-K filing indicated sales surpassing 1.9 million units, establishing it as one of the company’s best-performing titles since 2002. According to Wired.com, it was the most pre-ordered installment in the Mortal Kombat series up to that point. The Xbox 360 version ranked sixth in rental popularity for 2009 based on Rentrak data.
At the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Mortal Kombat vs. DC Universe in categories including Fighting Game of the Year and Outstanding Achievement in Adapted Story.
Legacy
The cinematic story mode developed by Midway for Mortal Kombat vs. DC Universe shaped the narrative design of subsequent Mortal Kombat games and influenced the Injustice series following Midway’s Chapter 11 bankruptcy and rebranding as NetherRealm Studios. This emphasis on story-driven gameplay established a new benchmark within fighting games, inspiring titles such as Guilty Gear Xrd, Street Fighter V, Tekken 7, and Marvel vs. Capcom: Infinite to incorporate film-like storytelling elements. Screenwriter Jeremy Adams proposed an animated movie adaptation based on Mortal Kombat vs. DC Universe, but Warner Bros. ultimately declined to pursue this project.
See also
- Marvel vs. Capcom: Infinite – a crossover fighting game featuring a comparable concept and cinematic narrative approach
- ↑ 1.0 1.1 1.2 Cite error: Invalid
<ref>tag; no text was provided for refs namedVideo Interview - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedMKvsDC storymode - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedMKvsDC booklet - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedIGN Review - ↑ 5.0 5.1 5.2 Cite error: Invalid
<ref>tag; no text was provided for refs namedMK vs DC strategy guide - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedGameSpot Review - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedJune 24, 2008 interview