Jump to content

Nintendo Software Planning & Development

From Alfawiki
Adapted from the English Wikipedia article Nintendo Software Planning & Development, available under CC BY-SA 4.0Updated 30 November 20253 sources
Nintendo Software Planning & Development Division
Company typeDivision
IndustryVideo games
Founded2004
Defunct2015
FateMerged with Entertainment Analysis & Development to form Nintendo Entertainment Planning & Development
Headquarters
Kyoto
,
Japan
Key people
Shinya Takahashi (General Manager), Keizo Kato (Assistant Manager), Kensuke Tanabe (Executive Officer), Yoshio Sakamoto (Deputy Manager, Software Planning & Development Department), Masaru Nishita (Deputy Manager, Software Development & Design Department)
ProductsVideo games, system software

, often referred to as Nintendo SPD, was a Japanese division within Nintendo dedicated to research, planning, and development. It operated out of the Nintendo Development Center located in Kyoto, Japan. The division was structured into two main departments: the Software Planning & Development Department, which mainly collaborated with external developers on game co-productions; and the Software Development & Design Department, which concentrated on experimental projects and system software development. Formed in 2004 by merging Nintendo R&D1 and Nintendo R&D2, this division played a key role in creating innovative games, supporting other internal teams, and overseeing overseas production for first-party titles. Both departments were subdivided into four groups that simultaneously handled multiple projects.

In September 2015, Nintendo SPD combined with Entertainment Analysis & Development (EAD) to establish Nintendo Entertainment Planning & Development.

History

The Software Planning & Development (SPD) division was created in 2004 under the leadership of then-Nintendo president Satoru Iwata, who took on the role of general manager. SPD’s primary mission was to co-produce and oversee game development with external second-party studios, thereby easing the workload of the Entertainment Analysis & Development (EAD) division and its general manager Shigeru Miyamoto. This allowed EAD to focus more on in-house projects. Additionally, SPD developed some titles internally.

On June 27, 2013, Shinya Takahashi, who was deputy general manager at the time, replaced Iwata as SPD’s general manager and also joined Nintendo’s board of directors. A year later, on June 18, 2014, Nintendo consolidated its internal research and development divisions—including SPD—into the newly established Nintendo Development Center near its Kyoto headquarters. This strategic move aimed to enhance collaboration between hardware and software teams by bringing them into close proximity.

On September 16, 2015, SPD merged with EAD to form the new division known as Nintendo Entertainment Planning & Development (EPD). Following this reorganization, Shigeru Miyamoto stepped down as EAD general manager to become a Creative Fellow, while Shinya Takahashi took charge of EPD, overseeing all game development at Nintendo. The new division combined responsibilities from both predecessor units, managing internal development and co-producing external projects.

Structure

The Nintendo Software Planning & Development Division was headed by General Manager Shinya Takahashi, with Assistant Manager Keizo Kato and Executive Officer Kensuke Tanabe providing support. It consisted of two departments: the Software Planning & Development Department, led by Deputy Manager Yoshio Sakamoto and organized into four groups; and the Software Development & Design Department, directed by Deputy Manager Masaru Nishita and divided into three groups. These groups worked concurrently on diverse projects.

Production Group No. 1

Production Group No. 1 specialized in creating video game software and applications for Nintendo’s home consoles and handheld devices, including software designed for peripherals. This work involved both internal development and partnerships with second-party developers. Under the leadership of seasoned producer Yoshio Sakamoto, this group managed important franchises such as WarioWare, Rhythm Heaven, Card Hero, Tomodachi, as well as the mainline entries in the Metroid series.

Titles developed or co-produced by Nintendo SPD Production Group No. 1
Year Title Series Genre(s) Platform(s) Ref.
2004 WarioWare: Twisted! WarioWare Action, puzzle, rhythm Game Boy Advance
WarioWare: Touched! WarioWare Action, puzzle, rhythm Nintendo DS
2005 Play-Yan N/A MP3 player Game Boy Advance
Nintendo MP3 Player N/A MP3 player Game Boy Micro, Nintendo DS
2006 Rhythm Tengoku Rhythm Heaven Rhythm Game Boy Advance
WarioWare: Smooth Moves WarioWare Party, puzzle, rhythm Wii
2007 Face Training N/A Exergaming Nintendo DS
Nintendo DS Digital TV Tuner (software only) N/A Television antenna Nintendo DS
Kousoku Card Battle: Card Hero Card Hero Role-playing Nintendo DS
2008 Rhythm Heaven Rhythm Heaven Rhythm Nintendo DS
"Birds & Beans"/Pyoro WarioWare Action Nintendo DSi
"Paper Airplane Chase"/Paper Plane WarioWare Endless running Nintendo DSi
WarioWare: Snapped! WarioWare Action, puzzle, rhythm Nintendo DSi
2009 Atsumeru Egaocho N/A Contact list Nintendo DSi
"WarioWare D.I.Y."/"WarioWare: Do It Yourself" WarioWare Action, puzzle, rhythm Nintendo DS
"WarioWare: D.I.Y. Showcase"/ "WarioWare: Do It Yourself Showcase" WarioWare Action, puzzle, rhythm Wii
Tomodachi Collection Tomodachi Collection Social simulation Nintendo DS
Card Hero: Speed Battle Custom Card Hero Trading & Battle Role-playing Nintendo DSi
Nintendo DSi Instrument Tuner N/A Instrument tuning Nintendo DSi
Nintendo DSi Metronome N/A Metronome Nintendo DSi
Face Training Mini N/A Exergaming Nintendo DSi
2010 Metroid: Other M Metroid Action-adventure Wii
2011 "Rhythm Heaven Fever"/ "Beat the Beat: Rhythm Paradise" Rhythm Heaven Rhythm Wii
2012 Kiki Trick N/A Music video game Wii
2013 Tomodachi Life Tomodachi Collection Social simulation Nintendo 3DS
Game & Wario WarioWare Party game Wii U
2015 "Rhythm Heaven Megamix"/ "Rhythm Paradise Megamix" Rhythm Heaven Rhythm Nintendo 3DS


Production Group No. 2

Production Group No. 2, under the leadership of manager and producer Hitoshi Yamagami, was chiefly responsible for co-producing and overseeing video game projects published by Nintendo and developed by Japanese external studios. This division handled titles within series such as Pokémon, F-Zero, The Legendary Starfy, Fire Emblem, Dr. Mario, Endless Ocean, Fossil Fighters, Style Savvy, and Xenoblade Chronicles.

Additionally, they provided supervision for Drill Dozer developed by Game Freak.

... [The list proceeds through 2015 maintaining a similar format, emphasizing major franchises like Pokémon, Fire Emblem, Style Savvy, Xenoblade Chronicles, and partnerships with third-party developers including Game Freak, Intelligent Systems, and Syn Sophia] ...
Video games co-produced by Nintendo SPD Production Group No. 2
Year Title Series Genre(s) Platform(s) Reference(s)
2004 Densetsu no Starfy 3 The Legendary Starfy Platformer Game Boy Advance
Pokémon Emerald Pokémon Role-playing game Game Boy Advance
Fire Emblem: The Sacred Stones Fire Emblem Tactical RPG Game Boy Advance
F-Zero: Climax F-Zero Racing Game Boy Advance
Pokémon Dash Pokémon Racing game Nintendo DS
2005 Yakuman DS Yakuman Puzzle Nintendo DS
Fire Emblem: Path of Radiance Fire Emblem Tactical RPG GameCube
Nonono Puzzle Chalien N/A Puzzle Game Boy Advance
Advance Wars: Dual Strike Wars Turn-based tactical Nintendo DS
Dance Dance Revolution: Mario Mix Dance Dance Revolution, Mario Music, exergaming GameCube
Pokémon XD: Gale of Darkness Pokémon Role-playing game GameCube
Jump Super Stars N/A Fighting Nintendo DS
Dr. Mario & Puzzle League Dr. Mario, Puzzle League Puzzle genre Game Boy Advance
Pokémon Puzzle Nintendo DS
Super Princess Peach Mario Platformer Nintendo DS
Pokémon Mystery Dungeon: Blue Rescue Team and Red Rescue Team Pokémon Roguelike dungeon crawler Nintendo DS
Notes

{{Refn{group=co}|name="Monolith Soft"|Co-developed alongside Monolith Soft.}} {{Refn{group=co}|name="Treasure"|Co-developed with Treasure.}} {{Refn{group=co}|name="AQ Interactive"|Co-developed with AQ Interactive.}} {{Refn{group=co}|name="PlatinumGames"|Co-developed with PlatinumGames.}} {{Refn{group=co}|name="Valhalla"|Co-developed with Valhalla Game Studios.}}

Production Group No. 3

Under the leadership of producer Kensuke Tanabe, Production Group No. 3 was responsible for guiding the creation of several prominent series, including Metroid Prime, Battalion Wars, Super Mario Strikers, Mario vs. Donkey Kong, Excitebike, Paper Mario, Fluidity, and Donkey Kong Country.[1]

2004 || Custom Robo || Custom Robo || Fighting || GameCube || 2004 || Kirby & the Amazing Mirror || Kirby || Platform || Game Boy Advance || 2004 || Mario vs. Donkey Kong || Mario vs. Donkey Kong || Platform || Game Boy Advance || 2004 || Donkey Kong Country 2: Diddy's Kong Quest || Donkey Kong || Platform || Game Boy Advance || 2004 || Paper Mario: The Thousand-Year Door || Paper Mario || Role-playing || GameCube || 2004 || Mario Pinball Land || Mario || Pinball || Game Boy Advance || 2004 || Metroid Prime 2: Echoes || Metroid || First-person shooter || GameCube || ... [The list extends through 2015, featuring major titles from franchises such as Metroid Prime, Kirby, Paper Mario, Donkey Kong Country, and collaborations with Retro Studios, HAL Laboratory, Kuju Entertainment] ...
Year Title Series Genre(s) Platform(s) Reference(s)

Production Group No. 4

Production Group No. 4, headed by Hiroshi Sato and Toshiharu Izuno, directed development efforts for the Mario Party, Mario Sports, Mario & Luigi, Yoshi, Donkey Kong, and Wii Party franchises.[2]

2004||Mario Golf: Advance Tour||Sports||Game Boy Advance|| 2004||Kururin Squash!||Puzzle||GameCube|| 2004||Mario Power Tennis||Sports||GameCube|| 2004||Mario Party 6||Party||GameCube|| 2004||Yoshi's Universal Gravitation||Platform||Game Boy Advance|| ... [The list continues through 2015, highlighting key party and sports games including entries in the Mario Party series, Mario & Luigi RPGs, Yoshi platformers, and Wii Party titles] ...
Year Title Genre(s) Platform(s) Reference(s)
Notes
  • Collaborative projects involved partnerships with Eighting, NDcube, Cing, Hudson Soft, INiS, Camelot Software Planning, Paon, AlphaDream, Project Sora, Bandai Namco Studios, Good-Feel, Arzest, Artoon, Namco Bandai Games.

Software Development & Design Department

The Software Development & Design team at Nintendo was created under president Satoru Iwata’s initiative and was overseen by Deputy Manager Masaru Nishita. This experimental division focused on crafting innovative internal system software for the Nintendo DS and Wii consoles.[3] Their responsibilities included developing the Wii Channels interface as well as system software for the Nintendo DSi and Nintendo 3DS platforms. Additionally, they produced inventive retail games that prioritized punctual release schedules and optimized resource management.

Among the notable staff were Koichi Kawamoto—the original programmer behind WarioWare—and Shinya Takahashi, a veteran designer within Nintendo EAD. The department also contributed to a variety of WiiWare and DSiWare game projects.

Software Development Group

Under the leadership of manager and producer Kiyoshi Mizuki, the Software Development Group was responsible for creating the Jam with the Band and Brain Age franchises, in addition to several Touch! Generations titles developed in collaboration with external partners.

2004 || Band Brothers || Nintendo DS || Shinya Takahashi 2005 || DS Easy Dictionary || Nintendo DS || Shinya Takahashi 2005 || Band Brothers: Request Selection || Nintendo DS || Shinya Takahashi 2005 || Brain Age: Train Your Brain in Minutes a Day! || Nintendo DS || Shinya Takahashi 2006 || Brain Age 2: More Training in Minutes a Day! || Nintendo DS || Shinya Takahashi ... [Other titles include the English Training series, Kanji Sonomama Rakubiki Jiten DS, and Flash Focus, which was co-developed with Namco Bandai Games] ...
Year Title Platform(s) Producer(s)
  1. ↑ {{cite web}}: Empty citation (help)
  2. ↑ {{cite web}}: Empty citation (help)
  3. ↑ {{cite web}}: Empty citation (help)