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Planetfall

From Alfawiki
Infocom
Company typePrivate
IndustryVideo games
Founded1979
Headquarters
Cambridge, Massachusetts
,
United States
Key people
Steve Meretzky (designer of Planetfall)
ProductsInteractive fiction games, including Planetfall

Planetfall is a science fiction interactive fiction title created by Infocom and designed by Steve Meretzky. Launched in 1983 as Infocom's eighth release, it debuted on platforms such as Apple II, Atari 8-bit computers, TRS-80, and IBM PC compatible systems, with subsequent ports for Atari ST, Commodore 64, and CP/M. Marking Meretzky's first published game, Planetfall achieved significant commercial success and ranked among Infocom's best-selling games. It was one of five popular titles reissued as Solid Gold editions, which included built-in hints. The game operates on the Z-machine engine, initially developed for Zork, and was later bundled as a bonus in the Zork Anthology.

The name combines the words planet and landfall, emphasizing its sci-fi setting. The game's artwork was featured on the cover of Arthur Byron Cover's novel titled Planetfall, which was marketed alongside other science fiction works like The Hitchhiker's Guide to the Galaxy. A sequel named Stationfall was released in 1987.

Plot

Players take on the role of an Ensign Seventh Class aboard the starship S.P.S. Feinstein, serving within the Stellar Patrol. Initially tasked with routine duties by Ensign First Class Blather, the player's mission is abruptly interrupted by explosions that force evacuation via escape pods, resulting in a crash on an uninhabited planet. Although evidence of a former civilization exists, only Floyd, a childlike robot, remains operational. The player must investigate the deserted Resida base to discover what happened to its residents and find a means to return home before time runs out.

The storyline reveals that the planet is facing imminent destruction due to orbital decay, causing severe climate changes and meteorite impacts. A lethal plague had driven the inhabitants into suspended animation while automated systems attempted to develop a cure. Although progress was near completion, system malfunctions jeopardize success. Certain puzzles cannot be solved directly and require careful avoidance.

Floyd acts as both comic relief and vital companion, ultimately sacrificing himself to retrieve a crucial Miniaturization Card from a dangerous Bio-lab. Using this card, the player repairs the main computer through miniaturization technology, overcoming threats such as mutants and microbes during their journey.

Equipped with items like a biomask and poison gas protection systems, players navigate hostile environments to reach survivors preserved cryogenically who awaken with the cure. The protagonist is celebrated as a hero; Floyd is restored to function, while Blather faces demotion.

The game includes 41 potential death scenarios and demands management of basic needs such as sleep and food. Delays increase the risk of fatal infection unless an antidote is acquired. Achieving the best ending requires restoring three planetary systems: Communications, Defense, and Course Control.

Release

The original game package contained these physical extras:

  1. A Stellar Patrol "Special Assignment Task Force" identification card (credit card-sized), which humorously references MIT’s student newspaper, The Tech.
  2. Three interstellar-themed postcards
  3. A recruiting manual for the Stellar Patrol titled "Today's Stellar Patrol: Boldly Going Where Angels Fear to Tread"
  4. A brief diary authored by the player’s character (in the Solid Gold edition, this diary was incorporated as an in-game item rather than included in packaging)

Reception

Softline commended the game's puzzles and the character of Floyd, describing the title as "excellent" despite expressing some dissatisfaction with its conclusion, which they viewed as immature wish fulfillment. In 1984, it was voted the tenth most favored Apple software of 1983 by readers. Computer Gaming World praised Floyd's distinctive role as a companion and considered Planetfall an outstanding entry point into interactive fiction. Meanwhile, Creative Computing labeled the game both impressive and enjoyable, highlighting Floyd as the most creative and emotionally resonant aspect. According to InfoWorld's Essential Guide to Atari Computers, it ranked among the premier adventure games for Atari 8-bit machines.

Steve Meretzky disclosed that Floyd’s creation was inspired by studies in artificial intelligence. By 1984, The Boston Globe had named Floyd "the most popular Infocom character." The game continues to be fondly recalled, with certain segments described as "transcendent," particularly the scene depicting Floyd’s demise. Meretzky noted that this moment has moved many players to tears. Softline likened its emotional power to iconic moments in literature and film, emphasizing how rare such impact is within gaming. A GEnie developers panel concurred that Floyd’s death could provoke authentic sorrow.

The manner in which Floyd dies is lauded for seamlessly integrating narrative and gameplay to elicit genuine emotional responses without resorting to manipulative sympathy tactics. This sequence elevates the experience into an "evocative theatrical moment," leaving players with feelings of solitude and loss. The memory of this event persists as an intimate encounter, inspiring awe at its unexpected and heartfelt nature. This scene represents a significant advancement toward expressive storytelling within interactive entertainment.

Conversely, designer Raph Koster criticized the depiction of Floyd’s death as "cheating," since it unfolds during a non-interactive cutscene rather than through player-driven gameplay.

Reviews

  • The V.I.P. of Gaming Magazine #3 (April/May, 1986)

Legacy

In February 1992, Japanese company SystemSoft launched a remake of for the NEC PC-9801, more than eight years after the original release. This upgraded edition incorporated verb commands available in both kana and Latin scripts, included shortcut buttons for frequently used actions while still requiring typed object names, and enhanced user interaction by showing lists of objects following commands. It also introduced distinctive background artwork for each location, following the style seen in the PC-9801 versions of Zork I and Enchanter.

See also

  • Space Quest, an adventure game series featuring a janitor protagonist

References

External links