Putt-Putt Goes to the Moon
| Industry | Video games |
|---|---|
| Products | Putt-Putt Goes to the Moon |
Putt-Putt Goes to the Moon is a 1993 title and represents the second release within the Putt-Putt franchise, created and distributed by Humongous Entertainment. This entry marks the final game in the series to utilize pixel art visuals.
Plot
During a visit to Mr. Firebird's Fireworks Factory, Putt-Putt and Pep experience an unexpected event when Pep accidentally triggers a firecracker that propels Putt-Putt into outer space. Upon arriving on the Moon, Putt-Putt embarks on a mission to find a way back home.
After tumbling off a bridge, Putt-Putt is saved by Rover, a lunar rover stranded on the Moon. Rover guides him to Moon City, where a rocket is available for purchase. The rocket's owners supply a schematic outlining the necessary components. With assistance from Rover, Putt-Putt gathers and installs all required parts before returning to Earth to reunite with his friends and introduce them to Rover.
Gameplay
This installment preserves gameplay elements from its predecessor, such as Putt-Putt's glove compartment inventory system along with features like the Car Horn, Radio, and Accelerator controls.
Release
The game’s 3DO edition was first showcased at the Winter Consumer Electronics Show in January 1994. Included with the game were an activity book containing Math and English tasks and a Putt-Putt branded pen.
Reception
In April 1994, Computer Gaming World commended the title for providing a timeless adventure experience enjoyable for both younger audiences and adults.
By June 1997, sales combining Putt-Putt Goes to the Moon, Putt-Putt Joins the Parade, and Putt Putt Saves the Zoo surpassed one million copies, underscoring the franchise’s notable commercial success.