Quest for Glory V: Dragon Fire
| Company type | Video game |
|---|---|
| Industry | Video games |
| Predecessor | Quest for Glory IV |
| Founded | 1998 |
| Founder | Lori Ann Cole, Corey Cole |
| Fate | Discontinued after release |
| Headquarters | United States |
| Products | Video game |
| Parent | Sierra FX |
Quest for Glory V: Dragon Fire represents the concluding chapter in Sierra FX's Quest for Glory franchise. Diverging from its predecessors, this entry places a stronger emphasis on action role-playing game elements, while still incorporating certain graphical adventure features.
Gameplay
While retaining the traditional point-and-click control scheme, Dragon Fire introduces a revamped combat system where encounters take place directly within the primary environment instead of transitioning to a separate battle screen. Characters are rendered using early polygonal 3D models, contrasting with the 2D pre-rendered backgrounds and objects. This pioneering use of 3D character modeling predates other notable RPGs such as EverQuest.
The title expands upon narrative options by offering more branching storylines, additional side missions, and complex puzzles, thereby increasing player agency relative to earlier series entries.
Plot
The storyline unfolds in Silmaria, a kingdom inspired by ancient Greece, which faces turmoil following the assassination of its monarch. The Hero enters the Rites of Rulership, a competition to ascend the throne. Important allies include Erasmus and Rakeesh, alongside returning figures like Elsa Von Spielburg and Bruno. Bruno is ultimately unveiled as the assassin targeting participants near the Dragon Pillars, which safeguard Silmaria’s dragon. The plot reaches its climax with the defeat of the unleashed Dragon after exposing the conspiracy behind these events.
Development
Under the primary design leadership of Lori Ann Cole and programming direction by Corey Cole, development transitioned from an initial voxel-based engine to a fully 3D engine due to hardware limitations. Several envisioned features—such as multiplayer functionality, playable characters Elsa von Spielburg and Magnum Opus, and bow weapons—were removed because of budget constraints and tight deadlines. The game was produced by Yosemite Entertainment, which ceased operations shortly after its early 1999 launch.
This installment signifies a shift in genre focus from adventure games with RPG elements toward a more combat-centric role-playing experience, incorporating a variety of weapons, armor sets, and magical items. It also debuted a new graphics engine developed by Eric Lengyel and featured an Emmy Award-winning soundtrack composed by Chance Thomas, which was released as a standalone CD.
Compatibility
An official patch resolves multiple technical issues, while compatibility modes and community-created patches allow the game to run on Windows XP and newer operating systems. Additionally, a "New Quest for Glory V installer" enables disc-free gameplay on modern Windows platforms.
Re-release
Included in the Quest for Glory I–V Collection distributed by Activision through GOG.com, Dragon Fire has been updated to support contemporary Windows environments.
Reception
Player responses were mixed; however, critical reception leaned positive. On GameRankings, it holds an aggregate score of 73%. Publications such as MacAddict and MacHome Journal offered commendations, while Computer Games Strategy Plus rated it 3.5 out of 5. The soundtrack alone achieved sales of 50,000 units, generating revenue of approximately $500,000.
Reviewers praised its accessibility for both newcomers and experienced players alike. RPGamer awarded it a score of 9 out of 10 for its seamless fusion of combat mechanics and gameplay design. Furthermore, it earned a nomination for CNET Gamecenter's 1998 Adventure Game of the Year award.
Retrospective
Opinions among industry analysts differ: Adam Rosenberg from G4TV praised it as the finest installment in the series, while Griffin McElroy of Polygon viewed it primarily as fan-oriented content aimed at longtime followers. In contrast, Rowan Kaizer of Engadget pointed out its outdated 3D visuals as a drawback, and Richard Cobbett from PC Gamer considered the arcade-influenced gameplay a misjudgment.
External links
- Articles with short description
- 1998 video games
- Action role-playing video games
- Classic Mac OS games
- Point-and-click adventure games
- Quest for Glory
- Role-playing video games
- Sierra Entertainment games
- Single-player video games
- Video games developed in the United States
- Video games scored by Chance Thomas
- Windows games