Re-Logic
| Company type | Private |
|---|---|
| Industry | Video games |
| Founded | 2011 |
| Founder | Andrew Spinks |
| Headquarters | Floyds Knobs, Indiana , United States |
| Products | Terraria, Pixel Piracy, Pixel Privateers |
Re-Logic is a privately held American video game developer and publisher based in Floyds Knobs, Indiana. Established in 2011 by entrepreneur Andrew Spinks, the studio is primarily recognized for creating the acclaimed 2D action-adventure sandbox title Terraria. In addition to its own projects, Re-Logic has published titles such as Pixel Piracy and Pixel Privateers, both developed by Quadro Delta. From 2015 to 2018, the company worked on a Terraria spin-off called Terraria: Otherworld, which was eventually discontinued due to unsatisfactory development progress. The firm has also taken a clear stance against exclusivity agreements with the Epic Games Store and voiced opposition to Unity’s 2023 royalty fee policy.
History
Re-Logic was founded in January 2011 by Andrew Spinks during the early stages of Terraria’s development, utilizing the Microsoft XNA framework. Following an unintended beta leak, the game officially launched on May 16, 2011. Although development paused briefly in 2012, updates resumed the following year with significant content additions. During this timeframe, Spinks alluded to a potential sequel titled Terraria 2.
To extend Terraria’s availability, Re-Logic collaborated with Engine Software and 505 Games to port the game to consoles including Xbox 360 and PlayStation 3 starting in 2012. The game’s reach further expanded between 2013 and 2016 with releases for PlayStation Vita, mobile platforms, PlayStation 4, Xbox One, Nintendo 3DS, and Wii U, enhancing its global presence.
In 2014, Re-Logic ventured into publishing with the release of Pixel Piracy, developed by Quadro Delta and distributed via Steam. The partnership with Quadro Delta continued with Pixel Privateers, launched in 2017 and recognized for its strategic gameplay reminiscent of titles like Borderlands and Diablo.
February 2015 marked the beginning of work on Terraria: Otherworld, a project blending strategy and tower defense mechanics. After transitioning development from Engine Software to Pipeworks Studios, the project was ultimately canceled in April 2018 due to concerns over quality.
Re-Logic’s business philosophy prioritizes independence; vice-president Whitney Spinks publicly declined exclusivity offers from the Epic Games Store in 2019, underscoring their dedication to existing distribution channels. In early 2021, following a conflict with Google related to account suspension, Re-Logic temporarily halted plans for a Google Stadia version of Terraria. Once resolved, the game was successfully released on Stadia in March 2021.
In reaction to Unity Engine’s controversial September 2023 announcement introducing per-installation royalty fees after certain revenue milestones—a policy broadly criticized within the industry—Re-Logic condemned the change despite not utilizing Unity technology. Demonstrating corporate responsibility and diversification efforts, the company donated $100,000 to open-source engines Godot and FNA and pledged ongoing monthly contributions.
Developed
- Terraria (2011)
Released Titles
- Pixel Piracy (2014)
- Pixel Privateers (2017)
Projects Discontinued
- Terraria: Otherworld