Rockstar Vancouver
| A black capital "R" accompanied by a white five-pointed star outlined in black, positioned at the lower-right of the letter. Both rest on a dark green square with rounded corners and a black border. | |
| Formerly | Barking Dog Studios Ltd. (1998–2002) |
|---|---|
| Company type | Subsidiary |
| Industry | Video games |
| Founded | May 1998 |
| Founders |
|
| Defunct | 9 July 2012 |
| Fate | Merged into Rockstar Toronto |
| Headquarters | , Canada |
Number of employees | 35 (2012) |
| Parent | Rockstar Games (2002–2012) |
Rockstar Vancouver Inc., initially known as Barking Dog Studios Ltd., was a Canadian video game developer operating as a division of Rockstar Games and based in Vancouver. The studio gained recognition primarily for creating Bully (2006).
Established in May 1998 by six former developers from Radical Entertainment — Glenn Barnes, Peter Grant, Michael Gyori, Christopher Mair, Brian Thalken, and Sean Thompson — Barking Dog Studios began its journey by supporting Relic Entertainment on Homeworld (1999) before taking on full development of its expansion, Homeworld: Cataclysm (2000). Additional projects included producing the "Beta 5" update for Counter-Strike (1999), developing Global Operations (2002), and creating Treasure Planet: Battle at Procyon (2002). In August 2002, Take-Two Interactive acquired Barking Dog and rebranded it as Rockstar Vancouver under the Rockstar Games label. The studio subsequently developed Bully and played a co-lead role in crafting Max Payne 3 (2012). On 9 July 2012, Rockstar Vancouver was consolidated into Rockstar Toronto, with its workforce of 35 offered relocation opportunities within the broader Rockstar organization.
Formation and initial projects (1998–2002)
The origins of Rockstar Vancouver trace back to Barking Dog Studios, founded by Glenn Barnes, Peter Grant, Michael Gyori, Christopher Mair, Brian Thalken, and Sean Thompson after departing Radical Entertainment amid financial difficulties during the late 1990s. The team sought a unique identity and selected their company name inspired by a California bar during brainstorming sessions. Officially incorporated on 16 July 1998, the studio secured its first publishing agreement shortly thereafter.
Early collaborations included assisting Relic Entertainment and Sierra Studios with programming tasks for Homeworld (1999). Subsequently, Barking Dog took charge of developing the expansion pack Homeworld: Cataclysm. During this period, the team operated out of Relic’s offices with a staff count approaching twenty. Released in September 2000, this expansion was later retitled Homeworld: Emergence for a 2017 re-release due to trademark considerations.
Around 1999, Valve enlisted Barking Dog to develop the "Beta 5" update for Counter-Strike, a title originally co-created by Barking Dog employee Minh Le. Barking Dog was responsible for approximately ninety percent of this update, which launched in December 1999. Following this collaboration, Le transitioned to Valve; the full version of the game was released in November 2000.
Toward the end of 2000, Barking Dog initiated development on a tactical first-person shooter titled Global Operations, which debuted in March 2002 under joint publishing by Crave Entertainment and Electronic Arts. Concurrently, the studio developed Transworld Skateboarding for Infogrames with an anticipated early 2002 release on Xbox.
In June 2001, Barking Dog commenced work on a real-time strategy game utilizing their proprietary ARES engine. This project evolved into Treasure Planet: Battle at Procyon, a licensed tie-in with Disney’s film Treasure Planet, released in November 2002 through Disney Interactive.
Acquisition and Bully Era (2002–2007)
On August 1, 2002, Take-Two Interactive completed the purchase of Barking Dog, paying in cash along with 242,450 shares of restricted common stock, amounting to an approximate total of .[1][2] After the acquisition, Barking Dog was absorbed into Take-Two's Rockstar Games division and rebranded as Rockstar Vancouver. To prevent confusion with Rockstar Canada located in Oakville, Ontario, that studio was renamed Rockstar Toronto.[3] Jamie Leece, president of Take-Two’s Gotham Games label, played a role in facilitating this acquisition.[4] At the time of purchase, the company employed about 50 staff members who were engaged in two projects for Rockstar Games: one being a military-themed action title and the other an original game.[3][5] Subsequent to the acquisition, several founders and team members from Rockstar Vancouver established new game studios including Ironclad Games (2003),[6] Kerberos Productions (2004),[7] Slant Six Games (2005),[8] Big Sandwich Games (2006),[9] Hellbent Games (2006),[10] and United Front Games (2007).[11]
Under the Rockstar banner, Rockstar Vancouver worked on Spec Ops, a reboot of the franchise featuring music composed by Josh Homme and Alain Johannes from Queens of the Stone Age; although planned for release in late 2005, it was ultimately cancelled.[12][13] The studio’s debut release was Bully, which was announced in May 2005.[14] Prior to its launch, the game’s subject matter drew criticism from politicians and activists such as Jack Thompson who accused it of encouraging violence in schools.[15][16] Released in Europe under the title Canis Canem Edit,[17] the 2006 launch received widespread positive reviews, with PC Gamer describing it as Rockstar’s "softest and silliest game, with the warmest heart".[15][18]
Development of Max Payne 3 and Studio Closure (2008–2012)
By October 2008, rumors circulated that Rockstar Vancouver was involved in developing Max Payne 3, the third installment of the series originally created by Remedy Entertainment.[19] The project was officially announced in March 2009 with a projected release towards the end of that year,[20] involving collaboration among Rockstar Vancouver, Toronto, London, and New England studios.[21] Creative director Dan Houser stated that Max Payne 3 took precedence over a potential sequel to Bully due to constraints on available resources.[22] In early 2010, reports surfaced alleging poor management practices and excessive overtime within Rockstar San Diego’s workforce; similar claims were echoed by former employees at other Rockstar locations including Vancouver,[23][24][25] resulting in delays that postponed the game’s release from late 2010 until May 2012.[26][27]
On July 9, 2012, Rockstar declared that Rockstar Vancouver would be merged into an expanded Rockstar Toronto facility based in Oakville.[28] This transition provided Vancouver’s remaining workforce of approximately 35 employees with options to relocate within Rockstar’s broader organization.[29] Jennifer Kolbe, vice-president at Rockstar, characterized this consolidation as strengthening Canada's overall team while also creating fifty new job opportunities at the Toronto office.[30][31] Legally, Rockstar Vancouver Inc. stayed registered under Canadian federal jurisdiction before converting into a British Columbia corporation named Rockstar Games Vancouver Inc. in November 2012. It subsequently changed status to an unlimited liability corporation under the title Rockstar Games Vancouver ULC.[32][33] In August 2019, the entity was renamed Take-Two Interactive Software Vancouver ULC.[34]
Under the name Barking Dog Studios
| Year | Game | Platform(s) | Publisher(s) | Remarks |
|---|---|---|---|---|
| 2000 | Homeworld: Cataclysm | Windows | Sierra Studios | |
| Counter-Strike | Linux, macOS, Windows, Xbox | Responsible for the "Beta 5" update (1999) | ||
| 2002 | Global Operations | Windows | Crave Entertainment, Electronic Arts | |
| Treasure Planet: Battle at Procyon | Disney Interactive |
Under the name Rockstar Vancouver
| Year | Game | Platform(s) | Publisher(s) | Remarks |
|---|---|---|---|---|
| 2006 | Bully | Android, iOS, PlayStation 2, Wii, Windows, Xbox 360 | Rockstar Games | |
| 2012 | Max Payne 3 | macOS, PlayStation 3, Windows, Xbox 360 | Created as part of Rockstar Studios |
Projects discontinued
- Transworld Skateboarding
- Spec Ops
External links
- ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedGamasutra: Acquisition - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedGamasutra: The End Game Part One - ↑ 3.0 3.1 Cite error: Invalid
<ref>tag; no text was provided for refs namedIGN: Acquisition - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedGamasutra: The End Game Part Two - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedThe Leader-Post: Acquisition - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedGamasutra: Ironclad - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedRPS: Kerberos Productions - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedShacknews: Slant Six Games - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedGamasutra: Big Sandwich Games - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedShacknews: Hellbent Games - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedGameSpot: United Front Games - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedGamePro: Reboots - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedMTV: Queens of the Stone Age - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedIGN: Bully announcement - ↑ 15.0 15.1 Cite error: Invalid
<ref>tag; no text was provided for refs namedEurogamer: Bully retrospective - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedArs Technica: Bully review - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedEngadget: Canis Canem Edit - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedPC Gamer: Bully retrospective - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedKotaku: Max Payne 3 rumour - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedIGN: Max Payne 3 announcement - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedKotaku: Max Payne 3 developers - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedVG247: Bully 2 - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedKotaku: Max Payne 3 mismanagement - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedBit-Tech: Max Payne 3 mismanagement - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedEngadget: Max Payne 3 mismanagement - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedShacknews: Max Payne 3 mismanagement - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedGameSpot: Max Payne 3 release - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedPolygon: Merger - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedEngadget: Merger - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedGIbiz: Merger - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedEurogamer: Merger - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedBC Laws 1 - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedBC Laws 2 - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedBC Laws 3
- Pages with broken file links
- 1998 establishments in British Columbia
- 2002 mergers and acquisitions
- 2012 disestablishments in British Columbia
- Canadian companies disestablished in 2012
- Canadian companies established in 1998
- Canadian subsidiaries of foreign companies
- Companies based in Vancouver
- Defunct companies of British Columbia
- Defunct video game companies of Canada
- Rockstar Games subsidiaries
- Take-Two Interactive divisions and subsidiaries
- Video game companies disestablished in 2012
- Video game companies established in 1998
- Video game development companies
- Pages with reference errors