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San Francisco Rush 2049

From Alfawiki
San Francisco Rush 2049
Company typeVideo game
IndustryVideo games
PredecessorSan Francisco Rush: Extreme Racing, Rush 2: Extreme Racing USA
Founded1999; 27 years ago (1999)
FounderAtari Games
FateLast coin-operated arcade title under Atari arcade brand; succeeded by Midway Games West
SuccessorMidway Games West
Headquarters
United States
Area served
Worldwide
ProductsRacing video games
OwnerAtari Games (initial), Midway Games West (later)

San Francisco Rush 2049 is a 1999 racing video game created by Atari Games initially for arcade machines, with subsequent adaptations for home consoles. It represents the third entry in the Rush franchise, succeeding San Francisco Rush: Extreme Racing and Rush 2: Extreme Racing USA, and is the final installment set in San Francisco. An enhanced version named Tournament Edition introduced bug fixes and additional tracks. This release is significant as the last coin-operated arcade title associated with the original Atari arcade brand, arriving 27 years after Pong.

Ports for Nintendo 64, Game Boy Color, and Dreamcast were initiated in September 2000 under Midway Games West, which had succeeded the Atari Games label. The Dreamcast port was later included in Midway Arcade Treasures 3, available on PlayStation 2, Xbox, and GameCube, and subsequently brought to Microsoft Windows through the compilation Midway Arcade Treasures Deluxe Edition. A proposed follow-up titled Hot Rod Rebels was ultimately cancelled. The series progressed with L.A. Rush in 2005, which shifted its setting away from San Francisco.

Gameplay

The title employs an arcade-style physics system and features tracks set within a futuristic vision of San Francisco. In the three-dimensional console versions, vehicles are equipped with extendable wings for aerial control, a distinctive mechanic unique to this sci-fi-themed Rush installment. Consistent with earlier entries, Rush 2049 includes a stunt mode where players accumulate points by performing intricate airborne tricks and landings. Multiplayer options encompass deathmatch and racing modes that support up to four participants. The game offers six racing circuits, four stunt arenas, eight battle zones, plus a hidden obstacle course known as the Gauntlet. Unlockable cars and upgrades are available through gameplay progression, although cheat codes can grant immediate access. The solo race mode encourages players to discover risky off-road shortcuts, adding a strategic risk-versus-reward dynamic.

Arcade cabinets accommodate up to eight players—typically sold as pairs—with sit-down units featuring force feedback steering wheels, gear shifters, and three pedals (accelerator, brake, clutch). Players can enter PINs via a keypad to save progress and unlock vehicles and tracks. The hardware is powered by a 3dfx Voodoo 3 graphics card.

Development and release

San Francisco Rush 2049 was released in August or September of 1999, initially containing five tracks and eight vehicles, with additional content unlocked through gameplay. Each race involves competition against seven computer-controlled racers. Collecting 100 coins scattered throughout tracks unlocks further cars and custom paint schemes.

In 2000, Midway issued the Tournament Edition, which addressed software bugs and incorporated two new tracks, four extra cars, and additional shortcuts. This edition supported online multiplayer tournaments via a T1 network connection but was pulled from distribution following Midway’s closure of its online services. Certain venues continued to operate this version locally.

In 2003, Betson Enterprises launched the San Francisco Rush 2049 Special Edition, reinstating content from the Tournament Edition but omitting online capabilities due to the discontinued network. This release marked the final title published under the Atari Games name before transitioning fully to Midway Games West, signaling the conclusion of Midway’s arcade production after their division was shuttered.

Ports

In 2000, Midway Games West released versions of San Francisco Rush 2049 for the Nintendo 64 and Dreamcast. These ports retained the original arcade's advertising for Dickies and Slim Jim, although these were substituted with Midway branding in the licensed compilation Midway Arcade Treasures 3. Unlike the arcade edition, all three-dimensional console adaptations introduced stunt wings, allowing players to perform aerial tricks not available in the original arcade gameplay.

Additionally, a Game Boy Color adaptation was developed by Handheld Games and published under Midway Home Entertainment. This handheld version offers distinct tracks but uses similar vehicle designs, with gameplay presented from a top-down perspective.

Midway initially intended to release a dual-title collection named Hydro Rush, featuring both Hydro Thunder and San Francisco Rush 2049 for the PlayStation 2. However, this plan was abandoned when development focus shifted toward compiling titles for Midway Arcade Treasures 3.

Soundtrack

The game's music combines genres such as big beat, breakbeat, drum and bass, and techno. Mike Henry composed all tracks found in the arcade version, while Barry Leitch was responsible for nearly all original compositions on the Nintendo 64 and Dreamcast editions. The N64 version boasts twelve exclusive tracks, whereas the Dreamcast includes twenty tracks, blending arcade pieces with unique additions. The arcade soundtrack consists of eight tracks in total, six of which are utilized during gameplay.

Reception

Both the Dreamcast and Nintendo 64 ports garnered "favorable" ratings on Metacritic, earning scores of 84/100 and 86/100 correspondingly. Jeff Lundrigan from NextGen offered positive remarks regarding the Dreamcast iteration.

At the 4th Annual Interactive Achievement Awards, the Dreamcast release received a nomination for "Console Racing" but ultimately lost to SSX.

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