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Santa Monica Studio

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Santa Monica Studio
Company typeSubsidiary
IndustryVideo games
Founded1999; 27 years ago (1999) in Santa Monica, California, US
FounderAllan Becker
Headquarters,
US
Key people
Yumi Yang (studio head)
ProductsGod of War series
Number of employees
250+[1] (2024)
ParentSony Computer Entertainment (1999–2005)
PlayStation Studios (2005–present)
Websitesms.playstation.com

Santa Monica Studio is a United States-based video game developer operating under the ownership of Sony Interactive Entertainment, headquartered in Los Angeles. The studio is best known for developing the acclaimed God of War series. Established in 1999 by Allan Becker in Santa Monica, California, the company moved its operations to Playa Vista in 2014.

History

Allan Becker, a veteran Sony employee, founded Santa Monica Studio initially located adjacent to the developer Naughty Dog. Shortly thereafter, the studio relocated to a suburban office in Santa Monica, California. Their debut title was the racing game Kinetica, created exclusively for the then-new PlayStation 2 console. This project utilized a custom-built engine optimized to fully exploit the hardware’s performance. Producer Shannon Studstill played a key role in ensuring that Kinetica was completed on schedule and within budget, releasing in 2001. The proprietary engine developed for this game was subsequently employed for their next major release, God of War.[2]

The studio's External Development division served dual functions as a publisher and incubator for independent developers including Thatgamecompany—known for Journey—as well as other studios like Broodworks, Eat Sleep Play, Fun Bits, Giant Sparrow, Incognito Entertainment, Q-Games, and Ready at Dawn.[2] Allan Becker left the company in 2011, and by the following year Shannon Studstill had advanced to Senior Director of Product Development.[2]

In January 2014, Santa Monica Studio revealed plans to move from their Penn Station location to a significantly larger 30,000 square-foot space at The Reserve in Playa Vista. This relocation expanded their workforce capacity nearly fivefold, accommodating approximately 240 employees at that time.[3] Later that year, layoffs were implemented after the cancellation of a new intellectual property project led by Stig Asmussen.[4][5] The transition was finalized on July 22, 2014, coinciding with the launch of a refreshed logo known as SMS "Vanguard".[6]

By 2016, the studio discontinued its External Development group, returning publishing rights for games such as What Remains of Edith Finch and Wattam to their original creators while transferring publishing responsibilities to Annapurna Interactive.[7]

In March 2020, Shannon Studstill departed to lead a new studio under Google Stadia. Subsequently, long-serving employee Yumi Yang was appointed as the new studio head.[8]

Games created

Release Year Game Title Supported Platform(s)
2001 Kinetica PlayStation 2
2005 God of War PlayStation 2, PlayStation 3, PlayStation Vita
2007 God of War II
2010 God of War III PlayStation 3, PlayStation 4
2013 God of War: Ascension PlayStation 3
2018 God of War PlayStation 4, Windows
2022 God of War Ragnarök PlayStation 4, PlayStation 5, Windows

Externally Developed Titles

Fat Princess Adventures Fun Bits Here They Lie Tangentlemen
Release Year Game Title Development Studio
2001 Twisted Metal: Black Incog Inc. Entertainment
Twisted Metal: Small Brawl
2002 Twisted Metal Black: Online
2003 War of the Monsters
Downhill Domination
2005 The Con Think & Feel
Twisted Metal: Head-On Incognito Entertainment
Neopets: The Darkest Faerie Idol Minds
2006 Blast Factor Bluepoint Games
2007 Flow Thatgamecompany
Calling All Cars! Incognito Entertainment
Warhawk
PixelJunk Racers Q-Games
Everyday Shooter Queasy Games
2008 PixelJunk Monsters Q-Games
Twisted Metal Head-On: Extra Twisted Edition Eat Sleep Play
God of War: Chains of Olympus Ready at Dawn
PixelJunk Monsters Encore Q-Games
PixelJunk Eden
Linger in Shadows Plastic
2009 Flower Thatgamecompany
PixelJunk Eden Encore Q-Games
2009

Fat Princess

Titan Studios

2009

PixelJunk Shooter

Q-Games

2009

God of War Collection

Bluepoint Games

2010

Fat Princess: Fistful of Cake

Super Villain Studios

2010

PixelJunk Racers 2nd Lap

Q-Games

2010

God of War: Ghost of Sparta

Ready at Dawn

2011

PixelJunk Shooter 2

Q-Games

PixelJunk SideScroller

Q-Games

God of War: Origins Collection

Ready at Dawn

Carnival Island

Magic Pixel Games

2012

Twisted Metal (2012 video game)

Eat Sleep Play

Escape Plan (video game)

Fun Bits

Journey (2012 video game)

Thatgamecompany

Starhawk (2012 video game)

LightBox Interactive

Datura (video game)

Plastic

PixelJunk 4am

Q-Games

Sorcery (video game)

The Workshop

Sound Shapes

Queasy Games

The Unfinished Swan

Giant Sparrow'

PlayStation All-Stars Battle Royale'

SuperBot Entertainment'

2014

Hohokum'

Honeyslug'

2015

Fat Princess: Piece of Cake'

One Loop Games'

God of War III Remastered'

Wholesale Algorithms'

The Order: 1886'

Ready at Dawn'

Everybody's Gone to the Rapture'

The Chinese Room'

2016

Bound (video game) Plastic


External links

  1. ↑ Lua error in Module:Citation/CS1/Configuration at line 2123: attempt to index field '?' (a nil value).
  2. ↑ 2.0 2.1 2.2 Cite error: Invalid <ref> tag; no text was provided for refs named IGN history
  3. ↑ Cite error: Invalid <ref> tag; no text was provided for refs named Variety relocation
  4. ↑ Cite error: Invalid <ref> tag; no text was provided for refs named IGN layoffs
  5. ↑ Cite error: Invalid <ref> tag; no text was provided for refs named Eurogamer layoffs
  6. ↑ Cite error: Invalid <ref> tag; no text was provided for refs named PS Blog logo
  7. ↑ Lua error in Module:Citation/CS1/Configuration at line 2123: attempt to index field '?' (a nil value).
  8. ↑ Lua error in Module:Citation/CS1/Configuration at line 2123: attempt to index field '?' (a nil value).